could you tell me how to do that? and will it be applicable for all the stadiums or will it be for individual stadiums?You can change the boundary line distance,if that's what you want...
could you tell me how to do that? and will it be applicable for all the stadiums or will it be for individual stadiums?You can change the boundary line distance,if that's what you want...
Genuinely fun: I got 2-34 in my first bowling innings and 1-67 in my second; and Sussex won by 5 wickets. I did notice the fact that my fast bowler plunged from easily being 90MPH and almost touching 100MPH in my first over to struggling to get near 80 by my fourth. I have the bowling help up, so this is with generally identical deliveries. It might be my bowler not being very good: but it seems a little fishy that my pace could fall that quicky... It also never came back: I was first change bowler, came on in over 11 and bowled reliably above 90 for the first two overs. After bowling 5 at ending up at 70: I was rested until the 50th over, where I ended up only at 80mph despite 30 overs of rest. Its something that hopefully is just a early career mode thing, but the elimination of fatigue seems to be a little slow... I'm not expecting a 16 year old to bowl that fast for the entire game, but I figure that I'd get that pace back at some point!
Got the game today; I have one minor problem with good length bowling. When I bowl full; it ends up full and short ends up short; but good length stuff ends up pitching at bouncer length. I'm at the easiest difficulty and have all the aids that show that I'm doing it properly; but I'm sure that I'm doing something wrong. Anyone help me with this?
e: ignore me, I'm dumb. Thought x was short; o was good and triangle was full...
e2: Just going to add my general thoughts after my first career game with a dummy fast bowler because I want to be a spinner but I've still not got those controls down.
Genuinely fun: I got 2-34 in my first bowling innings and 1-67 in my second; and Sussex won by 5 wickets. I did notice the fact that my fast bowler plunged from easily being 90MPH and almost touching 100MPH in my first over to struggling to get near 80 by my fourth. I have the bowling help up, so this is with generally identical deliveries. It might be my bowler not being very good: but it seems a little fishy that my pace could fall that quicky... It also never came back: I was first change bowler, came on in over 11 and bowled reliably above 90 for the first two overs. After bowling 5 at ending up at 70: I was rested until the 50th over, where I ended up only at 80mph despite 30 overs of rest. Its something that hopefully is just a early career mode thing, but the elimination of fatigue seems to be a little slow... I'm not expecting a 16 year old to bowl that fast for the entire game, but I figure that I'd get that pace back at some point!
Yes, will be fixed with patch#2, should have been addressed in patch#1 as it's not a big fix, probably should have held the patch by a day to get that one sorted and tested but wanted to rush the patch a bit too much. Sorry
Yes, will be fixed with patch#2, should have been addressed in patch#1 as it's not a big fix, probably should have held the patch by a day to get that one sorted and tested but wanted to rush the patch a bit too much. Sorry
Assuming you are talking about the bowler fatigue issue:
I can see why it'd be very easy to stop the bowlers from tiring so quickly, and to allow their stamina to regenerate more quickly.
However, doesn't that risk throwing the game out of balance? Already people seem to find that the AI batting isn't incredibly strong, even on the hardest difficulty. That is when they are facing unrealistically slow bowlers. If the bowlers were returned to a realistic speed, that'd make them stronger no? And consequently the AI batting would struggle even more?
There are also a lot of bowlers bowling under-speed (from the start of their spells). Is this a "get best" issue as well?