I guess a few of you guys have struggled a bit after patch 3, and are still coming to grips with the batting.
Now while most of the batting is self explanatory. for those who have trouble glancing from out side off or on drive onloft thought will put the vids here to help.
Im yet to master batting but what i share works for me and is repeatable.
1.The few important things with all shots is footwork is of prime importance. in the sense of getting in line with the ball. LS varies by clock from my experience.
2. RS is sensitive the first direction you choose will be the one the control takes as input not were you end up with RS.
3.Practice a lot in the nets set the marker on the pitch for the delivery that troubles you work it, and then go into the game and smash it. the reward you will feel will be brilliant.
Front foot Leg Glance and fine glance:
Fine Glance is Best played when the delivery is angling in to the pads. ideal would be when on legstump but can also be played from middle if timing is right.
The key part for fine glance is having RS between 8-6.30 o clock.
Leg glance the one that goes squarer with a variation from midwicket to square leg is relatively safer to play even on off stump or wide of it as long as you have proper footwork to get in line with it like LS 1-2 oclock in LS. RS between 8-10.
In the below vid you can see how i start missing delivery and once i adjust foot work connect well.
Front foot On drive and on loft:
Best played when delivery is on the stumps or down the leg, but can be used effectively even from out side of when you need to exploit the field.
Again getting in line with it is the key for footwork LS push it to 1-2-3 O clock depending on the line.
The key with this especially when going for lofted ones is RS direction its easy to push it at 10 oclock or below and it will trigger the pull.
RS shouldn't below 10 i guess once you are trying to on slog from offside, along with appropriate footwork, you can see in the vid were there is a part when changing footwork from 2-3 actually gets you to connect.
Also RS is sensitive a lot your first movement direction is selected as input so you may think that its at 11'o clock but actually may have started squarer. this is not to say you are pressing wrong direction but i have had it happen to me so just a bit of thing to look at. if things arent connecting properly.
Front Foot cover Drive:
Best Played for everything from offstump in full and good length region. The key to vary cover drive from midoff to point is to use the RS effectively, while footwork matters in how much power you can impart and play safe RS is the key to vary the shot.
if the ball is on the off stump or middle LS @ 12-11 works good.
If the ball is way out side off like 6th stump, LS @ 2'o clock works good.
If the ball is in the corridor of uncertainty thats 4-6 stump ideally 1'o clock should be good, but the prob is when the ball is in-swinging you will inside edge as you foot work takes you close, so while 1'o clock provides more power it also is risky, hence having the footwork @ 12 seems the best option for this unlike other shots.
Also for very wide full balls LS @ 2-3 and RS @ 3 playing front foot square drive works best than cover drive.
In the below vid you can find varying cover drive from midoff to cover point region. To three different balls first one wide, 2nd one close on offstump , 3rd one in corridor. In all 3 watch how the shot varies with RS direction.
sorry for the encode, audio is out of sync and the controller ui is not chroma keyed properly but its the one with intricate RS direction hence used it.
will try to keep it updated with more shots as i can.
Hook Shots :
The Key to Playing Hook Shot is RS at 6'o Clock its sensitive, and you may end up with going to Back foot glance or late cut if you go either side, But once you practice a bit pulling the RS straight down, its easy to get a hang of and is very useful against Short Stuff and to dissect the field when Deep square leg is there and you cant go for pulls.
Also LS foot work matters a bit but not too much, while you can connect most which are in line with body with LS at 6, at times you may edge if the ball is going wide down the leg side, to avoid that you need to get LS to 7-8 o clock [RHB] for those deliveries. Hooking from out side Off is tough but possible if you move a bit and then hook from there with LS at say 5-4 for [RHB] and 7-8 for [LHB] and hook. Its useful in T20 were you need to score but field is spread and the bowler is banging short stuff and making you to attempt cuts.
sorry for the encode, the controller ui is not chroma keyed properly but its the one with intricate RS direction hence used it. Also LT RT are not present in the controller UI. Also The ball machine isn't great at bowling bouncer hence had to set pitch marker way back but in game bowlers bowl it quite easily from much shorter length especially in hard pitches.
music courtesy :@Dutch Dutch's Music for DBC Requests Thread Thingy.... - Don Bradman Cricket 17 Forum on PlanetCricket Forums
Sweep and Reverse Sweep :
Sweeps the key is to identify the two types one squarer and the other fine. Squarer one with RS above 8]o clock works well for good lenth and full ones, you can use the squarer version even outside of stump with proper footwork to correspond to the line.
the finer sweep with RS @ 7 o clock plays well for fuller deliveries on middle or leg stump.
The slog versions also work similarly and are effective against spin and medium bowlers.
Reverse Sweep has two shots one normal reverse sweep, the other a bit like a switch reverse like maxwell kp play.
To play normal reverse RS above 4'o clock. Its effective against spin and medium.
To play the switch reverse RS @ 5'o lock for RHB. This effective with spin and pace even faster bowlers.
music courtesy :@Dutch Dutch's Music for DBC Requests Thread Thingy.... - Don Bradman Cricket 17 Forum on PlanetCricket Forums
------------------------------------------------------------------------------------------
The other thing i would like people having trouble with batting on the whole to try is lower the difficulty a bit, or play around with custom slider. set everything apart from ball marker time to 45 and shot force to 60-65.
IF you do this you will get to enjoy the game, one of the key things right now if your are struggling with batting is to try this, not because that im playing better or you are worse, but because right now you have to experience how good batting can be. so once you get that feel and enjoy batting you will see the possibilities and start to invest time in the game and it will be easier to up the difficulty from there. Otherwise you are going to getting out trying things and coming here to PC and say batting is screwed etc. Im not saying its absolutely perfect, there are still things that can be tweaked a bit here and there like get rid of that pull animation for glance, drive alltogether, a better feedback system would be dope, but once you bat enough and get the time in you will be able to specifically point the probs and the game will improve more.
Now while most of the batting is self explanatory. for those who have trouble glancing from out side off or on drive onloft thought will put the vids here to help.
Im yet to master batting but what i share works for me and is repeatable.
1.The few important things with all shots is footwork is of prime importance. in the sense of getting in line with the ball. LS varies by clock from my experience.
2. RS is sensitive the first direction you choose will be the one the control takes as input not were you end up with RS.
3.Practice a lot in the nets set the marker on the pitch for the delivery that troubles you work it, and then go into the game and smash it. the reward you will feel will be brilliant.
Front foot Leg Glance and fine glance:
Fine Glance is Best played when the delivery is angling in to the pads. ideal would be when on legstump but can also be played from middle if timing is right.
The key part for fine glance is having RS between 8-6.30 o clock.
Leg glance the one that goes squarer with a variation from midwicket to square leg is relatively safer to play even on off stump or wide of it as long as you have proper footwork to get in line with it like LS 1-2 oclock in LS. RS between 8-10.
In the below vid you can see how i start missing delivery and once i adjust foot work connect well.
Front foot On drive and on loft:
Best played when delivery is on the stumps or down the leg, but can be used effectively even from out side of when you need to exploit the field.
Again getting in line with it is the key for footwork LS push it to 1-2-3 O clock depending on the line.
The key with this especially when going for lofted ones is RS direction its easy to push it at 10 oclock or below and it will trigger the pull.
RS shouldn't below 10 i guess once you are trying to on slog from offside, along with appropriate footwork, you can see in the vid were there is a part when changing footwork from 2-3 actually gets you to connect.
Also RS is sensitive a lot your first movement direction is selected as input so you may think that its at 11'o clock but actually may have started squarer. this is not to say you are pressing wrong direction but i have had it happen to me so just a bit of thing to look at. if things arent connecting properly.
Front Foot cover Drive:
Best Played for everything from offstump in full and good length region. The key to vary cover drive from midoff to point is to use the RS effectively, while footwork matters in how much power you can impart and play safe RS is the key to vary the shot.
if the ball is on the off stump or middle LS @ 12-11 works good.
If the ball is way out side off like 6th stump, LS @ 2'o clock works good.
If the ball is in the corridor of uncertainty thats 4-6 stump ideally 1'o clock should be good, but the prob is when the ball is in-swinging you will inside edge as you foot work takes you close, so while 1'o clock provides more power it also is risky, hence having the footwork @ 12 seems the best option for this unlike other shots.
Also for very wide full balls LS @ 2-3 and RS @ 3 playing front foot square drive works best than cover drive.
In the below vid you can find varying cover drive from midoff to cover point region. To three different balls first one wide, 2nd one close on offstump , 3rd one in corridor. In all 3 watch how the shot varies with RS direction.
sorry for the encode, audio is out of sync and the controller ui is not chroma keyed properly but its the one with intricate RS direction hence used it.
will try to keep it updated with more shots as i can.
Hook Shots :
The Key to Playing Hook Shot is RS at 6'o Clock its sensitive, and you may end up with going to Back foot glance or late cut if you go either side, But once you practice a bit pulling the RS straight down, its easy to get a hang of and is very useful against Short Stuff and to dissect the field when Deep square leg is there and you cant go for pulls.
Also LS foot work matters a bit but not too much, while you can connect most which are in line with body with LS at 6, at times you may edge if the ball is going wide down the leg side, to avoid that you need to get LS to 7-8 o clock [RHB] for those deliveries. Hooking from out side Off is tough but possible if you move a bit and then hook from there with LS at say 5-4 for [RHB] and 7-8 for [LHB] and hook. Its useful in T20 were you need to score but field is spread and the bowler is banging short stuff and making you to attempt cuts.
sorry for the encode, the controller ui is not chroma keyed properly but its the one with intricate RS direction hence used it. Also LT RT are not present in the controller UI. Also The ball machine isn't great at bowling bouncer hence had to set pitch marker way back but in game bowlers bowl it quite easily from much shorter length especially in hard pitches.
music courtesy :@Dutch Dutch's Music for DBC Requests Thread Thingy.... - Don Bradman Cricket 17 Forum on PlanetCricket Forums
Sweep and Reverse Sweep :
Sweeps the key is to identify the two types one squarer and the other fine. Squarer one with RS above 8]o clock works well for good lenth and full ones, you can use the squarer version even outside of stump with proper footwork to correspond to the line.
the finer sweep with RS @ 7 o clock plays well for fuller deliveries on middle or leg stump.
The slog versions also work similarly and are effective against spin and medium bowlers.
Reverse Sweep has two shots one normal reverse sweep, the other a bit like a switch reverse like maxwell kp play.
To play normal reverse RS above 4'o clock. Its effective against spin and medium.
To play the switch reverse RS @ 5'o lock for RHB. This effective with spin and pace even faster bowlers.
music courtesy :@Dutch Dutch's Music for DBC Requests Thread Thingy.... - Don Bradman Cricket 17 Forum on PlanetCricket Forums
------------------------------------------------------------------------------------------
The other thing i would like people having trouble with batting on the whole to try is lower the difficulty a bit, or play around with custom slider. set everything apart from ball marker time to 45 and shot force to 60-65.
IF you do this you will get to enjoy the game, one of the key things right now if your are struggling with batting is to try this, not because that im playing better or you are worse, but because right now you have to experience how good batting can be. so once you get that feel and enjoy batting you will see the possibilities and start to invest time in the game and it will be easier to up the difficulty from there. Otherwise you are going to getting out trying things and coming here to PC and say batting is screwed etc. Im not saying its absolutely perfect, there are still things that can be tweaked a bit here and there like get rid of that pull animation for glance, drive alltogether, a better feedback system would be dope, but once you bat enough and get the time in you will be able to specifically point the probs and the game will improve more.
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