Pitch Ad's and stumps imported

barmyarmy

Retired Administrator
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Mar 12, 2003
Location
Edinburgh
We've finally managed to import stumps and pitch ads which will allow much greater customisation of the game. More to follow soon.
Credit once again to Prakash for producing another superb editor.

frizzell1.jpg
 
Great to see that poxy EA pitchad gone;) .
 
just what we needed...brilliant work prakash ...when u plannin to release it colin??
 
Here it is:
Stumps and pitchads need to be in the same format as kits. Download Cable & Wireless and Frizzell ones from here
 

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  • graphics importer.zip
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its great but one thing wanna know is that as to how do you get the offset of the particular file. i searched for the offset of the 'HARD(WI)' but i cwas not able to find it in the multiex commander and when i searched for it in the hex edit it took to a place where there were no data(........)

i wanna know coz i'm also thinking of planning a graphics importer.

plz help me out.
 
Originally posted by tutsipoppy2
its great but one thing wanna know is that as to how do you get the offset of the particular file. i searched for the offset of the 'HARD(WI)' but i cwas not able to find it in the multiex commander and when i searched for it in the hex edit it took to a place where there were no data(........)

i wanna know coz i'm also thinking of planning a graphics importer.

plz help me out.

It's complicated but I'll do my best to give an explanation. The ASCII string in the .gob is pitchad (there are a lot of these). I worked out which referred to which pitch etc by importing numbered pitch ads and trying out all the different pitch types. The reason you can't reverse engineer it is because the offsets have 112 added to them as they are bmp files. Take this number off and you will be able to find the correct offset in the .gob
 
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well...let me explain a bit more.

like in ur ea graphic editor when we click on 'Hard(WI)', we can see its BMP file. the ediot gets this file from the GOB file. the offset of the file determines where it is located.

how do you find that offset. plz explain.
 

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