Ashes Cricket Trailer!

If you play without huds dbc 14 was probably the closest sim cricket there. It still could be more zippy but thats the best i have seen with video games.


I love blc 99 so much but to say it had better ball speed than dbc 14 isnt true.
I totally second this...
 
If you play without huds dbc 14 was probably the closest sim cricket there. It still could be more zippy but thats the best i have seen with video games.


I love blc 99 so much but to say it had better ball speed than dbc 14 isnt true.

Also, couple that with the Pro Camera!
 
I think the big problem about the pace early on in DB14 you didn't see the aerial marker before delivery and for some they simply couldn't react.
I think it was easier to bat on DB17 because the aerial marker showed up earlier and the pace was maybe slightly slower.
I would like to think after all the feedback Ashes could have the speed up, with the same option to see the aerial marker early.
 
I think the big problem about the pace early on in DB14 you didn't see the aerial marker before delivery and for some they simply couldn't react.
I think it was easier to bat on DB17 because the aerial marker showed up earlier and the pace was maybe slightly slower.
I would like to think after all the feedback Ashes could have the speed up, with the same option to see the aerial marker early.

DBC 14 on person mode was the closest to real life batting. The pace was perfect, it was to challenge you at the same time not fast as real life and allowed to enjoy you the game. Not sure how people don't play this game on first person mode, it is a crime not to play DBC 14/17 in First Person mode.
 
DBC 14 on person mode was the closest to real life batting. The pace was perfect, it was to challenge you at the same time not fast as real life and allowed to enjoy you the game. Not sure how people don't play this game on first person mode, it is a crime not to play DBC 14/17 in First Person mode.
This with VR needs to be a focus
 
The only grouse that I had with Pro Camera that you couldn't see the ball underneath your eyes. I was taught to always play the ball close to your body and watch it till the very last moment. The neck here remains stiff and visibility is only until the balls ahead of you.
Also, couple that with the Pro Camera!
 
Given the current adoption rate of VR, it really, really doesn’t need to be a focus.

Given the broad ‘displeasure’ directed towards DBC17, the focus has to be on the gameplay before worrying about VR.

VR is gameplay, it changes everything and could harness a new market that wouldnt normally touch a cricket game, and should be a focus over licenses (we have the academy). Although I'd rather a well grounded bat running between wickets before VR
 
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The only grouse that I had with Pro Camera that you couldn't see the ball underneath your eyes. I was taught to always play the ball close to your body and watch it till the very last moment. The neck here remains stiff and visibility is only until the balls ahead of you.
Try on lower difficulty , it then allows u to play late
 
VR is gameplay, it changes everything and could harness a new market that wouldnt normally touch a cricket game, and should be a focus over licenses (we have the academy). Although I'd rather a well grounded bat running between wickets before VR

I think the point is not that vr isn’t gameplay but that good gameplay has to be in place first then things like VR can be added to it
 
VR is gameplay, it changes everything and could harness a new market that wouldnt normally touch a cricket game

There's simply not the demand from the general public for VR at the moment let alone for a cricket game. There's a minuscule adoption rate by developers and consumers alike that consider VR worth the investment.
 
There's simply not the demand from the general public for VR at the moment let alone for a cricket game. There's a minuscule adoption rate by developers and consumers alike that consider VR worth the investment.
I'd agree with this. Just remember the outrage that DBC14 caused because PC players had to spend money on a controller and compare that to the current costs of a VR rig. There are also many gameplay challenges with VR cricket. Yes we all get how much fun the batting experience might be but bowling and fielding is a different matter. I think it's ironic that Shane Warne's VR game is batting only (though not, it would seem, including running)...but that's probably the state of play of VR cricket right now...proof of concept for slog-fest batting rather than actually a workable representation of the game itself. I also cite the various discussions on the need for bowling and batting animation variations...in VR your bowling and batting action is all that there is. I may want to see Malinga's slingey action...but I can't imitate it...I also can't bat lefthanded, so my attempts to do A. Cook any justice will be limited.

I'm sure VR cricket will be big when it happens...but that's a long way off. There are plenty of non-VR things that can be done to get us closer to the ideal cricket game and BA are the only ones doing this.
 
Just a VR cam. Not reinventing the wheel. It's the same game and if u have a headset u can use it for pro cam. Shane warnes VR illustrates its not out of the question and thats older than DBC17. Hopefully in the next iteration when/if xbox has a headset.
 

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