Why you prefer the old method? New method requires you the same logic when you are catching a real cricket ball, that is to keep your eyes on the ball, in the game you keep your eye on the colour to turn green. I love it! This new one is really exciting. It is more rewading to get a wicket by a catch than getting a wicket by bowlings someone or LBW IMO.
I agree, I love it - it gives some reward for taking catches while not being really easy at the same time. As to people saying 'they've been playing cricket for x years and never had to watch a ring change colour to catch a ball'? It's a game for God's sake. :sarcasm
For me, TG have nailed catching more than any other cricket game.
MasterBlaster76 added 3 Minutes and 13 Seconds later...
the fielders need to be in control of the players.
the closest fielder to the ball should be highlighted and you should be able to make him run by pressing RT and slide/dive by say X (i am giving an e.g. on xbox) like Fifa you run after the ball and your stamina should get affected.
the fielding is not the best, many times the ball is in diveable zone, but the AI just lets the ball pass.
Yeps, fielding was a big let down compared to what the game was being made to look like, even after the betas. I was expecting far more spectacular fielding, with diving saves on the boundary - not just sliding along the ground, really throwing themselves at the ball, like in real cricket, where they risk injury sometimes to save a few runs! I'll definitely be expecting that in the next game.
Also, I'm bemused by people saying they have to play the shot as soon as the ball has left a fast bowler's hand: if I do that, the batsman wafts at thin air and gets an 'early miss'. If I wait for the time it's actually approaching the bat, I hit it. Depending on how well I timed it, I'll either hit it poorly, good, perfectly, or edge it, but I will hit it (with the occasional play/miss as well, especially when the batsman isn't played in).