more competitive AI using modified TeamAndPlayerInfo.bag [new v3.0: check first post]

ulukai

Club Cricketer
Joined
Aug 7, 2006
Online Cricket Games Owned
UPDATE: Attached is the last version of my AI patch - v3.0. This overrides both previous versions. See readme.txt included in zip.

Summary of changes:
- altered stats for following 8 teams: Aus, Eng, Ind, NZ, Pak, SA, SL, WI
- increased batting stats for timing (88-92), precision (90-95), control (88-92) of batsman, dropping power a bit (60-75). [improves AI batting considerably, esp. in tests and 30-over ODIs where it slogs less]
- increased bowling stats for accuracy (85-90), swing (85-95), seam (85-95) [also turn off bowling pitch indicator to make batting tougher]
- increased fielding stats for all fielders to 99 [improves AI fielding only, does not make catching easier for yourself]
- see readme.txt to adjust slider settings for user team. (You need to drop stats significantly to make it difficult for yourself)

Things it does NOT fix: (it seems only an official patch can fix these)
- AI running b/w the wickets still crazy at times
- AI pacing still not great when chasing totals
- Run-rate high even in Tests
 

Attachments

  • Ulukai-TeamAndPlayerInfo-v3.zip
    45.6 KB · Views: 1,283
Last edited:
lol you not see my screenshots in lazys thread showing how I increased players up tp 99 ?

I just highlighted the figures and tpyed in 99 or 75 or 50 or wotever lol

anyone want my bag file? just edited aus and eng though lol
 
Last edited:
chesnut and barmy's innovation has added a different dimension to this game.
cheers !
 
Allrounder18 said:
If I remeber correctly lazy editor only allows to decrease attributes not increase, cud you explain how did you increase the players attributes ?

you can just enter them manually :)
 
I've been running the game with each attribute on 65% and power on 100%, and found that pretty realistic, although if anything the AI gets out to quick. Maybe if you take yours down 5-10% or so you might hit the sweet spot?

Playing with your tweaks however have really widened the game. Good work mate :p
 
pingusten said:
I've been running the game with each attribute on 65% and power on 100%, and found that pretty realistic, although if anything the AI gets out to quick. Maybe if you take yours down 5-10% or so you might hit the sweet spot?

Playing with your tweaks however have really widened the game. Good work mate :p

yrw :)..also your spot on about dropping %ges a bit to get more realistic run-rates..

I'm experimenting w/ that..will post an updated version later
 
formula1man said:
well i use these rules to make it harder for me

After reading those, I think you really should try the editor. Theres no point bowling no leg cutters etc. when you can widen the experience 100 times more with the Ulukai .bag
 
pingusten said:
After reading those, I think you really should try the editor. Theres no point bowling no leg cutters etc. when you can widen the experience 100 times more with the Ulukai .bag
i've got a ps2 without a chip so i can't edit.
 
fast and medium pacers Bowling speed is very high

i have played with this edited file and mostly i miss the balls because bowling speed is very high for fast and medium pace bowlers. is there any sloution for this??
 

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