PS3: South African Premier League Pro20 Season 3 - Won by Attie

Acid Burn

International Coach
Joined
Jun 21, 2012
Location
Pietermaritzburg ,South Africa
Profile Flag
South Africa
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
South African Premier League Pro20 Tournament

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The third Season of the highly successfull South African Pro20 League has arrived. This time the participants has been split into two groups , each fighting it out for top honours :

MATCH RULES

The competition will be a Pro20 format.

Points System
4 points for a win/bye
6 Points for a game won by forfeit
3 points for a draw/No Result
0 points for a loss

Bonus Points
Take 10 wickets +1 bonus points
Score 100+ runs +1 bonus point
Score 130+ runs +2 bonus points
Chase Score with 5 wickets down +1 bonus point
Chase Score with 3 wickets down +2 bonus point

1. General Match Conditions

General T20 rules , except the following differences :
  • Bar reviews: 2 per Innings , (please edit the default 1)
  • 2 Bouncers per over (default is 1) . These are the one`s called by the umpire as such.
  • 4 fielders outside the circle after the Powerplay , (default is 5)
2.No "Normalise Skills" allowed , (meaning don`t check it in the match creation screen)

3.Never accept the Forfeit request sent automatically in game , we play our games in full. This is sent automatically by the game once 30 seconds time limit per over is up for setting your field.

4.Any Custom team composition are allowed , with the only guidelines being the following :
  • Top Order Batsmen Star rating not higher than 4
  • Middle Order Batsmen Star rating not higher than 3
  • ** Please note the above two can be interchanged ie Top Order 3 , Middle Order 4
  • Lower Order Batsmen Star Rating not higher than 2
  • Fast Bowling Star Rating not higher than 4
  • Spin Bowling Star Rating not higher than 3
  • Overall Team Shield Rating not higher than 3
To achieve the above requirements , please go and edit your team that will be participating in the league in the Academy until it fits the specs. This is done on an individual basis whereby lowering or upping the Skills and Attributes of a Fast Bowler will change the " Fast Bowling Star rating" of the team , and also indirectly the overall Shield Rating . The rule of thumb will be once you have your team set up as above , the Team Shield rating will never be higher than 3. To check the effects of all your alterations , Save the team and then create a Quick match against the Computer , on the pre match screen you will see the Star ratings.

If any of the Star ratings are still over the limits set , then go back and repeat the exercise on the individuals that you know is still rated too high, until the shield rating falls inside the above limits.

5. Home team will create the match using the custom match option with the Custom Pro20 match type, and can choose any conditions including the venue they want, there is no requirement to select the random conditions but this option can be selected if the home team prefers. (Just remember to edit and save a Custom Pro20 Match type in the Academy beforehand)

6. If any glitches/bugs are encountered , we will have to live with it , as cricket was never intended as a perfect game. However if a match is very laggy and glitchy and both teams agree to restart then that is between the two team managers. The restart must take place before the game is complete.

7.Slow ball bouncers by medium pacers and spinners are not allowed. (These are the deliveries that allmost bounce twice on the way to the wickets, they do not apply to fast, fast medium bowlers) - If encountered continuously in a match , please notify me and I will decide on the way forward. Rule of thumb is balls that pitches further than 6 m mark from the batsman (Bear in mind they should be the slow loopy spinner , and the Slow Ball bouncer by the medium pacer) any other ball is fine at this length. Screenshots through Whatsapp of the balls bowled after the over normally is enough "evidence" for the two playing managers to resolve the issue in-game . I don`t want to intervene if it was only randomly happening , and handled by the two players .

8.Usual power play fielding restrictions apply for first 6 overs (Only 2 fielders outside the circle) , and then a maximum of 4 fielders outside the ring after the power play overs.(T20 Default is 5) Please remember to go and edit your default T20 settings , I normally save the custom Match Types with the Competitions Name to distinguish them from the default ones.

9.There is no restriction on how a field can be set other than this so no one should complain about unorthodox field settings. Please go and create your own custom fields in the academy , to also speed up the constant re-setting of your field placements after bowling changes.

10.Upon Match Completion , please take a Screenshot (with your Phone) of the Scorecard and Post it in the Whatsapp group , as I need it for the Logs and Bonus Point Calculations . I will ask that the winning manager do this , meaning if I don`t receive his winning scorecard , I will handle the match as a No-Result and share points. I have allowed for 1 week for the Managers to complete their 2 matches as per the fixture list. Meaning each Friday the new round will start. All scorecards needs to be received by me before the new round starts .

11. No advance matches with other managers will be allowed to be posted on the Whatsapp group , meaning I will only accept the "official" scheduled matches scorecards per week. This however does not mean that you cannot play your future scheduled match earlier , I will just not accept the scorecard until the appropriate time. So DON`T send me the Future Round`s scorecards earlier , I will just bin it. DO send them in at the right time. I will not keep it somewhere and wait for the right time to process it. I get confused easily , and this is the only way for me to try and keep up with the league. Please bear in mind we are playing alot of matches per week , so I don`t want to be flooded with random scorecards that doesnt match the weeks "official" matches.

12. If no connection between two players can be established after various try outs in the allotted week , points will be shared , hence a No-Result will be recorded. Both players need to notify me of this.

13. In the event that one of the parties cannot fulfill their fixture with the opposition , the available Party will be awarded 6 points. It is the responsibility of the Available manager , to inform and explain to me of the oppositions NO-Show in the alloted Week. I will use the 3 x strikes method , ie when an opponent has cancelled a match within the last 1,5 hours before scheduled start for 3 x times , this is enough justification to award the match to the available party. I will try and use discretion doing this , but my judgement will be final. If no notification is received in the allotted week , a No result will be awarded to both sides , resulting in shared points.

Managers participating in the Premier League :
  1. Attie....................PSN ID : Springbokgamer
  2. Justin...................PSN ID : jgumtheram
  3. Shaun..................PSN ID : poisonsw84
  4. Jaco & Danie.........PSN ID : VleesbaaiGarage
  5. Devan..................PSN ID : Devanjoker
  6. Chris....................PSN ID : Balljustice
  7. Ray......................PSN ID : Ray-papa999
 

Acid Burn

International Coach
Joined
Jun 21, 2012
Location
Pietermaritzburg ,South Africa
Profile Flag
South Africa
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
Fixtures and Results List :
Fixtures.jpg
In the case of a tied position in the final top 4 list , the total runs made by the managers against each other will be used as the final measurement to determine a winner . ie in the Two matches manager A scored 125 & 88 = 213 against his equally placed opponent , and the opponent scored 119 and 105 = 224 , meaning the 224 trumps the 213 . If Still equal , the total wickets lost in these matches will be counted and least lost will win.

After the League Phase the Semi Finals will be played as below :

  • Semifinal No. 1 : Position 1(H) vs Position 4(A)
  • Semifinal No. 2 : Position 2(H) vs Position 3(A)
Final :

Winner SF1(H) vs Winner SF2(A)

In case of a Tie , winner will be determined by way of a Super Over , (please remember to check this option when creating the match)

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** The Last placed player in this Premier League will automatically be relegated to the Promotion League
 
Last edited:

Acid Burn

International Coach
Joined
Jun 21, 2012
Location
Pietermaritzburg ,South Africa
Profile Flag
South Africa
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
Playoffs Results :

Semi final No 1 : Chris vs Attie


Matches between these two highly competitive players is allways a tense affair , and this match was not short of any drama.

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Attie Got put in to bat first on a very difficult low bouncing pitch. He was initially surprised by Chris`s tactics of bowling fast leg stump yorkers with his pacers, but quickly adjusted his game plans . The wickets kept on falling at a regular interval , but the Demons managed to get a VERY good score on the board .

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When Chris got his time in the middle , he knew that he had to get runs in a hurry in the Powerplay if he ever wanted a chance to chase the mammoth score . This boomeranged and wickets started to tumble , and the runs just never materialised . After being 28/6 after 6.5 Overs , Chris was so distraught by the mammoth task ahead that he threw in the towel . A very deserving victory for the Demons , and Chris yet again coming unstuck in the Semi`s .

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Semi final No 2 : Shaun vs Justin

The Top of the Log Spin Only player vs the winner of the previous season`s Promotion League

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Justin got put in by the Spin King , and quickly started losing wickets . After 5 down Justin consolidated a bit , and was batting at a good run rate as well . Unfortunately , wickets kept on tumbling at regular intervals and in the end Justin got spun out for a respectable 120 , although he will lament the fact that he left a massive 32 Balls unaccounted for.

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Shaun had his normal steady approach at display again , and it paid off , with minimal wickets lost in the powerplay . He never went too hard for it , and just tried to keep the run rate to less than a run a ball scenario . In the end he almost had a speed wobble , when 4 wickets were lost in the space of 16 runs with the target in sight . In the end Shaun scraped through with his last two batsmen for a well deserved shot at another title .

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Last edited:

Acid Burn

International Coach
Joined
Jun 21, 2012
Location
Pietermaritzburg ,South Africa
Profile Flag
South Africa
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - PS3
The Final ...... (Rematch of the Previous Seasons Final)

Shaun yet again ended the Season top of the Log and had the Home Ground advantage. No wonder he instructed his pitch curator to mimic the Nagpur pitch to suit his All-Spin approach

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And so the same scenario as the Previous Seasons Final played itself out. Attie tried to go guns blazing on the Full-and-Straight Spin of Shaun , with the usual results. Last Season it was 36/7 after 6 , this season 38/8.....

So as per usual , it was left to the tail enders to scrap to some total , and boy they did ! a Magnificent 110 runs partnership between big Freddy and Nathan , that was only broken in the 19th over took the Demons to a Very Commanding score of 149 after 20 overs. This effort seemed to sap the energy out of the opposing side .

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Yet again Shaun tried his proven approach of taking it carefull in the Powerplays , but with a score like this to chase it allways would be a dicy approach . When the Slog was eventually forced in the 15th Over , 5 wickets fell for 14 runs to leave the Poison Venom side well short of the target .

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A jubilant Attie after the Victory :

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A big Thank you to all the Contestants for making this the huge success it is .
 

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