Don Bradman Cricket 17 - Official Trailer!

He expressed his opinion; if he expanded on that you guys would rip him apart regardless. No one gets abused for stating 'it looks great' which is equally as constructive.
There's a huge herd mentality here which is pretty painful to watch.

He's right too - I think the graphics are fine, and not particularly important but they're certainly not impressive. Especially compared to their last couple of games.
And before anyone mentions that I can't make judgement because the game isn't out; don't kid yourself - that's the official trailer it's what the game will look like. YouTube compression isn't a factor.

There seems to be no shine or reflection as we've seen in their previous games (check out the trailer for RLL3 the players look fantastic) no self shadowing, minimal anti-aliasing and if there's bump mapping it's hard to pick up on. It looks like one shader is used for everything, even the poly count looks significantly lower than CPL16.

I matched up two similar screenshots from DBC17 and International Cricket 2010 trailers at the same resolution:

2ynqn80.jpg

2r3xqp2.jpg


I'm not having a go; I'm sure it's a limitation of the engine and they made a call to go with it anyway; which I think will prove to be the right one. Game play looks amazing.

Don't compare trailers - really stupid idea - neither are from in-game and I, and you, have no idea of the post processing done.

The other, intangible, in any case, is if you don't have as much customisation and/or control/real time physics/pre-meditation then you have more cycles to process content.
 
He expressed his opinion; if he expanded on that you guys would rip him apart regardless. No one gets abused for stating 'it looks great' which is equally as constructive.
There's a huge herd mentality here which is pretty painful to watch.

He's right too - I think the graphics are fine, and not particularly important but they're certainly not impressive. Especially compared to their last couple of games.
And before anyone mentions that I can't make judgement because the game isn't out; don't kid yourself - that's the official trailer it's what the game will look like. YouTube compression isn't a factor.

There seems to be no shine or reflection as we've seen in their previous games (check out the trailer for RLL3 the players look fantastic) no self shadowing, minimal anti-aliasing and if there's bump mapping it's hard to pick up on. It looks like one shader is used for everything, even the poly count looks significantly lower than CPL16.

I matched up two similar screenshots from DBC17 and International Cricket 2010 trailers at the same resolution:

2ynqn80.jpg

2r3xqp2.jpg


I'm not having a go; I'm sure it's a limitation of the engine and they made a call to go with it anyway; which I think will prove to be the right one. Game play looks amazing.


DBC 17 graphics took a back step and it can be seen clearly in this
 
@whiteness It is a fair point, if I said we had a full expression engine that was used in all circumstances then you would certainly make that point. As we let you make your own faces it limits the range we can assume, we play it safe so as to not have too many abnormalities. It's a design choice made for the better of the game.

This is something I hadn't thought of but is now obvious. Thank you for the clarification.

I have played a fair bit of NBA 2k17 and that has arguably the best looking faces in a video game full stop and has some terrific facial expressions. However, when you make your own guy, particularly using the iPad facial scanner, things can easily go haywire. I know my player's eyelids don't seem to full shut when blinking and the mouth seems to open like a snake...unhinging its jaw and everything.[DOUBLEPOST=1480929341][/DOUBLEPOST]One thing on a related point: Steam has recently said that all games can only show off actual screenshots rather than concept art or things that are quite clearly post-processed cut scenes. The BA ones we all know are not post processed as we know what the game looks like and the trailers don't try anything sneaky which I applaud.
 
This is something I hadn't thought of but is now obvious. Thank you for the clarification.

I have played a fair bit of NBA 2k17 and that has arguably the best looking faces in a video game full stop and has some terrific facial expressions. However, when you make your own guy, particularly using the iPad facial scanner, things can easily go haywire. I know my player's eyelids don't seem to full shut when blinking and the mouth seems to open like a snake...unhinging its jaw and everything.

Great looking game - wish we had the tech they've got on the face scanning with mobile devices, when it works, it works really well (there are a lot of instances where it doesn't, certain hair, beards, etc.).

I don't mind answering legitimate questions such as yours, we can have a discussion about design choices, resources, etc. there are always reasons for decisions made and I actually am here to try and share as much as we can.
 
I thought you were only here to put people on your ignore list...

*cancels pre-order*
 
He expressed his opinion; if he expanded on that you guys would rip him apart regardless. No one gets abused for stating 'it looks great' which is equally as constructive.
There's a huge herd mentality here which is pretty painful to watch.

He's right too - I think the graphics are fine, and not particularly important but they're certainly not impressive. Especially compared to their last couple of games.
And before anyone mentions that I can't make judgement because the game isn't out; don't kid yourself - that's the official trailer it's what the game will look like. YouTube compression isn't a factor.

There seems to be no shine or reflection as we've seen in their previous games (check out the trailer for RLL3 the players look fantastic) no self shadowing, minimal anti-aliasing and if there's bump mapping it's hard to pick up on. It looks like one shader is used for everything, even the poly count looks significantly lower than CPL16.

I matched up two similar screenshots from DBC17 and International Cricket 2010 trailers at the same resolution:

2ynqn80.jpg

2r3xqp2.jpg


I'm not having a go; I'm sure it's a limitation of the engine and they made a call to go with it anyway; which I think will prove to be the right one. Game play looks amazing.

If you compare these two and not focus on the players in the shots but focus on the background (grass, stadium, fans, pitch) you notice that the DBC17 graphically is at a substantially higher standard and is actually very impressive. You've also got to remember the players in the DBC shot will be replaced with those from the academy, and we all know how good they are looking...
 
Now you undestand why I and others react the way we do: I am all for discussion and opinions but they have to be based more than just on somebody having a bad menstrual cycle....
What's wrong with a bad menstrual cycle?
 

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