Lou Vincent
School Cricketer
- Joined
- Dec 8, 2001
- Online Cricket Games Owned
<span style='color:#000000ost_uid12'>Does anyone know how to change how the CPU paces its innings, not only in ODIs but also in TESTS?
I'm playing my first test - Aussie v NZ in Aussie on Normal difficulty (hard is too hard - I can't bat) and scored 326 all out of 67 overs and in reply Aussie are 44/0 off 22 overs. This means their run rate is 2 an over, which is crazy considering they've lost no wickets. This is incredibly boring. This is Langer and Hayden we're talking about... ...on a hard pitch.
Is it possible to speed up the CPUs run rate with good partnerships and slow it down when wickets are taken until a partnership is built and the rate can speed up? I don't really want a patch with other changes just CPU batting.
It's the same in ODIs (50 overs) - I can always beat the computer because it doesn't lift the rate past 6 in ODIs when it has a good partnership. The CPU usually scores 270/5 odd and I can get 300 odd.
I don't know exactly how it works, but the CPUs run rate should depend on as many of the following things as possible:
*wickets remaining
*pitch/weather conditions
*how many overs/time remains
*the oppositions total (if 2nd inns)
*and of course the aggressiveness of the batsman.
Also, how have others noticed the CPU's run rate and overall scores in tests on Normal difficulty?? I've even had to bowl the odd "bad" ball to try to get the CPU to crack it away for 4 to lift the run rate.
Thanks</span>
Edited By Lou Vincent on 1047958722
I'm playing my first test - Aussie v NZ in Aussie on Normal difficulty (hard is too hard - I can't bat) and scored 326 all out of 67 overs and in reply Aussie are 44/0 off 22 overs. This means their run rate is 2 an over, which is crazy considering they've lost no wickets. This is incredibly boring. This is Langer and Hayden we're talking about... ...on a hard pitch.
Is it possible to speed up the CPUs run rate with good partnerships and slow it down when wickets are taken until a partnership is built and the rate can speed up? I don't really want a patch with other changes just CPU batting.
It's the same in ODIs (50 overs) - I can always beat the computer because it doesn't lift the rate past 6 in ODIs when it has a good partnership. The CPU usually scores 270/5 odd and I can get 300 odd.
I don't know exactly how it works, but the CPUs run rate should depend on as many of the following things as possible:
*wickets remaining
*pitch/weather conditions
*how many overs/time remains
*the oppositions total (if 2nd inns)
*and of course the aggressiveness of the batsman.
Also, how have others noticed the CPU's run rate and overall scores in tests on Normal difficulty?? I've even had to bowl the odd "bad" ball to try to get the CPU to crack it away for 4 to lift the run rate.
Thanks</span>
Edited By Lou Vincent on 1047958722