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  1. Ken Tremendous

    Cricket 24 - General Discussion

    OP spin, and more crucially, robo keepers are being looked at to fix, so hopefully some improvement soon.
  2. Ken Tremendous

    Cricket 24 - General Discussion

    Bit of testing. Keeper (Carey) with agility as low as can go. Looked ok, India 20-0, nothing stupid, thought ah, we might have cracked it. Then... Then another... Then a bit of fun to show what happens if you zero Spin Bounce, and bowl a "bounce" variation delivery, i think Lyon would be...
  3. Ken Tremendous

    Cricket 24 - General Discussion

    Doesn't help. I have it on 90 too and you saw those videos I posted earlier. Will try some extreme settings later see if it helps.
  4. Ken Tremendous

    Cricket 24 - General Discussion

    Gotta be worth a try - you mean zero them out basically?
  5. Ken Tremendous

    Cricket 24 - General Discussion

    I think we now know why - think they knew full well what would happen if it does.
  6. Ken Tremendous

    Cricket 24 - General Discussion

    The keeper having the reflexes of a cat and the movement warp speed of Usain Bolt seems to cause most of the issues. Just frustrates the hell out of me, theres a good game in here if they can nerf this madness.
  7. Ken Tremendous

    Cricket 24 - General Discussion

    I have done, this is anything but default mate. 10 drift 10 flight v hard to hit ideal release. Doesnt seem to matter.
  8. Ken Tremendous

    Cricket 24 - General Discussion

    This is with severely reduced spin sliders, nearly zeroed. Thats whats even more concerning.
  9. Ken Tremendous

    Cricket 24 - General Discussion

    Keepers are KILLING this game. Ran a little test on lunch. Opened up with Lyon and Steve Smith on a hard/dry SCG deck. 8/3 without even trying. Just look at these three dismissals and the stupidly inhuman catches. This also needs tacking badly @Wealey
  10. Ken Tremendous

    Cricket 24 - General Discussion

    You using the Rumple grassy sliders or something else?
  11. Ken Tremendous

    Cricket 24 - General Discussion

    Agreed but it's clearly a significant flaw in the coding/game design that some people expect the developers to fix and not rely on user restrictions which I don't think is unreasonable.
  12. Ken Tremendous

    Cricket 24 - General Discussion

    Ah seems I might not need to test after all. If they could just sort this out the complete inability of the AI to play spin, with the other changes we'd have a decent game here now.
  13. Ken Tremendous

    Cricket 24 - General Discussion

    Yeah kill the spin flight and drift. On default its way too much. Must use sliders.
  14. Ken Tremendous

    Cricket 24 - General Discussion

    Considering Ashwin took 4 scalps in 4 overs that might be a stretch...but somewhat encouraging news all the same.
  15. Ken Tremendous

    Cricket 24 - General Discussion

    @Rumple43 sliders in the C22 forum will help a lot with this, sets for all pitch types
  16. Ken Tremendous

    Cricket 24 - General Discussion

    Did you sim to day 5 potentially causing pitch to look same? Excellent news on the nicks on green decks, not seen gully involved at all in this game till now.
  17. Ken Tremendous

    Cricket 24 - General Discussion

    Interested to know if the pitch visually starts to change throughout the day or only at the end? The latter would be a bit disappointing. I'll start another "test" Test later on my lunch see how things look.
  18. Ken Tremendous

    Cricket 24 - General Discussion

    Who knew non flying stumps were so important.
  19. Ken Tremendous

    Cricket 24 - General Discussion

    I'll be staggered if it's anything more than visual. @Wealey should it be? will test later
  20. Ken Tremendous

    Cricket 24 - General Discussion

    SCG, standard, grassy, dusty, in that order, in three diff testing scenarios, medium bounce. Lyon, stock offies, dont aim it. They edged one to the keeper, played on with another and got caught bat pad in another. The concern is i wasnt even trying to get them out, i was literally conducting...
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