blockerdave
ICC Chairman
the ps4 v1.03 day one patch was vastly, vastly superior to the game in its current state.
that said, the bowling innings i have just completed shows up everything that is both good and bad about the game. (for info - legend AI, semi-auto fielding, hard for bowling/batting/fielding, everything default. a first class 4-day "rebel test" match, 100 overs per day, bowling as South Africa XI vs West Indies XI)
the mere details of it makes it sound fantastic:
the AI scored 483 all out from 145.3 overs, the innings ending just under an hour after lunch on day 2.
The top order scored heavy - one opener passed 50, other passed 60, number 3 got 123, number 4 a quick 20-odd, number 5 80, number 6 out cheap, number 7 60. Mix of low scores and teen-to-20 from lower order.
Dismissals - after an untroubled, chanceless century opening stand, opener backfoot chips spinner to mid-off straight after reaching 50. (AAAARGH!!!). But then the rest of the dismissals were: caught gully (edge drive), caught gully (smashed a cut down his throat), bowled (defensive edge onto thigh onto stumps), caught short mid on (mistimed pull off faster short ball), caught slip (edged), lbw (played round a straight one), lbw (beaten for pace / inswing), bowled (played around out siwnging yorker on middle stump), bowled (beat for pace by yorker).
so a strong competitive score, made mostly by the top order including a century and several other decent scores. a realistic overall run rate. 1 poor dismissal but 9 other genuine, varied dismissals. fastest bowler cleaned up the tail. all very big ticks.
and yet...
it was a green pitch but played like an absolute road. very few chances outside those taken, little to no sense of the batsmen riding their luck to get this kind of score. lots of random slogs out of nowhere just to maintain that run rate between 3.3-3.5.
i've no problem bowling loads of overs with nothing with not much happening - IF the conditions should be in the batsmen favour. I've no problem with the batsmen scoring well on a bowler-friendly pitch - but it should feel like hard work, more play and misses or more edges that go into space, don't carry (or given it was a hard pitch, fly over the slips/keeper). more a feeling that i'm having an unlucky day rather than nothing is happening.
re pitches (and weather conditions) i'm out of patience with BA. it's the 3rd game, and they have never given a single statement about if or how individual pitch and weather conditions should affect gameplay. they've added an entire new control system for accessibility to casual fans, but don't explain how play might be affected by the surface. and the bland carpets we are playing on with no visual character, that looks identical after 145.3 overs to the first ball, just fearsome tweak that. they are getting rightly ripped in tennis for not giving different surfaces character when that is a huge part of tennis. well it's just as huge part of cricket and it's time for them to get it right.
that said, the bowling innings i have just completed shows up everything that is both good and bad about the game. (for info - legend AI, semi-auto fielding, hard for bowling/batting/fielding, everything default. a first class 4-day "rebel test" match, 100 overs per day, bowling as South Africa XI vs West Indies XI)
the mere details of it makes it sound fantastic:
the AI scored 483 all out from 145.3 overs, the innings ending just under an hour after lunch on day 2.
The top order scored heavy - one opener passed 50, other passed 60, number 3 got 123, number 4 a quick 20-odd, number 5 80, number 6 out cheap, number 7 60. Mix of low scores and teen-to-20 from lower order.
Dismissals - after an untroubled, chanceless century opening stand, opener backfoot chips spinner to mid-off straight after reaching 50. (AAAARGH!!!). But then the rest of the dismissals were: caught gully (edge drive), caught gully (smashed a cut down his throat), bowled (defensive edge onto thigh onto stumps), caught short mid on (mistimed pull off faster short ball), caught slip (edged), lbw (played round a straight one), lbw (beaten for pace / inswing), bowled (played around out siwnging yorker on middle stump), bowled (beat for pace by yorker).
so a strong competitive score, made mostly by the top order including a century and several other decent scores. a realistic overall run rate. 1 poor dismissal but 9 other genuine, varied dismissals. fastest bowler cleaned up the tail. all very big ticks.
and yet...
it was a green pitch but played like an absolute road. very few chances outside those taken, little to no sense of the batsmen riding their luck to get this kind of score. lots of random slogs out of nowhere just to maintain that run rate between 3.3-3.5.
i've no problem bowling loads of overs with nothing with not much happening - IF the conditions should be in the batsmen favour. I've no problem with the batsmen scoring well on a bowler-friendly pitch - but it should feel like hard work, more play and misses or more edges that go into space, don't carry (or given it was a hard pitch, fly over the slips/keeper). more a feeling that i'm having an unlucky day rather than nothing is happening.
re pitches (and weather conditions) i'm out of patience with BA. it's the 3rd game, and they have never given a single statement about if or how individual pitch and weather conditions should affect gameplay. they've added an entire new control system for accessibility to casual fans, but don't explain how play might be affected by the surface. and the bland carpets we are playing on with no visual character, that looks identical after 145.3 overs to the first ball, just fearsome tweak that. they are getting rightly ripped in tennis for not giving different surfaces character when that is a huge part of tennis. well it's just as huge part of cricket and it's time for them to get it right.