I'm always 'around', does it mean anything? Does it not mean anything? All I know is that we must move forward, not backward; upward, not forward; and always twirling, twirling, twirling towards freedom!!!
Manual was there before launch.
I was almost going to post about it when seeing you wondering about controls but thought you must've already seen it...how I misjudged!
The Vita does indeed have pressure sensitive touchpads. It's hard to gauge though from a physical standpoint when touching them if you're actually applying more or less pressure. But I can tell you there's definitely the ability to lightly and heavily touch the buttons on the back and front and...
– Online/offline 2 player vs AI co-op mode.
– Online/offline 2 player vs 2 player co-op mode.
– Improvements to online gameplay connections.
– Ability to change difficulty in career at any point.
– Ability to skip to career player at any point.
– Pause Menu Indicator now says Partner when in...
New Update 1.20.1 is now live on the Public Beta branch
Update notes as follows:
Increased shot power on light defensive trigger shots.
Resolved online co-op save and resume flow issues.
Resolved camera issues when hitting ball behind batsman in close camera.
Increased minimum bowling speed...
New build is live on Public Beta, we're keeping the build number at 1.20.0, we'd really like confirmation on stability all round (thanks for the co-op crash confirmation). If we can get confirmation that it's stable this will go live as soon as we can push it.
Updates are as follows:
Resolved...
There was a bug where the AI was choosing and only using one field no matter where the shots were going.
And just to make sure people don't think we removed it entirely. Leave is still on the A button.
We would still like some more feedback with regards to the stability of the latest build. We have just put up a new version to the public beta branch that we believe is stable enough for online play.
We suggest that you continue on from here, if all goes well, tomorrow will have the build...
Correct.
If people can confirm that the crash that was being encountered at relatively high number is gone, then we can push this as the main version for everyone. :)
Version 1.15.12 is now live for the Public Beta Version branch on Steam.
Update notes are as follows:
Resolve crash related to fielding changes after taking a wicket.
Follow these steps to opt into the 'DBC14 Public Beta' version.
1. Open Steam Client.
2. Go to Library.
3. Right Click on Don...
Version 1.15.11 is now live for the Public Beta Version branch on Steam.
Update Notes are as follows:
Further improvements to field placement selection.
Resolved applying fields to all batters/bowlers issue.
Resolved rare co-op save & resume functionality issues.
Follow these steps to opt...
Are you playing someone else on 1.15.10? If not, there is the potential for the game to crash due to mis-matches in code.
Ideally, if you want to play online in any capacity, do so in the 1.15.8 build.
We're not going to rush out anything at the moment, we're also attempting to reproduce a number of the issues mentioned in the beta build.
Some cases are harder to find than others, elaborating on the amount of times it happens when doing something and the exact steps to cause it, will...
I should also add, if you write up an issue. Please mention the build number. This can be found in the Credits from the options menu on the main menu.
Also a big thanks to @grkrama @blockerdave and @T.J.Hooker for helping with the field sets and fielding AI.
So if you have anything wrong with...
Version 1.15.10 is now live for the Public Beta Version branch on Steam.
Update Notes are as follows:
Added ability to set a single field for all batsmen and bowlers at once.
Fielding selections will now carry over between bowlers.
Reworked AI field placement decisions and field choices...
We have a new update that's just gone live, version 1.15.8.
Update notes are as follows:
- Resolved save and resume crash for online matches.
- Corrected no balls not being called in online matches.
As has been mentioned we're currently working on AI Fielding stuff, so that's why this update...
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