But is that what the majority of the customer base want in Ashes Cricket 09? I doubt it.
To clear up the Atari thing they publish Codemaster's games in Australia.
Interesting reading this thread, I know what Tom means about chinks of light and the inevitable disappointment. Developers should get basic things like where the keeper stands correct: I mean they try to get the ground exactly proportioned so we should at least be able to expect fielders in the correct places.
My biggest ray of hope for this game is the developers explicitly saying in the interview that test cricket is no longer just odi cricket in whites, they've got the Ashes license and tried to make a realistic experience. I also agree that stats should be an essential, they're a big part of cricket and seriously they're not that hard to code.
I guess the complexity and layers that make up cricket and make us love it so much are just harder to transfer to a video game. How do you allow for Fidel Edwards to bowl 5mph faster when Jimmy Anderson is facing? How do you make a team have zero enthusiam in the field? How do you program the psychological effect taking certain wickets has?
Playing for swing and bounce shouldn't just be about when you manage to press the button but we're probably asking too much to expect even half the intricacies of cricket to be transferrable to 0s and 1s.
I guess the complexity and layers that make up cricket and make us love it so much are just harder to transfer to a video game. How do you allow for Fidel Edwards to bowl 5mph faster when Jimmy Anderson is facing? How do you make a team have zero enthusiam in the field? How do you program the psychological effect taking certain wickets has?
Playing for swing and bounce shouldn't just be about when you manage to press the button but we're probably asking too much to expect even half the intricacies of cricket to be transferrable to 0s and 1s.
I disagree entirely; I find it far more satisfying to play a gorgeous cut/hook or drive shot along the ground. If a game came along where you actually had to judge when to leave a ball, when to defend and when to smack it, instead of one where you could try to hit every ball with relatively little risk, then that would be some game.
At least 9 teams. Australia, England, Bangladesh, India, New Zealand, Pakistan, South Africa, Sri Lanka and West Indies. I'm not sure if Zimbabwe will be in.so,there are going to be just 2 teams in the game.right?
can our patch makers modify the faces?
At least 9 teams. Australia, England, Bangladesh, India, New Zealand, Pakistan, South Africa, Sri Lanka and West Indies. I'm not sure if Zimbabwe will be in.
Well if thats the case then cricket has probably the most uninformed fanbase of any sport. Just by looking at the amount of stats and things baseball games get, its just ridiculous. Do you mean to say that their fanbase actually demand those things or such avid stat dorks? I doubt it, they just get it because its part of what baseball is. The same way in depth stats are part of what cricket is, probably more so.
Fair enough, the americans are absolutely bonkers about their sport and invest a lot of money in it, but I wont buy it for a second that cricket fans across the world in their majority just like the game for hitting sixes. As someone mentioned previously, I agree theres too much psychology in cricket to bring that across in game - but what Im suggesting is just math. No psychobabble required.
Lastly, I understand your point. This is about the Ashes, but im generating my opinion from the way forward in cricket games and this is the first game in a long time actually. Perhaps it would be more applicable for future games, who knows.
Ever heard of Sims ? Check out the Sims 3 and how they amazingly added specific personality traits into the game. Itz like almost real life. If they can do it, why not these cricket devs ? Im sure if they did make it into game programming, they'll be more than capable to add stuff like that into the game.
The thing is that statistics aren't hard to code at all. Its really piss easy. You just have to collect the data once from the game engine, then it can be manipulated for various graphs according to need seperately.I'd love to have more in-depth stats for cricket games, but is it that practical for the developer to invest time and money into something which may only attract an extra few % of sales? If I went up to the average gamer thinking of buying the game, someone new to the series, what would they want?
Decent graphics. Pick up and play. On-line capabilities. Licensed teams/players.
They'd be on the list, would they be that interested to know that Jimmy Anderson has gone the most innings without getting a duck?
But that was my point, it shouldn't be very time consuming. Moreover some classy looking stats do affect the overall wooness a product has to offer. Like the Hawkeye...Yeh, I know how statistics is put into a game, Kshitiz. That wasn't my point. It can be very time consuming, especially with a large array of statistics, like those found in cricket.