PS3: South African 40 Over Holiday League - Won by Attie

Acid Burn

International Coach
Joined
Jun 21, 2012
Location
Pietermaritzburg ,South Africa
Profile Flag
South Africa
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
South African Premier League 40 Over Tournament
Dream Team.jpg

The hotly anticipated South African 40 Over Christmas League has arrived. The participants has been lumped together in one big group , each fighting it out for top honours :

MATCH RULES

The competition will be a 40 Over format single round Setup , with no Playoffs .

NB . The Player that ends with the most amount of league points after Round 7 will be declared the winner.

Points System
4 points for a win/bye
6 Points for a game won by forfeit
3 points for a draw/No Result
0 points for a loss

Bonus Points
Take 10 wickets +1 bonus points
Score 200+ runs +1 bonus point
Score 260+ runs +2 bonus points
Chase Score with 5 wickets down +1 bonus point
Chase Score with 3 wickets down +2 bonus point

1. General Match Conditions

General 40 Over rules , except the following differences :

  • Bar reviews: 2 per Innings , (please edit the default 1)
  • 2 Bouncers per over (default is 1) . These are the one`s called by the umpire as such.
  • 4 fielders outside the circle after the Powerplay , (default is 5)
  • Free Hit on Front Foot No-Ball
2.No "Normalise Skills" allowed , (meaning don`t check it in the match creation screen)

3.Never accept the Forfeit request sent automatically in game , we play our games in full. This is sent automatically by the game once 30 seconds time limit per over is up for setting your field.

4.Any Custom team composition are allowed , with the only guidelines being the following :

  • Top Order Batsmen Star rating not higher than 4
  • Middle Order Batsmen Star rating not higher than 3
  • ** Please note the above two can be interchanged ie Top Order 3 , Middle Order 4
  • Lower Order Batsmen Star Rating not higher than 2
  • Fast Bowling Star Rating not higher than 4
  • Spin Bowling Star Rating not higher than 3
  • Overall Team Shield Rating not higher than 3
To achieve the above requirements , please go and edit your team that will be participating in the league in the Academy until it fits the specs. This is done on an individual basis whereby lowering or upping the Skills and Attributes of a Fast Bowler will change the " Fast Bowling Star rating" of the team , and also indirectly the overall Shield Rating . The rule of thumb will be once you have your team set up as above , the Team Shield rating will never be higher than 3. To check the effects of all your alterations , Save the team and then create a Quick match against the Computer , on the pre match screen you will see the Star ratings.

If any of the Star ratings are still over the limits set , then go back and repeat the exercise on the individuals that you know is still rated too high, until the shield rating falls inside the above limits.

5. Home team will create the match using the custom match option with the Custom 40 Over match type, and can choose any conditions including the venue they want, there is no requirement to select the random conditions but this option can be selected if the home team prefers. (Just remember to edit and save a Custom 40 Over Match type in the Academy beforehand)

6. If any glitches/bugs are encountered , we will have to live with it , as cricket was never intended as a perfect game.


However if a match is very laggy and glitchy and both teams agree to restart then that is between the two team managers. The restart must take place before the game is complete. As long as both the Managers agrees , any method is acceptable , like quitting on a glitch wicket etc to try and negate the very bad laggy conditions.

7.Slow ball bouncers by medium pacers and spinners are not allowed. (These are the deliveries that allmost bounce twice on the way to the wickets ie hitting the base of the stumps or actually bouncing twice, they do not apply to fast & fast medium bowlers) - If encountered continuously in a match , please notify me and I will decide on the way forward. Rule of thumb is balls that pitches further than 6 m mark from the batsman (Bear in mind they should be the slow loopy spinner , and the Slow Ball bouncer by the medium pacer) any other ball is fine at this length. Screenshots through Whatsapp of the balls bowled after the over normally is enough "evidence" for the two playing managers to resolve the issue in-game . I don`t want to intervene if it was only randomly happening , and handled by the two players .

8.Usual power play fielding restrictions apply for the first 10 overs (Only 2 fielders outside the circle) , and then a maximum of 4 fielders outside the ring after the power play overs.(The Default is 5) Please remember to go and edit your default settings , I normally save the custom Match Types with the Competitions Name to distinguish them from the default ones.

9.There is no restriction on how a field can be set other than this so no one should complain about unorthodox field settings. One should always try and play the game in the right spirit , but this cannot force a player to set fields that you like . Please go and create your own custom fields in the academy , to also speed up the constant re-setting of your field placements after bowling changes.

10.Upon Match Completion , please take a Screenshot (with your Phone) of the Scorecard and Post it in the Whatsapp group , as I need it for the Logs and Bonus Point Calculations . I will ask that the winning manager do this , meaning if I don`t receive his winning scorecard , I will handle the match as a No-Result and share points. I have allowed for 1 week for the Managers to complete their match as per the fixture list. Meaning each Friday the new round will start. All scorecards needs to be received by me before the new round starts .

11. No advance matches with other managers will be allowed to be posted on the Whatsapp group , meaning I will only accept the "official" scheduled matches scorecards per week. This however does not mean that you cannot play your future scheduled match earlier , I will just not accept the scorecard until the appropriate time. So DON`T send me the Future Round`s scorecards earlier , I will just bin it. DO send them in at the right time. I will not keep it somewhere and wait for the right time to process it. I get confused easily , and this is the only way for me to try and keep up with the league. Please bear in mind we are playing alot of matches per week , so I don`t want to be flooded with random scorecards that doesnt match the weeks "official" matches.

12. If no connection between two players can be established after various try outs in the allotted week , points will be shared , hence a No-Result will be recorded. Both players need to notify me of this.

13. In the event that one of the parties cannot fulfill their fixture with the opposition , the available Party will be awarded 6 points. It is the responsibility of the Available manager , to inform and explain to me of the oppositions NO-Show in the alloted Week. I will use the 3 x strikes method , ie when an opponent has cancelled a match within the last 1,5 hours before scheduled start for 3 x times , this is enough justification to award the match to the available party. I will try and use discretion doing this , but my judgement will be final. If no notification is received in the allotted week , a No result will be awarded to both sides , resulting in shared points.


14. There will be the following restrictions imposed on the actual bowlers used to bowl the 40 Overs .


Option A

· Fast / Fast Medium / Medium Bowlers : Maximum of 28 Overs

· Spin Bowlers : Minimum of 12 Overs


Option B

· Spin Bowlers : Maximum of 28 Overs

· Fast / Fast Medium / Medium Bowlers : Minimum of 12 Overs


Please note that an equal split of 5 Overs each of the above Groupings will need to be bowled in the PowerPlay up front . ie 5 Overs Pace / 5 Overs Spin


If the above Quota`s are not followed , the guilty party loses 2 League points , regardless of the outcome of the match . It is up to the opposing player to resolve this with the guilty party or report this if he is still refusing to bowl the correct bowlers . I suggest that a message through Whatsapp to the Bowling player to remind him of the requirement should help.


If a side is bowled out before the 29th Over , none of the above restrictions will apply , because the player could have still then bowled his above quota if he was allowed to , except for the upfront Powerplay requirements (50/50)


The above is intended to try and get more balanced sides , and to try and get everyone`s all round abilities tested .


All players should send their Teamsheet to Qoos before the League starts , with the Actuall roles of the Players as well , so that this can easily be checked when submitting the detailed scoresheets.

Managers participating in the Premier League :

  1. Attie....................PSN ID : Springbokgamer
  2. Shaun..................PSN ID : poisonsw84
  3. Larnes…….............PSN ID : lars08
  4. Devan..................PSN ID : Devanjoker
  5. Quintus................PSN ID : Qooslunchbox
  6. Niff……………...........PSN ID : dockels
  7. Lourens................PSN ID : harmonichadez
  8. Chris....................PSN ID : Balljustice
The Final Log
Log.jpg
 
Last edited:

RIZZYX

International Coach
Joined
Oct 26, 2009
Location
Birmingham, UK
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Steam PC
Got to give it to you @Acid Burn you are doing a brilliant job with the PS3 leagues.

Are all the guys taking part from SA?
 

Acid Burn

International Coach
Joined
Jun 21, 2012
Location
Pietermaritzburg ,South Africa
Profile Flag
South Africa
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
The League Deciding match took place in the very last round , between Attie and Chris aka Balljustice

Attie won the Toss and decided to bat first on a tricky soft pitch , specially prepared to inhibit his strokemaking by Chris
As per usual , Attie`s run rate was very high a - la Pro20 style , but wickets kept falling at the wrong times. Allan Donald bowled brilliant , bearing in mind that he only stood 5 foot tall in this match. Attie tried his best for a 200 plus score , but fell way short after very good bowling
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Chris started his Innings very carefully , mindfull of the fact that he only needed 4 runs to the over. He never went too hard , trying to preserve Wickets at all costs , as Chris needed to chase the score down with a maximum of 3 wickets if he wanted to shoot past Attie and Shaun on the Log Standings. Unfortunately , wickets slowly but surely started falling at the hands of the Spinners , and when the 4th fell on 100 , Chris knew his League chances was over. Attie Expected a blaze of fury , but Chris continued in much the same vein , and tried his level best to break Attie`s Domination of the SA Leagues in handing the League Cup to Shaun , but fell tantalisingly short by 18 runs. What a match indeed to defend 164 .
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As allways , a big Thanks goes out to all the guys on the Whatsapp Group for keeping the dream alive !!
 

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