If this helps, I did experiment with lowering the outfield speed a touch (0.96 -> 0.95) to emulate slower outfields on some grounds to see how much an effect it had on scoring, a lower (and much better percentage) of runs were scored in boundaries but too often it was hard to get 'good' shots...
kurtkz: Finding it very hard to score early on in Tests (even when timing is good or perfect) and get shots past fielders. Also, you might want to look at varying the outfield speeds on grounds since most of the outfield speeds are set at 0.96 on the pitch editor.
EDIT: Swing bowlers are...
Some really unusual crash log... After the AI decided to review a LBW decision.
MESSAGE: Bitmap region is already locked.
STACK TRACE: at System.Drawing.Bitmap.LockBits(Rectangle rect, ImageLockMode flags, PixelFormat format, BitmapData bitmapData)
at...
kurtkz: Spotted a bug where the batsman who gets the 5 runs from overthrows is facing the ball after, when it should be the other batsman (which happens a ball later)
EDIT: After the 80th over, I check the ball shape to see if the new ball taken by the AI. The ball shape shows the new ball but...
Steve O'Keefe was bowling (off-spin attribute of 12 according to the roster editor).
Seen this occur with other spinners though
Usually specialist spinners have RPMs in the yellow zone...
I think the counter (on Sky Sports) works like this...
Green = below 1750rpm?
Yellow =...
Yep... Should be around there (remembered Swann and even Steve Smith getting up to around 2400rpm).
It's showing 50k-60k in game when the rev meter is maxed out... :eek:
Should only go in the red if the bowler has a high spin attribute.
Not sure if Murali or Warney would get 3k RPM, maybe around...
Definitely a challenge playing a Test match on a green pitch (and seeing some good bounce and carry through to the wicketkeeper).
So far, a lot of the edges from defensive shots have been caught by the wicketkeeper.... Might possibly be that the slips are slightly out of position (not staggered...
After applying the 2.679 patch, I resumed the exhibition Test match I was testing with (the one which had the stamina problem)
Then, after applying latest patch, I started an exhibition Test match but I didn't load the game which had the stamina problem.
kurtkz: Started another exhibition game and the stamina bars for bowlers are really low on the bowler selection screen and empty on the HUD. Results in bowlers bowling really slowly.
I saved the game at the end of the first innings for the team batting first but the first innings for the batting second had not begun (no balls faced yet).
After completing the 2nd day of an exhibition Test match (did not show summary)... I got this crash:
VERSION: 2.678
REGISTERED: True...
Exhibition game
I actually meant the huge variation in speeds (usually slower balls are used sparingly in longer formats)
Talking about bowling speeds, the roster editor limits the max bowling speed to 150km/h (probably can increase the limit by 5 since Mitch has exceeded that, but that's...
kurtkz: Some suggestions/comments...
- You might want to tweak the bounce of the pitches, even with pitches with 1.1 bounce (in the pitch editor). There isn't enough carry to the wicketkeeper for the faster bowlers and a lot of deliveries for spinners are likely to hit the stumps (due to low...
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