I finally got these teams playing, but they don't play on field.
I changed the teams for a C&G trophy to V Chr XI,Aus 80,Win 80,At Aus,At eng,At nzl,robots,... (see pic).
If you consider that region in roster.pak/user0x.sav where squads,... are stored, you'll find that just after the squad(20 players), there is a byte which is 00 for Aus,01 for Ban,02 for Border,... These numbers decide which teams are playing(not any offsets), if I change these to 37,38,39,<not 3a coz its for All Stars>,3b,3c,... It simply puts Aussie squad+line-up+... in Aus 80,...
In this way, I got this to work, there are overall 13 unavailable teams. I had all teams as CPU so it played an entire tourney where All Stars ended up winning, beating User Team 1.
In the zip there is one file with all teams as CPU, so you could yourself test it out.
The other, user07.sav is the file just before finals, with All Stars as user, when you play the game, it crashes after sometime on the loading screen.
It means that only kits for these teams don't exist.
Now, does anyone know where in gob it is mentioned that "this is the kit file for this team",... if you edit the gob you'll find some file names written if you search for "txd4ps2.elf",
dsedb -r run txd4ps2.elf /pub/Project/Cricket/Data/Kits/White/AllTime/AllStar/team_png/team_ps2.lst
dsedb -r run txd4ps2.elf /pub/Project/Cricket/Data/Kits/White/Australia/NSW/team_png/team_ps2.lst
etc. Here the unavailable teams aren't mentioned, but there is team_ps2.lst written towards the end, anyone knowing where these files exist.
In my opinion, these(or similar) files have the path(inside gob) for kit files, suppose we change these paths for ATAus,etc to Aus,etc. we may somehow get Aus kits to work for ATAus,...
then we may get these teams to work.
I changed the teams for a C&G trophy to V Chr XI,Aus 80,Win 80,At Aus,At eng,At nzl,robots,... (see pic).
If you consider that region in roster.pak/user0x.sav where squads,... are stored, you'll find that just after the squad(20 players), there is a byte which is 00 for Aus,01 for Ban,02 for Border,... These numbers decide which teams are playing(not any offsets), if I change these to 37,38,39,<not 3a coz its for All Stars>,3b,3c,... It simply puts Aussie squad+line-up+... in Aus 80,...
In this way, I got this to work, there are overall 13 unavailable teams. I had all teams as CPU so it played an entire tourney where All Stars ended up winning, beating User Team 1.
In the zip there is one file with all teams as CPU, so you could yourself test it out.
The other, user07.sav is the file just before finals, with All Stars as user, when you play the game, it crashes after sometime on the loading screen.
It means that only kits for these teams don't exist.
Now, does anyone know where in gob it is mentioned that "this is the kit file for this team",... if you edit the gob you'll find some file names written if you search for "txd4ps2.elf",
dsedb -r run txd4ps2.elf /pub/Project/Cricket/Data/Kits/White/AllTime/AllStar/team_png/team_ps2.lst
dsedb -r run txd4ps2.elf /pub/Project/Cricket/Data/Kits/White/Australia/NSW/team_png/team_ps2.lst
etc. Here the unavailable teams aren't mentioned, but there is team_ps2.lst written towards the end, anyone knowing where these files exist.
In my opinion, these(or similar) files have the path(inside gob) for kit files, suppose we change these paths for ATAus,etc to Aus,etc. we may somehow get Aus kits to work for ATAus,...
then we may get these teams to work.