PUBLIC BRAINSTORM: Special Skills

sohum

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Right, so I need some help while implementing the simulator. Each player will have the option to have up to a certain number of special skills (probably 3) that allows them to be slightly more unique. These skills can be things such as "Twenty20 Specialist" or "Sheet Anchor" or "Compulsive Slogger". However, I'm not sure of what else people want in the game.

So, post any suggestions of such special skills as well as what you think they should affect (e.g. more singles, more dot balls, more sixes, etc.).

Example:
Twenty20 Specialist: more 1's, 2's and 6's; less chance of getting out in T20
Sheet Anchor: more 0's, 1's; fewer 3's, 4's, 6's; less chance of getting out
Compulsive Slogger: fewer 1's, 2's, 3's; more 4's, 6's; higher chance of getting out

Cheers!
 
Nurdeler: Picks up more 1's and 2's: Less chance of getting out in ODI's
Compulsive Hooker: Pucks up more 4's and 6's on legside: Higher risk of being caught on leg side

Death Bowler: More 0's and 1's towards the end of the innings: Higher chance of late wickets

Hope they are what you are looking for Sohum.
 
treva, wouldn't for death bowler be more 4's and 6's toward end of innings: Higher chance of late wickets.

Theres no real "risk" to being a death bowler by your definition other than some singles which a team is always willing to give away at that stage.
 
If you are a good death bowler you go for less 4's and 6's that's why it's a valuable skill.
 
Middle Order Aggressor: Less 0's, 1's, 3/4/6's common, high chance of getting out early. Slightly above average chance of being out caught throughout the innings.

You after fielding ones too?
Because you can have like: Tits for hands boundary fielder: Gun arm but a very low chance of taking catches.
 
How about a "Randomized" Special Skill? I mean, The player would act differently in each game. Just a suggestion. :)
 
All or Nothing: Batsmen of the likes of Hayden or Warney (:p), Yusuf Pathan, David Warner who can play a steady innings on occasion but tend to go for "All or Nothing" most of the time. (Tend to hit boundaries, get lucky edges and occasional singles or twos on their day. Otherwise they go for it all and get nothing, hit a few singles, maybe a boundary or two and get out playing silly early shots.)
 
Against Spin: Plays spin very well. Uses feet and likes to attack the spinners. Also might not be as good against pace and prefers the slower bowling. More chances of 4's and 6's.

Someone could come up with a better name than that, I was under pressure and couldn't think of anything else :p

Footwork: Has really good footwork at the crease. Rarely gets caught on the crease and less likely to get out caught by the keeper or the slips.
 
If you are a good death bowler you go for less 4's and 6's that's why it's a valuable skill.
But you also have listed a higher chance of late wickets.

I think what I'm trying to say is (based on sohum's examples) that there is no disadvantage / risk to being a death bowler, like there is as a sheet anchor (slower scoring rate)

Or prehaps I'm misreading everything completely so I'll just be quiet :p
 
But you also have listed a higher chance of late wickets.

I think what I'm trying to say is (based on sohum's examples) that there is no disadvantage / risk to being a death bowler, like there is as a sheet anchor (slower scoring rate)
Good point. A death bowler would probably have reduced effectiveness if used elsewhere in the innings. Also, since players can only select up to a certain number of skills, they'd maybe think twice before choosing death bowler?
 
You could take a leaf out of FTP's book?

Old ball bowler - the older the ball, the better they bowl. Weaker with the new ball.
New ball bowler - the newer the ball, the better they bowl. Weaker with the old ball.
Spin Specialist - Batting boost against spinners
Seam Specialist - Batting boost against seamer
Opener - Batting boost when opening the batting, reduced effectiveness elsewhere in the lineup.
Finisher - Batting boost towards the end of the innings, weaker at the start of the innings
Endurance - Higher stamina, so performance depreciates less over the course of the match


Then you could have player aggression level unqiue to each player. Aggressive score faster and give more runs, but get out quicker and take more wickets, etc.

And like you said, no skill should be without a disadvantage. Problem is, if someone chooses death/old ball bowler, the team captain should be able to control things to ensure they bowl most of their overs in that period, and not have the sim give them the new ball.
 
But you also have listed a higher chance of late wickets.

I think what I'm trying to say is (based on sohum's examples) that there is no disadvantage / risk to being a death bowler, like there is as a sheet anchor (slower scoring rate)

Or prehaps I'm misreading everything completely so I'll just be quiet :p

Good point. A death bowler would probably have reduced effectiveness if used elsewhere in the innings. Also, since players can only select up to a certain number of skills, they'd maybe think twice before choosing death bowler?

There we go. Sohum's got it right :p
 

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