Hi guys, hello everybody
I introduce myself, I'm Cesare and I teach tennis in Italy, also I'm sports biomechanical analyst,
and I thoroughly analyzed the game..
lately I have sent many tickets to the support of big ant studios.
Support responses, however immediate, have always been generic and I have never had the opportunity to be heard by the development team.
I'm here as a tennis and videogames fan, to be heard by you and by big ant, who often talks on this page.
Below I am writing the basic things (for me) that I pointed out to the support.
----‐-------------------------------------
PLAYSTYLE
Play Style menu editor does not offer the possibility to choose the preferred style and the groundstroke style separately one from the other. The Play Style Menu editor should let me customize my avatar. For instance, the editor won't let me select the "smooth forehand" and combine it with the "powerful one-hand backhand" (Realy close combination of Feliciano Lopez playstyle). Both shots appear to be linked only to different play styles: smooth forehand can be selected only along with the two-hand backhand whereas the powerful one-hand backhand can be selected only along with the generic forehand. In my opinion, to separate these options and make them independent one from the other would be a key element to improve the editor and generate a lot of new groundstroke combinations. This would be much closer to simulate real professional tennis players.
-----------------------------------
SHOT EXECUTION
I would like to bring to your attention one aspect of AO TENNIS 2 that, in my opinion, could radically change the usablity of the game. It occurs to me that the speed of the shot execution of the arm holding the racquet does not seem adequate, especially compared to the speed of the player moving around searching the ball. In your game the lattest is fast, but the action occuring between the “preparation of the shot” and its “final movement” is rather slow, and gives an overall feeling of “stiffness”. In my opinion this is the main difference between your current game and the game that came out years ago, still widely appreciated, where we can enjoy fast and fluid forehand and backhand shots. In order to further support my theory, I played a random AoTennis2 gameplay YouTube video. Starting from a 1.04 patch, I increased the video speed to x1.25 and x1.5. Analyzing only the very movement of the players hitting the ball, putting all the rest aside, I noticed that this speed could contribute to a better and more realistic game experience. Would it be possible to implement the game by increasing only the speed of the shot execution of the movements, without changing the general speed of the rest of the game?
---------------------------------------
NEUTRAL STANCE AND OPEN STANCE
I notice that the various playstyle animation are bounded to the "front" position of the player, Monfils, Kyrgios, Goffin, Isner and match more hit with their animation Only in "open stance position". But this isn't real, because Monfils and the other using same tecnique also in other position (neutral stance, semi-open stance, close stance and other) This features could give much more movement simulation.
------------------------------
BACKSPIN ANALYSIS
Today Im here to show you a few doubt in backspin shot ( the slice animation). Sometimes I see great animation that slice deserved, also sometimes i see rough animation. (In Ao tennis2 the real slice animation is in only 3 groundstyle: GOFFIN, UPRIGHT, POWERFUL... why?)
------------------------
FLAT SHOT AND TOP SPIN SHOT ANALYSIS
I made a little video clip for this analysis that I share with you by inserting it in my post.
I hope you enjoyed
See you soon
Coach Cesare