Export it to .txt from shaper and import it in milkshape. Then from there you can either use .3ds are .obj export which can be opened in 3ds max. i think milkshape messup the bones while importing so better don't import bones it can be avoided.sunsamrat1980 : How to import it in Milkshape.. there are hell lot of options available for import.. sorry for bugging you too much...