Ashes Cricket General Discussion

Well the thing about Don Bradman 14 was that when you missed the release point the ball would either but pushed long or dragged short depending on whether you were early or late, which was realistic and true to real life bowling. With that gone in DBC17 and now Ashes (despite balls no longer all landing on the exact same length in Ashes I'm still not convinced the slight variation isn't just random and has nothing to do with input) there is no other way to show you missed the release point than giving the ball "shit carry".

That said I'd recommend you try turning the pace speed up to ~80. Not only does it look better and result in less dodgy carry, it makes batting more fun as well. It doesn't seem to make my AI bat any worse either, you just need to get over the bowling speed gun being a little ridiculous.

the main reason i don't do this (the speed gun thing is irritating of course) is i don't believe in giving the developer a cop-out of "adjust the sliders". no sir - make the default game good.
 
@funnyadit one thing I hate is when you try to play a straight shot and the batter just slides outside leg stump with no input, have to reload the game each time it happens
 
Downloading from the community is tainting this master piece it's like getting blood from a stone getting my legendary teams and now downloading players the server is starting to play up and freeze.
 
the main reason i don't do this (the speed gun thing is irritating of course) is i don't believe in giving the developer a cop-out of "adjust the sliders". no sir - make the default game good.
yea, that and seeing 190kmh on the speed gun looks gross
 
the main reason i don't do this (the speed gun thing is irritating of course) is i don't believe in giving the developer a cop-out of "adjust the sliders". no sir - make the default game good.
It feels more the sliders are being used by people to fix the game not to tweak it to an experience that suits them. I completely agree it isn't an excuse, sliders shouldn't even need to be considered an option unless you want to see what it's like to play cricket under conditions you'd never get.
 
the main reason i don't do this (the speed gun thing is irritating of course) is i don't believe in giving the developer a cop-out of "adjust the sliders". no sir - make the default game good.

I don't really see it as giving them a 'cop-out'. I still expect the game to be patched, I see it more as increasing my own enjoyment until they get around to it. Although even if they did fix carry and everything I doubt I'd go back to default pace because I just like the way it looks and feels more. Just wish they'd tie the speed-gun to the "bowling speed" stat rather than the actual physics.
 
I don't really see it as giving them a 'cop-out'. I still expect the game to be patched, I see it more as increasing my own enjoyment until they get around to it. Although even if they did fix carry and everything I doubt I'd go back to default pace because I just like the way it looks and feels more. Just wish they'd tie the speed-gun to the "bowling speed" stat rather than the actual physics.
indeed and further more to the ongoing discussion, we have to look at ourselves here: we begged, borrowed and stole for there to be in-game modifiers and editors.......they gave us that and made life very complicated for themselves in doing so. The amount of variables within the game, within the different hardware, is just immense, huge. We have all seen the different experiences people are having. This is not to say that there are some very serious core issues here that they need to look at but we are also a very fikkle bunch of people.
 
I don't really see it as giving them a 'cop-out'. I still expect the game to be patched, I see it more as increasing my own enjoyment until they get around to it. Although even if they did fix carry and everything I doubt I'd go back to default pace because I just like the way it looks and feels more. Just wish they'd tie the speed-gun to the "bowling speed" stat rather than the actual physics.
I wish they'd just have an average bowling speed as a number for players instead of the current system. I have no problem with the in game speeds apart from the fact that medium pacers seem about 10mph slower than they should be and fast medium about 5mph slower than they should be when the AI uses them.
indeed and further more to the ongoing discussion, we have to look at ourselves here: we begged, borrowed and stole for there to be in-game modifiers and editors.......they gave us that and made life very complicated for themselves in doing so. The amount of variables within the game, within the different hardware, is just immense, huge. We have all seen the different experiences people are having. This is not to say that there are some very serious core issues here that they need to look at but we are also a very fikkle bunch of people.
What's the actual movitation for people wanting them in the first place?
 
indeed and further more to the ongoing discussion, we have to look at ourselves here: we begged, borrowed and stole for there to be in-game modifiers and editors.......they gave us that and made life very complicated for themselves in doing so. The amount of variables within the game, within the different hardware, is just immense, huge. We have all seen the different experiences people are having. This is not to say that there are some very serious core issues here that they need to look at but we are also a very fikkle bunch of people.

Well yes, they should absolutely just balance the game around the default sliders and then say "if you mess with the sliders your results may vary".

I think most reasonable people will accept that.
 
indeed and further more to the ongoing discussion, we have to look at ourselves here: we begged, borrowed and stole for there to be in-game modifiers and editors.......they gave us that and made life very complicated for themselves in doing so. The amount of variables within the game, within the different hardware, is just immense, huge. We have all seen the different experiences people are having. This is not to say that there are some very serious core issues here that they need to look at but we are also a very fikkle bunch of people.
Oh, so it's OUR fault? Come on, quit with the self-flagellation angles and start asking the developer to do their job properly.

By the way, the word is "fickle".
 
What's the actual movitation for people wanting them in the first place?

if I remember correctly the whole discussion started when DBC 14 had been out for a while and there had been a patch sequence but it hadnt dealt with the bowling side of the game adequately. The idea was to enable the user to set there on parameters for the physics to set up the game they wanted. It has become a real web of intangibles now: you have three different modes of play, you have you easy to legendary setting, you have your easy hard hardest setting, you have the players skills, you have the players attributes, you have the downloaed teams, you have batting mnodifiers on or off, you have bowling modifiers on and off, you have physics adjusted or not.........no wonder it is very hard to find the sweet spot and no wonder that it creates all kinds of wierd bugs....[DOUBLEPOST=1516965062][/DOUBLEPOST]
Oh, so it's OUR fault? Come on, quit with the self-flagellation angles and start asking the developer to do their job properly.

By the way, the word is "fickle".
I am not surprised to see you completely misread my post. Thanks for the adult discussion.
 
the main reason i don't do this (the speed gun thing is irritating of course) is i don't believe in giving the developer a cop-out of "adjust the sliders". no sir - make the default game good.
Totally agreed..Base needs to be strong and sliders for making it more challenging or make the match conditions your own...[DOUBLEPOST=1516965217][/DOUBLEPOST]
@funnyadit one thing I hate is when you try to play a straight shot and the batter just slides outside leg stump with no input, have to reload the game each time it happens
Yeah happens to me mainly with Steve Smith animation as far as I have seen it...
 
My argument for not changing the sliders is that surely the game was tested with default settings to ensure consistency. Any messing around with the physics and you are going to come up with variables that weren't intended. I also get the feeling that you can see AI mentalities on default, but not so much when you start messing with sliders. But that is just a hunch...
 
if I remember correctly the whole discussion started when DBC 14 had been out for a while and there had been a patch sequence but it hadnt dealt with the bowling side of the game adequately. The idea was to enable the user to set there on parameters for the physics to set up the game they wanted. It has become a real web of intangibles now: you have three different modes of play, you have you easy to legendary setting, you have your easy hard hardest setting, you have the players skills, you have the players attributes, you have the downloaed teams, you have batting mnodifiers on or off, you have bowling modifiers on and off, you have physics adjusted or not.........no wonder it is very hard to find the sweet spot and no wonder that it creates all kinds of wierd bugs....[DOUBLEPOST=1516965062][/DOUBLEPOST]
I am not surprised to see you completely misread my post. Thanks for the adult discussion.
I didn't misread anything, and I think the 'adult discussion' comment you responded with is a cop out. You need to ask BigAnt why the sliders don't work - bringing in us folk as possibly begging for the sliders is irrelevant and inappropriate. BigAnt have a lot to answer for, and yet somehow we must be to blame in some abstract way? Bollocks.

It's time to stop being so respectful towards them. They're charging $60-$80 for these games, you know.
 
if I remember correctly the whole discussion started when DBC 14 had been out for a while and there had been a patch sequence but it hadnt dealt with the bowling side of the game adequately. The idea was to enable the user to set there on parameters for the physics to set up the game they wanted. It has become a real web of intangibles now: you have three different modes of play, you have you easy to legendary setting, you have your easy hard hardest setting, you have the players skills, you have the players attributes, you have the downloaed teams, you have batting mnodifiers on or off, you have bowling modifiers on and off, you have physics adjusted or not.........no wonder it is very hard to find the sweet spot and no wonder that it creates all kinds of wierd bugs....[DOUBLEPOST=1516965062][/DOUBLEPOST]
I am not surprised to see you completely misread my post. Thanks for the adult discussion.
My memory might be hazy but on DBC 14 the only difficulty settings were the Rookie, Amateur, Pro, Veteran, Legend? It was only DBC 17 that introduced different difficulties for each aspect of the game?
 

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