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  1. I

    Cricket Heroes - testing & feedback

    If this helps, I did experiment with lowering the outfield speed a touch (0.96 -> 0.95) to emulate slower outfields on some grounds to see how much an effect it had on scoring, a lower (and much better percentage) of runs were scored in boundaries but too often it was hard to get 'good' shots...
  2. I

    Cricket Heroes - testing & feedback

    Not travelling far enough. Just a question, does the amount of swing, seam or spin a bowler can extract on the pitch depend on the conditions?
  3. I

    Cricket Heroes - testing & feedback

    kurtkz: Finding it very hard to score early on in Tests (even when timing is good or perfect) and get shots past fielders. Also, you might want to look at varying the outfield speeds on grounds since most of the outfield speeds are set at 0.96 on the pitch editor. EDIT: Swing bowlers are...
  4. I

    Cricket Heroes - testing & feedback

    Some really unusual crash log... After the AI decided to review a LBW decision. MESSAGE: Bitmap region is already locked. STACK TRACE: at System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData) at...
  5. I

    Cricket Heroes - testing & feedback

    That would make sense.
  6. I

    Cricket Heroes - testing & feedback

    Might have to relax the law then... but a run should count if the batsman attempts a run (and the fielder throws and goes through for overthrows).
  7. I

    Cricket Heroes - testing & feedback

    They were running... but they completed a run before the overthrow happened. No need to relax the law there.
  8. I

    Cricket Heroes - testing & feedback

    kurtkz: Spotted a bug where the batsman who gets the 5 runs from overthrows is facing the ball after, when it should be the other batsman (which happens a ball later) EDIT: After the 80th over, I check the ball shape to see if the new ball taken by the AI. The ball shape shows the new ball but...
  9. I

    Cricket Heroes - testing & feedback

    Steve O'Keefe was bowling (off-spin attribute of 12 according to the roster editor). Seen this occur with other spinners though Usually specialist spinners have RPMs in the yellow zone... I think the counter (on Sky Sports) works like this... Green = below 1750rpm? Yellow =...
  10. I

    Cricket Heroes - testing & feedback

    Yep... Should be around there (remembered Swann and even Steve Smith getting up to around 2400rpm). It's showing 50k-60k in game when the rev meter is maxed out... :eek: Should only go in the red if the bowler has a high spin attribute. Not sure if Murali or Warney would get 3k RPM, maybe around...
  11. I

    Cricket Heroes - testing & feedback

    Just to add, the rev counter (for spinners) is acting weirdly... Showing some really large numbers.
  12. I

    Cricket Heroes - testing & feedback

    Yes... definitely closer. Something like this (from the recent Ashes series)... https://c2.staticflickr.com/8/7381/11562853486_5d7d331e51_z.jpg
  13. I

    Cricket Heroes - testing & feedback

    Definitely a challenge playing a Test match on a green pitch (and seeing some good bounce and carry through to the wicketkeeper). So far, a lot of the edges from defensive shots have been caught by the wicketkeeper.... Might possibly be that the slips are slightly out of position (not staggered...
  14. I

    Cricket Heroes - testing & feedback

    Patch did the trick... :thumbs
  15. I

    Cricket Heroes - testing & feedback

    After applying the 2.679 patch, I resumed the exhibition Test match I was testing with (the one which had the stamina problem) Then, after applying latest patch, I started an exhibition Test match but I didn't load the game which had the stamina problem.
  16. I

    Cricket Heroes - testing & feedback

    kurtkz: Started another exhibition game and the stamina bars for bowlers are really low on the bowler selection screen and empty on the HUD. Results in bowlers bowling really slowly.
  17. I

    Cricket Heroes - testing & feedback

    I saved the game at the end of the first innings for the team batting first but the first innings for the batting second had not begun (no balls faced yet). After completing the 2nd day of an exhibition Test match (did not show summary)... I got this crash: VERSION: 2.678 REGISTERED: True...
  18. I

    Cricket Heroes - testing & feedback

    Exhibition game I actually meant the huge variation in speeds (usually slower balls are used sparingly in longer formats) Talking about bowling speeds, the roster editor limits the max bowling speed to 150km/h (probably can increase the limit by 5 since Mitch has exceeded that, but that's...
  19. I

    Cricket Heroes - testing & feedback

    kurtkz: Some suggestions/comments... - You might want to tweak the bounce of the pitches, even with pitches with 1.1 bounce (in the pitch editor). There isn't enough carry to the wicketkeeper for the faster bowlers and a lot of deliveries for spinners are likely to hit the stumps (due to low...
  20. I

    Cricket Heroes - testing & feedback

    I'm using the roster with the proper names spelt correctly... would that cause an issue with net practice?
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