@kurtkz: This is something I missed... Would you be able to show the pitch and weather conditions when deciding whether to bat or bowl first during the coin toss?
Also, at the end of the 80th over, the 'take new ball' option does not appear (when using 'manual' decision making in management mode)
No hurry (been busy with other stuff, so haven't had much time to test)
Also (not urgent, something you can do put out another release), is it also possible to add minimum and maximum bowling speeds into the roster file?
Just slow down the outfield speed for the smaller grounds (there should be the odd occasion where the fielders has to slide to stop the ball from hitting the boundary rope)
@kurtkz: Played a couple of test matches on small grounds in India, and the percentage of runs scored in boundaries (even on Pro difficulty) is really high. Even mis-timed shots go to the boundary when they should at best go for 2 or 3 runs.
@kurtkz: Was trying to minimize the game when this error log came up.
MESSAGE: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
STACK TRACE: at Tao.OpenGl.Delegates.Clear.Invoke(Int32 mask)
at Tao.OpenGl.Gl.glClear(Int32 mask)
at...
@kurtkz: In regards to taking the new ball in Test matches, I did make a mistake. The new ball can be taken in the middle of an over.
As well, there's a few changes to the rules in one day matches:
- Only four fielders outside the circle (outside powerplays)
- No bowling powerplay
- Two...
@kurtkz: This crash log came up after completing a Test match (in a series)
MESSAGE: Object reference not set to an instance of an object.
STACK TRACE: at Cricket.Main.GameStateEndOfMatch.ProcessVisual(Single ms, Single ms2) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3\Cricket...
@kurtkz: There's a few bugs I noticed so far...
- After saving a game at the completion of an over, the bowler that completed that over ends up bowling the next over (without going to the choose bowler screen)
- I couldn't take the new ball immediately after the 80th over was completed (the...
Got this error log (whenever I try to resume a minimized game):
MESSAGE: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
STACK TRACE: at Tao.OpenGl.Delegates.Clear.Invoke(Int32 mask)
at Tao.OpenGl.Gl.glClear(Int32 mask)
at...
@kurtkz: I re-downloaded the patch but I get this error coming up when I start up the game.
RUN @ 12/02/2013 18:27:40
VERSION: 2.19
REGISTERED: False
PROFILE: N/A
MESSAGE: Input string was not in a correct format.
STACK TRACE: at System.Number.StringToNumber(String str...
@kurtkz: Got this crash log after completing the 86th over (with info of the new ball being taken)
VERSION: 2.19
MESSAGE: Stack empty.
STACK TRACE: at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Stack`1.Peek()
at...
@kurtkz: Got this error log after completing a T20 match (in a series)
MESSAGE: Index was outside the bounds of the array.
STACK TRACE: at Cricket.Main.GameStateEndOfMatch.ProcessVisual(Single ms, Single ms2) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket Heroesv3\Cricket...
@kurtkz: Got this error log after completing the 80th over of the first innings of a test match. There was also one instance where the bowler bowls two overs in a row as well (this time in management mode).
MESSAGE: Stack empty.
STACK TRACE: at...
@kurtkz: Game clock is moving too fast in when speed is set to 'slow' (in the recent patch), only managed to get 18 overs in a session of a Test match.
@kurtkz: Got this error log after successfully chasing down a target in a test match.
MESSAGE: Index was outside the bounds of the array.
STACK TRACE: at Cricket.Main.GameStateEndOfMatch.ProcessVisual(Single ms, Single ms2) in c:\Users\touchlab\work\Personal\Cricket Heroesv3D\Cricket...
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