This edit's the menu league teams list. When compressing the default league, you will find the "defaultleaguedata.m3mp" file in the root directory of the editor. Use the latest's DBC17 Blobset Creator to save the file to the modded blobset file, by placing it in the m3mp folder.
DBC17 Default...
DBC17 Database Editor updated to 0.0.1.1
* Now can export and import player appearance, which can be shared between all editors.
* Minor improvements.
When creating a new player, you can grab a player appearance from the Academy Save Editor and import it.
DBC17 Career Save Editor updated to 0.0.1.4
* Now can export and import player appearance, which can be shared between all editors.
* Minor improvements.
DBC17 Academy Save Editor updated to 0.0.2.2
* Now can export and import player appearance, which can be shared between all editors.
* Minor improvements.
This program edits the original team and player database files. When compressing the databases, you will find the "database.m3mp" file in the root directory of the editor. Use the latest's DBC17 Blobset Creator to save the file to the modded blobset file, by placing it in the m3mp folder...
Ok the tool has been updated to rebuild the bank files. You will need to download the latest DBC17 Blobset Creator, and you will place the bank files in the (DBC17Mods\sound) folder.
I've work out how to update the bank files now. The only problem I'm having is that I can't change the track length atm, so you will need to make your wav files the same length as the originals.
You need to make another txpk file for custom stadium boundary files, I've got the files put together - Custom_Stadium_Boundary_TXPK.zip
Make sure you update to the latest TXPK Creator and place all the files and folders into the txpk folder.
Make three separate txpk files for the three Index.txt files -
For boundary_bigant_Indexes.txt, make the following txpk -
fields\aus\boundary_col.dds
fields\aus\boundary_nrm.dds
fields\aus\boundary_mat.dds
fields\fieldonly\lines.dds
fields\sponsors\bigant.dds
For...
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