blalock taussig
School Cricketer
Guys!
I had promised earlier to post some of the results in of my statistic analysis. the process is damn slow. so instead of waiting for it all to be ready. I'll post stuff as soon as Ive finished. later I can lump it together in one file.
First, you might ask, why the need for a stat analysis. Well, a lot of the values in the config files are not exactly what we think they are, and a stat An is the best way to confirm or disprove this.
This post is regarding the stroke files in the config. Each stroke file has the following values
BallStumps 2
BallBatsman 2
BallLength 5
Well, the previous tutorials were not very sure about what is ball length 3,4,5
heres The info
length 0 : short delivery ( below the umpires hat in the default view ingame )
length 1: good length ( around the umpires hat )
length 2: overpitched and yorkers.
length 3: a delivery pitched in all areas ( short/good/ or overpitched )
length 4: delivery pitched on length 2 and length 1
length 5: delivery on lengths 0 and 1
that means the lengths 0,1,2 are basic lengths.
While 3,4,5 are combinations of the above basic lengths.
3=0+1+2
4=1+2
5=0+1
you can get nice results by changing these values. it adds a touch of realism to the game.
for example I changed the value for sweep from 2 to 4.
so now the CPU tries sweeping a slightly shorter delivery too... and misses... which is what happens in real cricket.
you attempt to sweep a delivery whioch bounces on you!!!!!
For anyone who's interested in how I am so sure. you can dupliucate the results to make certain. go to GI importer and select a pitch file. edit the picture to superimpose a grid on the pitch. Then name each square on the grid. then import the pitch file.
now play a game and when the CPU plays a shot note which square the ball bounced on. Keep a record and after a while you'll have a neat frequency distribution and all will be clear.
I'll keep posting you guys on new results. I am working on the frequency of edges right now.
Best of luck
I had promised earlier to post some of the results in of my statistic analysis. the process is damn slow. so instead of waiting for it all to be ready. I'll post stuff as soon as Ive finished. later I can lump it together in one file.
First, you might ask, why the need for a stat analysis. Well, a lot of the values in the config files are not exactly what we think they are, and a stat An is the best way to confirm or disprove this.
This post is regarding the stroke files in the config. Each stroke file has the following values
BallStumps 2
BallBatsman 2
BallLength 5
Well, the previous tutorials were not very sure about what is ball length 3,4,5
heres The info
length 0 : short delivery ( below the umpires hat in the default view ingame )
length 1: good length ( around the umpires hat )
length 2: overpitched and yorkers.
length 3: a delivery pitched in all areas ( short/good/ or overpitched )
length 4: delivery pitched on length 2 and length 1
length 5: delivery on lengths 0 and 1
that means the lengths 0,1,2 are basic lengths.
While 3,4,5 are combinations of the above basic lengths.
3=0+1+2
4=1+2
5=0+1
you can get nice results by changing these values. it adds a touch of realism to the game.
for example I changed the value for sweep from 2 to 4.
so now the CPU tries sweeping a slightly shorter delivery too... and misses... which is what happens in real cricket.
you attempt to sweep a delivery whioch bounces on you!!!!!
For anyone who's interested in how I am so sure. you can dupliucate the results to make certain. go to GI importer and select a pitch file. edit the picture to superimpose a grid on the pitch. Then name each square on the grid. then import the pitch file.
now play a game and when the CPU plays a shot note which square the ball bounced on. Keep a record and after a while you'll have a neat frequency distribution and all will be clear.
I'll keep posting you guys on new results. I am working on the frequency of edges right now.
Best of luck