I am just a casual gamer and I don't want to put much effort for it , any ways , is there any way to make AI play worse against pace and better against spin?
Any idea how to make AI play spin well in T20s and worse against pace? any sliders settings or difficulty adjustments? Is lowering drift and spin will help?
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I can't bowl with classic.
I would want stamina to play more role in differentiating long format bowlers and short and shortest format bowlers with pace decreasing too much if your stamina rating is low ,it would be great to have this feature in career mode with format specific bowlers ,
Why no one is highlighting the fact the AI can't play spin bowling effectively in shorter formats? They can't find gaps and score singles , it's dot dot dot single and a boundary and dot again to finish the over and as a spin bowler it is almost expected you to pick couple of wickets atleast in...
It would be great if you and your club mates start their career while bowling in early 120ks with no swing and gradually you get improve and learn to move the ball and your pace increases ,or a spinner who can’t turn much and is not accurate as well and with seasons of grinding you learn how to...
Career mode needs a revamp with new interface and team career mode alongside players development and players switching teams after season and players ranking too if possible
Has the patch release for Xbox yet?
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Why it’s so hard to have so separate wicket and chances slider each for spin and pace? Heck even separate the wicket and chances to being separate slider and also what is taking them so long to have different level top speed depending upon the level...
The career player doesn't improve if you skip/simulate the game , this definitely needs rectification , improvement of career player must be based on his performance in simulated game , not all game we are going to play in career mode.
Would definitely want to hear what sort of creative and impactful way you have in your mind , would might help BAS too.
The thing I have in my mind is that players stats get boosted or reduced due to match situation triggers instead of just flat boost or reduction without any event triggering.
So they removed the perk system , they better introduce a newer system with match trigger situation instant of just stat boost , I have an idea in my mind so here it goes.
Bowling perks
1)New ball bowler (Movement and pace are increased for the first 8 overs in every format)
2)Death ball bowler...
The variable pitch bounce only affects batting gameplay when you put the difficulty at hardest otherwise the auto shot assistance makes you connect the ball even if it's staying low.
There is whole lot of difference in Grassy pitch at ZIM and Grassy pitch at Perth gameplay wise , has any one noticed? ZIM one the ball comes late at you and on perth it skids off the surface , Am I imagining things or is it really there?
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I think gameplay they have nailed it perfectly...
Ok guys it is super cool , there is an app called suno.ai which can make random songs with lyrics and music and very realistic and professional it feels
Just check out random song I made by using this app , it’s scary what future holds for AI
Variable bounce is definitely there if you bowl leg cutters and set the pitch bounce in physics slider to 45 and bowl bounce to 40, some bowl will bounce twice before reaching keeper and some will reach keeper at below knee length. Try dry and hard pitch.
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