Ashes Cricket 2013 Mo-Cap Behind the scenes

Gurjot95

National Board President
Joined
Apr 16, 2008
Location
Melbourne, Australia

New Video is up-


Cast list so far:
Steve Mander-Jones - Lead Designer (Trickstar Games) - 1st and 2nd videos
Ben Shields - Lead Artist (Trickstar Games) - 1st video
Thomas Mayer - Technical Director and Lead Programmer (Trickstar Games) - 1st video
Jamie Firth - Producer (505 Games) - 1st video
Justin Halliday - Creative Director (Trickstar Games) - 2nd video
 
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Hi chief

Thanks for the first dev dairy, simple but we can here the love
of cricket from you guys.

Ok now the questions and i will not ask for silly stuff ok like screens:spy

Cricket games do get boring, all of them when you work out how to
beat the game in many ways, like ai weak points.
ic 2010 was a big step in the right direction but still a long way to go.
The ai would bowl few good balls then short balls where you could hit
them for runs all the time.

Maybe work your ai differently than ic2010, not just timing but how the
ai bowls guys.

Thanks anyway for the dev, how many are you guys doing i would love say
once a month would be great and maybe more when the game is near release.
p.s one silly question, hope you can answer me.
Does your game have real weather this time like rain and real wind.:D
 
ic 2010 was a big step in the right direction but still a long way to go.
The ai would bowl few good balls then short balls where you could hit
them for runs all the time.


Bowling short balls was not the problem, it was the fact they are so easy to hit
 
Hi chief

Thanks for the first dev dairy, simple but we can here the love
of cricket from you guys.

Ok now the questions and i will not ask for silly stuff ok like screens:spy

Cricket games do get boring, all of them when you work out how to
beat the game in many ways, like ai weak points.
ic 2010 was a big step in the right direction but still a long way to go.
The ai would bowl few good balls then short balls where you could hit
them for runs all the time.

Maybe work your ai differently than ic2010, not just timing but how the
ai bowls guys.

Thanks anyway for the dev, how many are you guys doing i would love say
once a month would be great and maybe more when the game is near release.
p.s one silly question, hope you can answer me.
Does your game have real weather this time like rain and real wind.:D

As in the video, our BIG thing is to try and get more variety into the play: this is a massive thing that hasn't really been put over in previous games.

SO. From now on there's more and more interaction. I'm going to post tomorrow on this... We're going to do a lot more stuff like that, but we want more interaction to make it happen.

PS: We have wind and rain.
 
Hi Cheif

I agree with the other guys when they say there were ways to exploit weak ai in IC10. I found during test matches if I wanted to stay in and rack up runs all I had to do was wait until ai bowled on the leg side (which was quite often) and then thread the ball between two fielders, i just defended everything else, I still managed to score at 4 or 5 an over. The ai never put a fielder where I kept hitting the ball, they kept bowling leg side. It was too easy to thread the ball where I wanted it to go (I hated that precise direction white V shape you could put on every shot). I was never in any danger getting out to that shot. (no chance of bat pad, or top edge in the air or feather to the keeper). I bored myself to sleep but knew I could always fall back on this tactic.

I hope this time enough testing is done so that it is impossible to exploit ai, I know that will take loads of work and I hope you can do it, but until a cricket game remedies this, then I feel it will just go alongside all the others (close but not quite there).
 
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Hi chief thanks for the answer back so fast, bigant have not
answered much lately my guess is they revealed to much at once and
said god lets slow done, i'm ok with that if they just say we can not answer yet.

Ok ai, it's the biggest weakness in all cricket games in the past because after
we get used to the speed of the game and where the ai like to bowl
we use it to take easy runs and becareful where it's harder like down the ground.

How about different kind of bowlers for line guys, brett lee was very different
to say glenn mcgrath because brett was mostly just speed and the good
batsmen waited for brett to get tired or bowl on the leg side or not short enough. Also bounchers if right are deadly guys, 142km to the head is well scary.

make us duck the ball, make the ball hit the helmet and go for byes, things like that.

If you get great physics or a lot better physics so playing on the front and back
foot on higher diffcultys means a lot more than say ic2010.
Like i said make the ai change fields more on higher diffcultys also and change
tactics more. I wish you guys luck because this will not be easy to get right but
like i said ic2010 did feel right sometimes and if you build on that well i will be up
all night playing for months and months.:yes

p.s So rain is in, great news and using this in different ways will help plus like
i said with the wind. On the clothes if you can guys.:D
 
Feeling betrayed and disappointed right now. After so long wait, expected at least a 10-20 minutes video. But well, that's how life goes on..

Hope the next video isn't far away.
 
Feeling betrayed and disappointed right now. After so long wait, expected at least a 10-20 minutes video. But well, that's how life goes on..

Hope the next video isn't far away.

"Betrayed" is a bit dramatic. "Disappointed" I can believe - frankly who WOULDN'T want a lot more of these handsome DOGS?

Fear not: There is some more sofa-banter between Steve and I to come, and I'll be posting about something else we're going to start doing imminently in another thread...
 

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