Round 1 (One Local Player)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
Round 2 (One Overseas Player)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
Round 3 (Two Local Players)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
Round 4 (One Overseas Player)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
Round 5 (Two Local Players)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
Round 6 (Two Overseas Players - One Full-Member + One Associate)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
Round 7 (Two Local Players)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
Round 8 (One Overseas Player)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
Round 9 (Three Local Players)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
Round 10 (Two Overseas Players)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
Round 11 (Three Local Players)
Colombo Cackling Cookies -
Galle Gladiators -
Hambantota Super Saints -
Jaffna Super Kings -
Moratuwa Armies -
Royal Challengers Dambulla -
Sunrisers Kandy -
The Alliance -
4, just like most leagues in PlanetCricket and in real lifeHow many overseas in a lineup?
4, just like most leagues in PlanetCricket and in real life
Ok then how about 1 Associate + 7 Overseas + 13 Locals? 6 Locals and 4 Overseas players on the benchIf it is four can we have more locals and less overseas players? Especially with injuries that means you’ll have only three locals on the bench for seven spots while ten overseas players for just four spots. The alternative would be to have more overseas slots allowed in the playing XI which would work well with eight teams involved but that’s up to you.
Ok then how about 1 Associate + 7 Overseas + 13 Locals? 6 Locals and 4 Overseas players on the bench
20 players on Cricsim?...Ok then how about 1 Associate + 7 Overseas + 13 Locals? 6 Locals and 4 Overseas players on the bench
I won't be using cricsim to keep track of stats, so I can always edit the players out.20 players on Cricsim?...
I agree, everyone should sleep in on that Saturday. I definitely won't be online then, waiting to pounceWho's gonna wake up that early on a Saturday? o.O
HmmmmWho's gonna wake up that early on a Saturday? o.O
@TSPrathik @Till Valhalla @Bevab you guys still haven't told me your preferred homeground and pitch type. Pallekele is already taken so I guess you can take the Asgiriya Stadium?Types of pitches available
Damp/Sticky - Massively in favor of bowlers and an absolute nightmare to bat on, unless you're Victor Trumper.
Dusty - Plenty of turn on offer for spinners and a good place to bat for spin-savvy batsmen. Good pace bowlers are still likely to thrive.
Evenly balanced - Provides an evenly balanced contest for all disciplines.
Flat - A batsman-friendly pitch which provides little or no assistance to bowlers. Expect big totals.
Green - A lot of movement on offer early on, which makes it ideal for bowlers capable of swinging the ball. Batting expected to become easier as the match progresses.
Hard - Ideal conditions for batting. Good deal of bounce on offer for fast bowlers as well. Could go either way
Dry/Slow - Ideal for slow and spin bowlers as the name suggests. Sometimes quite difficult to bat on.
Poor - Uneven bounce and a huge amount of turn on offer for spinners. Expect a slow hard grind where most batsmen rarely score at above 2 an over.
Yo @Pinch hitter can you high res this buddy? please
You gotta sleep to wake upWho's gonna wake up that early on a Saturday? o.O