Burma's Finest
Executive member
Just been doing some playing around with all sorts of resolution issues since I've been working on bats already at 512x1024 and thought I'd post my observations so far.
1) It seems to me that you can only use 32bit .bmp files which include a specified alpha channel. I had problems trying to import them even using Langerrox and Barmyarmy's hexediting trick. Maybe it was just me?! Once I made sure that each .bmp had an alpha channel then there were no problems.
2) There seems to be neither a limit on the resolution size nor on the aspect ratio for textures used. I had previously thought they would have to be power of 2. I haven't fully checked this yet though.
3) In the image below, the pitch, outfield, pitch mat (with altered alpha map), and the bats are all 32bit bmps and are at least double the standard resolutions. For instance the .fsh file for the field is now a whopping 12.5Mb compared with the original 3.2Mb and it runs like a charm.
1) It seems to me that you can only use 32bit .bmp files which include a specified alpha channel. I had problems trying to import them even using Langerrox and Barmyarmy's hexediting trick. Maybe it was just me?! Once I made sure that each .bmp had an alpha channel then there were no problems.
2) There seems to be neither a limit on the resolution size nor on the aspect ratio for textures used. I had previously thought they would have to be power of 2. I haven't fully checked this yet though.
3) In the image below, the pitch, outfield, pitch mat (with altered alpha map), and the bats are all 32bit bmps and are at least double the standard resolutions. For instance the .fsh file for the field is now a whopping 12.5Mb compared with the original 3.2Mb and it runs like a charm.