Alberts
International Coach
- Joined
- Apr 4, 2014
- Online Cricket Games Owned
A week or so ago I talked to @BigAntStudios about the idea to have a 'Planet Cricket Recommended' to go along side 'Get Best' for the Cricket Academy. Since then I'd been thinking about how mod standardization could be achieved overall for game, and having such a 'PC Recommended' option would be a great base to build off. At this point, differences in the academy can cause choas with some modding and lead to a lot of manual work for anyone who downloads them.
From here though the question comes to the assets, and methods to extend them. At this point there are issues with kits in that there are only a set number of templates, meaning that having kits for all the teams would be quite difficult to say the least. This comes to the idea of some kind of ID system, something that could be build into the academy with a system for generation of new ones. Using this for badges, kits and such could allow for a lot of more options, particularly in the creation of new teams (which could also be added to a standard 'PC Recommended'). But the method for such a system would need to be carefully done.
What I would suggest is to start off by creating IDs for all the on disc sides, then allowing people through the academy to create new ones with something like a "create new ID option", which using the online components of the academy, could make sure that any new ID is unused. In particular, new ID creation could be useful for kits, as you could have sub IDs for multiple new kits, facilitating things such as historic kits for any nation or club. Say you had Australia as 12345 as the ID, you could then have the kits have IDs such as 12345x000, 12345x001, etc. By not limiting them as well (that is, 1, 10, 100, 1000, 10000 and 1x1, 10x1, 10x10, 10000x100000000 all being valid), it would allow for near infinite addition to the game.
Unique IDs, particularly for kits, could allow people to not only create their kits, but also have no clashes with other assets, again, improving the ease of modding.
In any case, I'm sure that BigAnt have something in the works, I just thought I'd share some thoughts while they're on my mind.
From here though the question comes to the assets, and methods to extend them. At this point there are issues with kits in that there are only a set number of templates, meaning that having kits for all the teams would be quite difficult to say the least. This comes to the idea of some kind of ID system, something that could be build into the academy with a system for generation of new ones. Using this for badges, kits and such could allow for a lot of more options, particularly in the creation of new teams (which could also be added to a standard 'PC Recommended'). But the method for such a system would need to be carefully done.
What I would suggest is to start off by creating IDs for all the on disc sides, then allowing people through the academy to create new ones with something like a "create new ID option", which using the online components of the academy, could make sure that any new ID is unused. In particular, new ID creation could be useful for kits, as you could have sub IDs for multiple new kits, facilitating things such as historic kits for any nation or club. Say you had Australia as 12345 as the ID, you could then have the kits have IDs such as 12345x000, 12345x001, etc. By not limiting them as well (that is, 1, 10, 100, 1000, 10000 and 1x1, 10x1, 10x10, 10000x100000000 all being valid), it would allow for near infinite addition to the game.
Unique IDs, particularly for kits, could allow people to not only create their kits, but also have no clashes with other assets, again, improving the ease of modding.
In any case, I'm sure that BigAnt have something in the works, I just thought I'd share some thoughts while they're on my mind.