HTC VIVE or PS VR Support

SLHomie

School Cricketer
Joined
May 13, 2007
Location
Toronto, Canada
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
Hi All,

I have been trying endlessly to register on the Big Ant Forums in order to post this there but it isn't allowing me. it's telling me that I am a bot or something and if that was in error then to contact an admin. (@Ross) ?

I searched for this topic before posting this thread, if it is something that's already been said, then I do apologize.

Anyways... on to my topic....

I have personally tried both the HTC Vive and the Playstation VR, I have to say it's pretty awesome. It would be cool if out of the box or later through a patch that DBC17 would support either one or both.

HTC Vive, in my humble opinion, is far superior, and would be a great VR platform to develop the Hard mode in DBC17. Looking through the helmet and actually playing the strokes in real life. Assuming you are releasing this on Steam for PC, then what better that HTC Vive?

HTC Vive on Steam

On the other hand, PS VR, is more affordable and might have better market penetration given the price point. Depending on your sales data of DBC14, it would be worth exploring which one to introduce VR for Cricket. You would be the first!:clap

You can probably try it out at your local EBGames or GameStop
Experience PlayStation VR

Think of it, VR practice sessions that might actually help you improve your batting in the real world.

Alot of the physics and game mechanics would need improving in order to make it an actual Virtual Cricket Coach, but something that would be awesome.

Just food for thought, hope you guys at Big Ant take that in to consideration. @Ross, think about it.

It would be the next evolution of Cricket Video Games.

Cheers!:cheers

:sri:SLHomie:can:
 
@SLHomie when did you became a bot. If I remember correctly we played a lot online together

VR question was bought up before and nothing was confirmed by Big Ant officially. It may be one of their surprises which they don't want to disclose yet. I think its too early to tell. I have vague memory but @BigAntStudios fluanted with the idea of having support for Oculus Rift in their next game during DBC 14 when @Ross was hyper active
 
@SLHomie when did you became a bot. If I remember correctly we played a lot online together

VR question was bought up before and nothing was confirmed by Big Ant officially. It may be one of their surprises which they don't want to disclose yet. I think its too early to tell. I have vague memory but @BigAntStudios fluanted with the idea of having support for Oculus Rift in their next game during DBC 14 when @Ross was hyper active


@las_faiz right you are sir! :cheers we did play online cricket together.

That's good to know that they are thinking about it.

@las_faiz @Millzey98 ... guys, I really hope they don't pursue Oculus at this point in time. the current release is god awful! The HTC Vive is far superior, I've tried all the VR I can get my hands on, including the Oculus. Anyways, hope we hear something cool about it soon. Still waiting on @Ross to reply ;)

Correction: I've tried the Oculus Rift Dev kit 2. not the consumer release. I have no opinion on that.

Cheers all! :cheers

:sri:SLHomie:can:
 
RANT TIME.

VR is at an interesting intersection right now. It's a big dilemma for games because 1) It's basically awful, 2) Commercially a waste of time BUT 3) Investors think it's everything, and finding funding for video games is really hard right now without shoehorning some sub-par VR implementation that 1% of people will ever use.

I think mobile stuff could work, but mostly it will be porn that drives that. Games might get a drag along for some experimental stuff, and it will work well for "experience" based gaming, but for mainstream games it will be largely useless.

Luckily Pokemon Go came along, and has quickly shifted investors eyes into AR or location-based stuff. Which will be the next silly tech bubble that means we can't get anything useful done.
 
VR is DOA, it has too many shortcomings, side effects, and effort on part of player, AR is the way to go! POGO is just a tarting point AR, hololens and stuff like that is going to be big soon!
 
Which will be the next silly tech bubble that means we can't get anything useful done.

Not really AR with proper implementations like Hololens can actually be a productive thing on it own! It would be something supplementing the smart mobile ecosystem!

It would be a device on it own running its os and be actually useful as device gettign you services you need instead of just trying to give a one type experience!

Plus our interactions have been 2d for too long and every step to make it into the third dimension has been a mis step cause they never worked on our third dimension rather on their own, AR seems to be the best yet in this regard to move up from interacting on boring flat 2d plane devices!
 
Not really AR with proper implementations like Hololens can actually be a productive thing on it own! It would be something supplementing the smart mobile ecosystem!

It would be a device on it own running its os and be actually useful as device gettign you services you need instead of just trying to give a one type experience!

Plus our interactions have been 2d for too long and every step to make it into the third dimension has been a mis step cause they never worked on our third dimension rather on their own, AR seems to be the best yet in this regard to move up from interacting on boring flat 2d plane devices!

I'm sure there are good manifestations (Google Glass-type overlays are really interesting) for relaying information in different ways (IE: A HUD for your eyes - mostly interesting is getting your phone direct to your eyes to check messages, emails etc).
However, so far, First thing I did after catching my first Pokemon - Turn off the AR. First thing I did on 3DS - Turn down/off the 3D.
Long way to go before games can properly embrace the new tech.
 
Incidentally, there are people who think that Pokemon Go's success is anything to do with the AR part of it, and these people are looking in all the wrong places. :)
 
However, so far, First thing I did after catching my first Pokemon - Turn off the AR. First thing I did on 3DS - Turn down/off the 3D.
Long way to go before games I can properly embrace the new tech.

Fixed :D

But certainly yes a long way to go before it becomes a daily driver technology!
AR is in its baby stage but games always embrace new tech easier than other fields! so it might not be bad if it can be implemented right!
 
Fixed :D

But certainly yes a long way to go before it becomes a daily driver technology!
AR is in its baby stage but games always embrace new tech easier than other fields! so it might not be bad if it can be implemented right!

Ha. I'll embrace it when games do. We're years away from it being commercially viable, just like we were last time around. Virtuality (gaming) - Wikipedia, the free encyclopedia

I see it working out this time exactly the same as last.
 
I think the HTC Vive style of VR has a great chance of succeeding, it's just going to take a while for the kit to become affordable enough to get into the hands of enough people to make developers get on board. Right now an HTC Vive and a PC powerful enough to do it justice costs a small fortune... A decade into the future, the technology will have improved, come down in price and the typical PC will be able to handle it easily.

The main reason I think it could succeed is because it could have the same appeal as the Wii - it allows non-gamers to intuitively interact with and get immersed into a videogame experience in a similar way to how the Wii's motion control did. The Wii sold amazingly well, so I imagine a similarly priced console which focuses almost solely on VR could have a similar appeal.
 
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VR works well for simulation sort of games where you've got peripherals designed for that sort of thing: I've had a go on one in Elite Dangerous and iRacing and in both it was really good, although you could tell that it was early in development. I don't see how it would work with DBC, unless you designed a more appropriate control system.
 
Shane Warne also has a VR Game...King of Spin VR on Steam I do think that this is the way to go but the technology is not there yet to give a game as rounded as DBC. Just demonstrating batting is one thing but it is not covering many other aspects: running, bowling, fielding, catching, wicket keeping, etc. Given the outrage caused by forcing someone to buy a controller to pllay DBC14, think what it would be like if you needed to purchase a full VR rig. You would also have to change the game mechanics considerably. I think we are some way off being able to have a proper VR cricket game.
 

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