How to use:
First place bank files into the bank folder you want to extract. Once extracted, you will find the wav files in the wav folder and another folder with the same name as the bank file.
To rebuild the bank files, you will need to replace the wav files with your own and if you want you...
Just create a txpk as normal with one headerIndex number in the headerIndex.txt. Then copy the txpk to the blobset creator folder "DBC17Mods/txpk/" with your headerIndex.txt, which has multiple index numbers in it and rename it to your *.txpk file.
Example:
DBC17Mods/txpk/boundary.txpk...
DBC17 Blobset Creator updated to 0.0.1.8
* If you add a .txt file with the same name as the .txpk file in the "DBC17Mods/txpk" folder, it will apply that .txpk file to all the headerIndex's placed in the .txt file.
Example:
DBC17Mods/txpk/boundary.txpk
DBC17Mods/txpk/boundary.txt
You can use...
DBC17 Blobset Creator updated to 0.0.1.7
* Doesn't matter if you delete something from the mod folder now, the game wont crash. The program restall's the blobset original header before creating the blobset file.
* Implemented the new update system. And that's with all my programs now.
There seems to be allot of listing for boundary textures in the TXPK_Info.txt, for some reason. You might need to go through them and try each one.
fields\aus\boundary_col.dds
fields\aus\boundary_nrm.dds
fields\aus\boundary_mat.dds
fields\fieldonly\lines.dds
fields\sponsors\bigant.dds
using System;
using System.Data;
using System.IO;
using PackageIO;
using System.Reflection;
using System.Drawing;
using System.Windows.Forms;
namespace DBC17_Academy_Save_Editor
{
class ReadSave
{
public static void ReadTeamData(string file, DataGridView Teams_dataGridView...
DBC17 Career Save Editor.zip
DBC17 Career Save Editor 0.0.2.9 Source Code
If you have problems compiling, copy (Microsoft.Office.Interop.Excel.dll) and (Microsoft.Office.Interop.Excel.xml) files to this location (C:\Program Files (x86)\Reference...
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