PS3: South African Premier League Pro20 Season 2 - Won by Attie

Acid Burn

International Coach
Joined
Jun 21, 2012
Location
Pietermaritzburg ,South Africa
Profile Flag
South Africa
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
South African Premier League Pro20 Tournament
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The follow up of the highly successfull South African Pro20 League has arrived. This time the participants has been split into two groups , each fighting it out for top honours :

MATCH RULES

The competition will be a Pro20 format.

Points System
4 points for a win/bye
6 Points for a game won by forfeit
3 points for a draw/No Result
0 points for a loss

Bonus Points
Take 10 wickets +1 bonus points
Score 100+ runs +1 bonus point
Score 130+ runs +2 bonus points
Chase Score with 5 wickets down +1 bonus point
Chase Score with 3 wickets down +2 bonus point

1. General Match Conditions

General T20 rules , except the following differences :
  • Bar reviews: 2 per Innings , (please edit the default 1)
  • 2 Bouncers per over (default is 1) . These are the one`s called by the umpire as such.
  • 4 fielders outside the circle after the Powerplay , (default is 5)
2.No "Normalise Skills" allowed , (meaning don`t check it in the match creation screen)

3.Never accept the Forfeit request sent automatically in game , we play our games in full. This is sent automatically by the game once 30 seconds time limit per over is up for setting your field.

4.Any Custom team composition are allowed , with the only guidelines being the following :
  • Top Order Batsmen Star rating not higher than 4
  • Middle Order Batsmen Star rating not higher than 3
  • ** Please note the above two can be interchanged ie Top Order 3 , Middle Order 4
  • Lower Order Batsmen Star Rating not higher than 2
  • Fast Bowling Star Rating not higher than 4
  • Spin Bowling Star Rating not higher than 3
  • Overall Team Shield Rating not higher than 3
To achieve the above requirements , please go and edit your team that will be participating in the league in the Academy until it fits the specs. This is done on an individual basis whereby lowering or upping the Skills and Attributes of a Fast Bowler will change the " Fast Bowling Star rating" of the team , and also indirectly the overall Shield Rating . The rule of thumb will be once you have your team set up as above , the Team Shield rating will never be higher than 3. To check the effects of all your alterations , Save the team and then create a Quick match against the Computer , on the pre match screen you will see the Star ratings.

If any of the Star ratings are still over the limits set , then go back and repeat the exercise on the individuals that you know is still rated too high, until the shield rating falls inside the above limits.

5. Home team will create the match using the custom match option with the Custom Pro20 match type, and can choose any conditions including the venue they want, there is no requirement to select the random conditions but this option can be selected if the home team prefers. (Just remember to edit and save a Custom Pro20 Match type in the Academy beforehand)

6. If any glitches/bugs are encountered , we will have to live with it , as cricket was never intended as a perfect game. However if a match is very laggy and glitchy and both teams agree to restart then that is between the two team managers. The restart must take place before the game is complete.

7.Slow ball bouncers by medium pacers and spinners are not allowed. (These are the deliveries that allmost bounce twice on the way to the wickets, they do not apply to fast, fast medium bowlers) - If encountered continuously in a match , please notify me and I will decide on the way forward. Rule of thumb is balls that pitches further than 6 m mark from the batsman (Bear in mind they should be the slow loopy spinner , and the Slow Ball bouncer by the medium pacer) any other ball is fine at this length. Screenshots through Whatsapp of the balls bowled after the over normally is enough "evidence" for the two playing managers to resolve the issue in-game . I don`t want to intervene if it was only randomly happening , and handled by the two players .

8.Usual power play fielding restrictions apply for first 6 overs (Only 2 fielders outside the circle) , and then a maximum of 4 fielders outside the ring after the power play overs.(T20 Default is 5) Please remember to go and edit your default T20 settings , I normally save the custom Match Types with the Competitions Name to distinguish them from the default ones.

9.There is no restriction on how a field can be set other than this so no one should complain about unorthodox field settings. Please go and create your own custom fields in the academy , to also speed up the constant re-setting of your field placements after bowling changes.

10.Upon Match Completion , please take a Screenshot (with your Phone) of the Scorecard and Post it in the whatsapp group , as I need it for the Logs and Bonus Point Calculations . I will ask that the winning manager do this , meaning if I don`t receive his winning scorecard , I will handle the match as a No-Result and share points. I have allowed for 1 week for the Managers to complete their 2 matches as per the fixture list. Meaning each Friday the new round will start. All scorecards needs to be received by me before the new round starts .

11. No advance matches with other managers will be allowed to be posted on the Whatsapp group , meaning I will only accept the "official" scheduled matches scorecards per week. This however does not mean that you cannot play your future scheduled match earlier , I will just not accept the scorecard until the appropriate time. So DON`T send me the Future Round`s scorecards earlier , I will just bin it. DO send them in at the right time. I will not keep it somewhere and wait for the right time to process it. I get confused easily , and this is the only way for me to try and keep up with the league. Please bear in mind we are playing alot of matches per week , so I don`t want to be flooded with random scorecards that doesnt match the weeks "official" matches.

12. If no connection between two players can be established after various try outs in the allotted week , points will be shared , hence a No-Result will be recorded. Both players need to notify me of this.

13. In the event that one of the parties cannot fulfill their fixture with the opposition , the available Party will be awarded 6 points. It is the responsibility of the Available manager , to inform and explain to me of the oppositions NO-Show in the alloted Week. I will use the 3 x strikes method , ie when an opponent has cancelled a match within the last 1,5 hours before scheduled start for 3 x times , this is enough justification to award the match to the available party. I will try and use discretion doing this , but my judgement will be final. If no notification is received in the allotted week , a No result will be awarded to both sides , resulting in shared points.

Managers participating in the Premier League :
  1. Attie....................PSN ID : Springbokgamer
  2. Quintus................PSN ID : qooslunchbox
  3. Shaun..................PSN ID : poisonsw84
  4. Jaco & Danie.........PSN ID : VleesbaaiGarage
  5. Devan..................PSN ID : Devanjoker
  6. Chris....................PSN ID : Balljustice
  7. Ray......................PSN ID : Ray-papa999
 
Last edited:

Acid Burn

International Coach
Joined
Jun 21, 2012
Location
Pietermaritzburg ,South Africa
Profile Flag
South Africa
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
Fixtures and Results List :
Premier League Fixtures List.jpg
In the case of a tied position in the final top 4 list , the total runs made by the managers against each other will be used as the final measurement to determine a winner . ie in the Two matches manager A scored 125 & 88 = 213 against his equally placed opponent , and the opponent scored 119 and 105 = 224 , meaning the 224 trumps the 213 . If Still equal , the total wickets lost in these matches will be counted and least lost will win.

After the League Phase the Semi Finals will be played as below :

  • Semifinal No. 1 : Position 1(H) vs Position 4(A)
  • Semifinal No. 2 : Position 2(H) vs Position 3(A)
Final :

Winner SF1(H) vs Winner SF2(A)

In case of a Tie , winner will be determined by way of a Super Over , (please remember to check this option when creating the match)
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Last placed player in this Premier League will be fighting it out with the first placed player of the Promotion league for Season 3 placement in a one off match.
 
Last edited:

Acid Burn

International Coach
Joined
Jun 21, 2012
Location
Pietermaritzburg ,South Africa
Profile Flag
South Africa
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
Semi final No 1 . Attie Vs Vleesbaai Brothers :
IMG-20150924-WA0004.jpeg
A very hard fought affair as allways between these two opponents . Dhaka Demons was happy with restricting Vleesbaai for under 120 , and were cruising with 5 wickets in hand , on 80 odd . And then a moment of lapse in concentration against the easy medium pace of Kuiper saw them slump to 9 down with more than 30 runs to go . Only desperate concentration pull this one out of the fire.

Semi final No 2 . Chris Vs Shaun :
IMG-20150927-WA0001.jpg

The top of the log player , vs the just made it 4th placed All Spin attack . Chris were his usual attacking self , but kept losing wickets. Shaun shot him out for a meagre 80 with still 8 Overs to go . Very dissapointing showing by Chris , as he knew only a miracle would save him to defend 80 . Which never happened , and Shaun made it with 6 in hand at a blistering pace.
 

Acid Burn

International Coach
Joined
Jun 21, 2012
Location
Pietermaritzburg ,South Africa
Profile Flag
South Africa
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
The Big Final of Season 2 of the SA Premier League : Attie vs Shaun
IMG-20150930-WA0001.jpgAttie won the Toss and decided to bat first . He tried to accelerate from the start , but kept losing wickets. Before he could realise , he were 36/7 and staring a VERY bad total in the eye . A big 50 run partnership by the ever so cool JP Duminy and Stuart Broad pulled the Innings back together and allowed the Dhaka Demons to post a very respectable 127 .

Shaun started his Innings very cautiously and tried to keep wickets in hand for the big push later on . He needed to bat at a run a ball from the start but could only manage about 3.8 per over . On Over No. 14 Shaun started to make the big onslaught and slowly but surely started getting runs to all corners of the ground , but also started losing wickets. A couple of big 17 and 14 runs over really got everyone`s attention back on the game , but it proved to be too little too late.

A jubilant Attie after the Victory :
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