BLIC File Formats & Changes

I think I have found the texture format they are stored as Microsoft DirectDraw Surface ".dds" (click here to learn more). I am using an hardcore method to extract the files, so its pretty much difficult to explain it. Here are some extracted files...
 

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aussie1st said:
What are the file formats for other image files?
Not sure its pretty difficult to extract them with a hex editor, but most of them are dds. We can find more once someone finds a way to unpack those files. Some more....
 

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sangam said:
Anyone working on a bag unpacker? or shall i start working on it?
Any progress on this, I have some what managed to figure out the file format for Replace.bag and GameData.bag. And the other files seems to be completely different...
 
Prakash said:
Any progress on this, I have some what managed to figure out the file format for Replace.bag and GameData.bag. And the other files seems to be completely different...
Pls post the progrss here so that others can follow you.
 
i know this sounds stupid but, anything that you guys get to know about the animation formats/files plz post it here as well.
 
Hey Prakash

Great work. I tried dragon unpacker and convert gamedata.bag file into a hiperripper file but i only found audio files . Plz tell me how you figure out gamedata.bag file. Also tell me that do u working on the demo expander if yes then what's the progress.
 
rohit3d2003 said:
Hey Prakash

Great work. I tried dragon unpacker and convert gamedata.bag file into a hiperripper file but i only found audio files . Plz tell me how you figure out gamedata.bag file. Also tell me that do u working on the demo expander if yes then what's the progress.
I don't think Dragon Unpacker and converting the files work, I think we need to make a .bag file unpacker ourselves. A Demo Expander has already been made by sam2002, there is a thread in the forum to download it.

hammudy said:
so whats the update on opening the .bag files
Until the game is released that patch makers won't be able to access all the files, so I wouldn't expect a .bag file unpacker to be made at least until the game is released.

I won't be making patches for it because I am going to get the game for Xbox.

SkateBoarder2 :cool:
 
I wish someone would come up with a import/export script for 3ds max for the .cap files in the .bag files, that way making original bowling actions for all players will be possible.
 
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we need a way to edit the kits and give the correct faces to the right players.
 
sohail said:
we need a way to edit the kits and give the correct faces to the right players.

I can edit the kits if someone works out how I can open them in photoshop
 
how did u find the kits?
 
The kits are in the Teams folder. Unfortunatly they are compressed .bag files which no one yet knows how to open.

Ste
 

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