Don Bradman Cricket in the Press

I stopped when he said Bradman's batting average was .981.

I think it's respectfully done: he's converting stuff for an American audience. It can only help matters that he is explaining it in his reader's terms.

I just think the review is bang on: the weaknesses and strengths are right on point for me.
 
What is a WAR?

Is it like Updog?

Wins Above Replacement, a completely incomprehensible baseball stat that calculates how many games your team won because of your contribution over what they would have won if an average "replacement" player had played instead. It ticks both boxes for baseball stats in thats its both useful and also impossible to calculate unless you have access to a database of baseball game histories.

Thank Out of the Park Baseball for educating me on all of this: its a genuinely really good baseball management game (second best for all sports behind Football Manager IMO) that got me from laughing at the sport to appreciating its unique features. Its got a very interesting historical feature where you can literally replay any MLB season from the foundation of the American League in 1901 - you could go back to 1871 but the game doesn't simulate that 100% correctly at the moment because it can't add another sub league automatically to an already existing major league. You can also create fictional leagues in random countries that generate players based on the year that you are playing in: so you don't end up with a nineteenth century league playing modern-style baseball. A cricket version of that would be the best game IMO: it'd be the perfect game for cricket nerds and because of that no one will ever make it. Cricket Coach is kinda there for the modern aspect; but it has issues in lots of areas (player generation comes to mind, the thing is also way too easy!)
 
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from the TTC review: "I was so happy when the developer worked out a system with Don Bradman where there would be no pitch icon, and it's hard to go back to what is now an archaic way of emulating bowling in cricket."

appreciate TTC is for a different audience, but i was disappointed to see the pitch marker come back...
 
from the TTC review: "I was so happy when the developer worked out a system with Don Bradman where there would be no pitch icon, and it's hard to go back to what is now an archaic way of emulating bowling in cricket."

appreciate TTC is for a different audience, but i was disappointed to see the pitch marker come back...

It's interesting that their emphasis is on the pitch-marker as a bowling aid. It's actually a batting aid for me, and that seems to be most people's contention in wanting it back. It's never about the bowling, but facing it IMO.
 
Especially as you bowl with the same up/down on the stick mechanic - it would probably be even more odd with the PS Move.
 
It's interesting that their emphasis is on the pitch-marker as a bowling aid. It's actually a batting aid for me, and that seems to be most people's contention in wanting it back. It's never about the bowling, but facing it IMO.

again, for me i think the pitch marker shouldn't be there when batting because you should be looking at the ball - that's what cricket is about. (again, appreciate this may not be what the audience for TTC wants)
 
again, for me i think the pitch marker shouldn't be there when batting because you should be looking at the ball - that's what cricket is about. (again, appreciate this may not be what the audience for TTC wants)

I agree completely! I think it's a step forwards to move all that information to the donut around the ball instead: it makes more sense there, and don't see why it should be different for Tabletop - Does feel like a step backwards maybe.
 
I agree completely! I think it's a step forwards to move all that information to the donut around the ball instead: it makes more sense there, and don't see why it should be different for Tabletop - Does feel like a step backwards maybe.

I'm not a big fan of either, I actually think the doughnut is uglier and more arcadey looking than the pitch marker, but I do like the comet trail and maybe that could be colour-coded to indicate length. Regarding a pitch marker, a solution could be the pitch briefly turning a darker/lighter shade briefly to indicate where the ball would roughly pitch.
 
I'm not a big fan of either, I actually think the doughnut is uglier and more arcadey looking than the pitch marker, but I do like the comet trail and maybe that could be colour-coded to indicate length. Regarding a pitch marker, a solution could be the pitch briefly turning a darker/lighter shade briefly to indicate where the ball would roughly pitch.

i think the donut is wonderful - given you don't really get a depth perception in the game, it's a really elegant solution.
 
Each to their own, as I say for me I don't like the doughnut (I hate the american spelling) but I do like the comet trail and it's good that DBC gives us a choice.

The information has to be put across to the user somewhere: if not on the pitch or around the ball then where? I think the line is fairly straightforwards as you can pick that up from the position of the ball, but there has to be something that indicates length: otherwise I just don't think the batsman has enough to go on from a gameplay perspective.
 
TableTop was meant to come out first, years before DBC, so it probably does seem odd that we would have the pitch marker, and I take the points above that the pitch marker may be seen as a step back, I also agree that it is a more a batting aid than a bowling one.
 
I think its ok to have a pitch marker for TTC because its a fun knock about game and therefore shouldn't be too complicated, for DB though I'm happy with the way it is, and the only thing that could be an option is to turn off the doughnut if you wish and have the comets colour indicate length as mentioned in a previous post.
 

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