Great stuff mate, looking forward to seeing the results and potentially some genuine number 11 batsmen :)
Wonder if there would be similar scope to re-skill bowlers, see which attributes determine their lines/lengths and how they are trying to dismiss you?
That was Veteran mate.
I'm really enjoying the game for the most part, besides a few little balancing issues (genuine tail enders please BA!)
Biggest thing for me is that when you tweak the game with sliders, it can offer a pretty great experience.
AI has bowled well and consistently. Edges...
Appreciate the response mate.
Started an Aus v Eng test on a Grassy/Med MCG wicket and had a lot of fun for the 60 overs I played.
Had wicket chance way up, striker timing (20) and run rate (10) way down on the AI side.
Reduced pitch friction (25) and bounce and minimised the skill influence...
Appreciate the sliders gents, thanks for all the work that has gone in so far?
Also, does anyone know if there is a still an issue with slider adjustments mid-game not taking effect? Doing some tinkering but results are not as expected.
Thanks for any responses.
These games have so much potential but some legacy issues always seem to carry over.
Wish there was a bowling line slider or attribute that influenced how a bowler wants to get you out.
I'd honestly be happy if for the first 15 - 20 overs of a test match, that the bowlers just bowls at 5th...
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