Ashes Cricket described - part 4

barmyarmy

Retired Administrator
Joined
Mar 12, 2003
Location
Edinburgh
At the Ashes Cricket 2013 preview event last week Chief described the game while we watched a example of England vs Australia at Lord's. We're going to split this into parts as it's quite long.

Part 1
Part 2
Part 3
Part 4

Part 1 said:
Hello all. What we?re going to do is take you through a gameplay demonstration. Ravi?s going to play and I?m going to talk. I?m just going to re-iterate that the game is brand new and everything in it is new; motion capture, sounds effects. All built from scratch in order to implement some aspects of the game we thought were most lacking in earlier cricket titles.

The first thing you probably notice is the physics system. Previous iterations of cricket games have never really captured that unpredictability in cricket. They?ve done far too much to make everything look really clean so batsmen either miss the ball completely or you find the ball hits bang in the centre of the bat and there?s no real difference in between. This has largely been down to animation systems in the past and trying to make everything look clean but actually we wanted to get much less control over the ball in this version and use real physics to determine it.

[The game loads up and the commentators are heard]

attachment.php


So that was Mark Nicholas and Michael Slater introducing the game. You?ll also hear David Lloyd involved in the game. They switch commentary depending on the game that you?re playing.

We?re going through the final polishing stages. Some of the last bugs to fix are basically the animation sequences, some animation glitches, some of the commentary not in the right place because there?s such a huge variation of those. It?s usually the last thing put into place before we finish up.

If we start having a look at some of those physics things I was talking about what you?ll see is you get a lot more edges and not just edges but variations of edge. Wispy ones off the side or you might sometimes be getting really thick edges that go over the slips or over the wicket keeper. You get things flicking back into the stumps, you get bat and pad deflections which is something we?ve never really explored before. And mis-timed shots that just send the ball into the floor or loop it straight back up in the air towards the bowler. These things don?t look pretty, they?re poor cricket but they?re equally as important in cricket as the ones that come out the middle of the bat and go over the ropes and yet over the years it really hasn?t been correct in games. You can still ping the ball around with perfect timing but bad timing will show real variation in where the ball ends up.

attachment.php


There are about 80 different batting animations in the game and some of those animations blend into others during the shot so if the ball moves in the air the animation will blend so the actual total number of animations in incalculable (by which I mean that it is calculable but I can?t do maths with big numbers) but it's lots.

So if we simulate that through. If you decide that batting?s not your thing or bowling?s not your thing you can use the simulation tool to actually generate the score for that innings.

So before the England/New Zealand test last week we simulated the match and put the predicted score online (there is evidence, I?m not making it up). In our match England won by 180 runs which is only 9 runs out from the actual result due to some pretty nifty bowling in the final innings.
 

Attachments

  • 2.jpg
    2.jpg
    437.7 KB · Views: 2,048
  • 3.jpg
    3.jpg
    525 KB · Views: 1,939

sami ullah khan

Panel of Selectors
Joined
Apr 29, 2005
Location
Islamabad
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
Good bit of information colin. Thanks for the long post. I hope we get more info on bowling in part two. The physics engine bits seem quite interesting. I also like the stress they are putting on variety and fluidity on animation. The lack of these things and AI was my biggest gripe with IC 2010.
 
Last edited:

MasterBlaster76

ICC Chairman
Joined
Mar 26, 2007
Location
UK
Online Cricket Games Owned
It all sounds very promising. For me, nail the physics and that's half the battle won as far as a cricket game is concerned especially.
 

balkeet

International Coach
Joined
Feb 17, 2012
Location
planetcricket.com
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - Steam PC
Love the variations of edges part, and 80 plus shot animations, all sounds very promising.
 

Skater

ICC Chairman
Joined
Jan 12, 2004
Profile Flag
England
This game would be worth the bargain bin price if they get realistic edges in properly. The thought of taking a bat-pad catch is mouth watering.
 

vaibhavtewatia

Panel of Selectors
Joined
Jun 5, 2011
Location
New Delhi
Profile Flag
India
All these aforementioned things about animations, gameplay,etc sound good to me.
Decent start with part 1, have to see how much more variations from previous titles we get as Colin posts the other parts!! Anticipating for more though :cheers
 

ponnu_2012

School Cricketer
Joined
Nov 22, 2011
Location
India
Online Cricket Games Owned
Sounds good. I think this time we will get more accuracy in all parts. So the commentators are switching in between the game.. that is a good news.
 

cricket_online

ICC Board Member
Joined
Nov 5, 2009
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - PS4
Nice stuff about unpredictability, edges and loads of new animations :thumbs Really interested to read about the new "line & length" bowling mechanism along with fielding & catching.
 
Last edited:

raghavhari

School Cricketer
Joined
Nov 11, 2012
Location
INDIA
Online Cricket Games Owned
excellent.....now the things are going to change...waiting for part 2
 

Nizamnitro

School Cricketer
Joined
May 27, 2013
Online Cricket Games Owned
Interesting! @BarmyArmy.:-)
Well You might know a lot of things about ashes'13 and now we are getting bit of taste!.
 
Last edited:

Biggs

This guy gets it
BGZ..
Joined
Jul 8, 2009
Profile Flag
New Zealand (Silver Fern)
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Steam PC
Woakes looks like he's having a blast with the game... All good stuff. Thanks Barmy.
 

Biggs

This guy gets it
BGZ..
Joined
Jul 8, 2009
Profile Flag
New Zealand (Silver Fern)
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Steam PC
So what you're saying is his performance today was Chief's fault?... On behalf of my country, please preview Ashes 13 to the entire England dressing room next week!

______________

By the way, utterly off-topic but how awesome is the Lords Media Centre? I don't think people realize how BIG it actually is. I did a ground tour a couple of years ago and always thought the weird 'bubble building' was reasonably small - but it's absolutely massive. Was really neat to tour around the facility and see the TV broadcast area, the huge space (that you were in) for all the journo's and press... Really awesome facility and really, quite spacious... although, I did have the constant feeling of being inside a boat when I was there...

108947d1370023153-ashes-cricket-described-part-1-lords-panoramic.jpg

...Beautiful.
 

Attachments

  • Lords Panoramic.jpg
    Lords Panoramic.jpg
    123.7 KB · Views: 1,498
Last edited:

Users who are viewing this thread

Top