Statistic Analysis: important info for patch makers

blalock taussig

School Cricketer
Joined
Jan 9, 2005
Location
India
Online Cricket Games Owned
Guys!
I had promised earlier to post some of the results in of my statistic analysis. the process is damn slow. so instead of waiting for it all to be ready. I'll post stuff as soon as Ive finished. later I can lump it together in one file.

First, you might ask, why the need for a stat analysis. Well, a lot of the values in the config files are not exactly what we think they are, and a stat An is the best way to confirm or disprove this.

This post is regarding the stroke files in the config. Each stroke file has the following values

BallStumps 2
BallBatsman 2
BallLength 5

Well, the previous tutorials were not very sure about what is ball length 3,4,5
heres The info

length 0 : short delivery ( below the umpires hat in the default view ingame )
length 1: good length ( around the umpires hat )
length 2: overpitched and yorkers.
length 3: a delivery pitched in all areas ( short/good/ or overpitched )
length 4: delivery pitched on length 2 and length 1
length 5: delivery on lengths 0 and 1

that means the lengths 0,1,2 are basic lengths.
While 3,4,5 are combinations of the above basic lengths.
3=0+1+2
4=1+2
5=0+1

you can get nice results by changing these values. it adds a touch of realism to the game.
for example I changed the value for sweep from 2 to 4.
so now the CPU tries sweeping a slightly shorter delivery too... and misses... which is what happens in real cricket.
you attempt to sweep a delivery whioch bounces on you!!!!!

For anyone who's interested in how I am so sure. you can dupliucate the results to make certain. go to GI importer and select a pitch file. edit the picture to superimpose a grid on the pitch. Then name each square on the grid. then import the pitch file.
now play a game and when the CPU plays a shot note which square the ball bounced on. Keep a record and after a while you'll have a neat frequency distribution and all will be clear.

I'll keep posting you guys on new results. I am working on the frequency of edges right now.

Best of luck
 
Amazing work !!
 
Yeah,but as Ste said in the other thread,Cricket 2005 might use the same cfg files as Cricket 2004 :)
 
If this can be implemented in Cricket2004, let it be. C2005 or BLIC might not be accessible for many. Hope some AI patch maker implements this!
 
Ya!, thanks for the info!. Just confused a bit with length 4 and 5. Looking forward to see EdgeFrequency details..., good work mate.

The Champ said:
what does this do to the game can someone explain

Hi buddy!, we can change few shots freq/selection into more realistic with that!.

Boss
 
Glad to to be of help. Since we all have bought the game, even if we do buy c2005 I doubt we will all stop playing 2004.
EVery new release comes with its own set of problems. Remember how Microsoft released XP with lots of Fanfare. And all those who bought it later shifted back to windows 2000?

Besides like STE said I am pretty sure that the EA guys will use the same gameplay stuff and configs.
Changing configs is a real pain and will involve hours of testing and retesting. ANd I dont think the EA guys do much testing anyway.

But we'll wait and see.

regarding the usefulness of the above piece of info.
lets take the cover dirve for example.
There are three stroke files for cover drives ( front foot )
most of them shoudl have a balllength value of 2 ( overpitched )
if you change one of them to value 4. then that particular stroke will be used more often than the other 2.
also the Cpu which is near perfect when it comes to playing shots ( and that makes the game very unrealistic ) will then start missing some shots.

Changing the values for sweeps and paddle sweeps makes the CPU miss some. I have even got a few LBW's when the cpu sweeps a slightly shorter delivery.
I think the patchers like Boss and tutsi and Ravi will find ways to use this.
 

Users who are viewing this thread

Top