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    AC09 BIG Editor v1.0

    They contain the vertex declaration format, number of vertices, number of indices, vertex data, indices, etc. Its not in a format that you can just open in 3ds max or Blender and start editing. Its stored in a format that the game developers, or the developers of their rendering engine created.
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    AC09 BIG Editor v1.0

    No, I'm not familiar with the 3ds or x format. To convert raw vertex data to 3ds or x formats, I'd have to figure those formats out. As I said before, I am not familiar with them so I can't convert the raw data to those formats due to my lack of familiarity with 3d model formats except obj. And...
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    AC09 BIG Editor v1.0

    As I said before... If anyone does, feel free to post here. I'll share what I know about the model files.
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    .:Meet's AC09 Downloads-30 Batpack Released for IPL 4 MEGA PATCH:.

    If you don't know the address you can't import them. Should have atleast included the address in the readme or something.
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    .:Meet's AC09 Downloads-30 Batpack Released for IPL 4 MEGA PATCH:.

    How exactly are they useless? Texpack files aren't auto installed but you can still replace texpack files with the editor. You can install texpack files with a minimum of 5 clicks and a couple of keypresses as opposed to 4 clicks with the auto import feature. This is how you can install a...
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    .:Meet's AC09 Downloads-30 Batpack Released for IPL 4 MEGA PATCH:.

    They are not useless. I've developed a much better way of auto installing mods which works with all types of files. I've not added support to the user interface to for this because Kshitiz wants to develop an auto mod installer and manager.
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    AC09 BIG Editor v1.0

    3ds max must have altered them during the conversion process. Anyway, it doesn't matter.
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    .:Meet's AC09 Downloads-30 Batpack Released for IPL 4 MEGA PATCH:.

    Open archive does what it says. It opens the archive in the editor. It doesn't import the archive into the big archive as you seem to imply. I've done away with the auto import in the BIG Editor thing because it couldn't auto import all types of files and people didn't grasp this limitation.
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    AC09 BIG Editor v1.0

    There were 3467 vertices in the original model but only 1058 in the one you uploaded. It also included normals but they aren't there in the obj file you uploaded. I can't import this back into the game. I've done some more research and I don't think the model I uploaded can be imported back...
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    AC09 BIG Editor v1.0

    I have converted Anderson's face model to obj format. If anyone can edit it so that it is noticeably different and upload it back in obj format, I'll try to import it into the game and see if the changes show up properly.
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    SRK's Thread|LORDS STADIUM UPDATE|MEDIAFIRE MIRROR

    No, I haven't got the time for that. Don't depend on me for this, as I have very little free time. If someone can reverse engineer my field editor by comparing an edited database to an unedited one, they can make a better one and possibly figure out the database format with some effort.
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    SRK's Thread|LORDS STADIUM UPDATE|MEDIAFIRE MIRROR

    The problem isn't just the restrictions. Each field is associated with bowling tactics. Editing a field without considering the tactic can hamper the gameplay. To effectively edit fields the bowling tactics need to be figured out as well. Don't depend on me for this, as I have very little free...
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    Firefox 4.0 Beta 1 Released

    Will you drop it already? You have no point. I noticed that you are a fan of chrome. I hope that you are aware that it sends data on which sites you visit to google unless you turned off the address bar type in suggestions. The only reason they developed a browser is to gather more data on...
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    TAOC Discussion

    How many people could actually compile the code? And, why release buggy, incomplete code? People would criticise it for being buggy rather than appreciate what has been done. You can't just release code and hope that a whole community of developers spawns up and finishes the project for you...
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    TAOC Discussion

    Open source is not going to solve all problems. It might have worked if they made it open source when they started the project. And what makes you think its easy to port a game to Mac and Linux if you have the source code? Their game engine would have to support Linux for it to be possible...
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    No cricket game from EA

    Well, that shows India's strategy of combating P2P piracy by providing cripplingly slow Internet to its people is working. But what about the pirated software and games sold in shops and streets? WTF is ESA BTW?
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    AC09 BIG Editor v1.0

    A 3d model editor like oedit? Sorry, I don't have time to make something like that. I might add support to the editor to export model files to a format supported by some 3d modeling software, if I get the time to do it.
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    No Requests MattW's Downloads [World Cup Overlay Released]

    temporary.xml file is used by the game. Don't think it controls the position of HUD elements though. I don't exactly know what kind of data except textures is stored in dwa files so its kind of hard to reverse engineer it. The breakconditions.db.xml file looks interesting, but I think it isn't...
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    AC09 BIG Editor v1.0

    Yeah, I was going to, thats why I enabled selecting multiple objects at once, but it needed some restructuring so I didn't include it in the current version. It is definitely going to be in the final version. Yeah, I might add that.
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    AC09 BIG Editor v1.0

    Search only searches within the big archive but not the archives within the big archive. You don't get any results because you can't search for files stored in gdata.wad. Searching within the wad, texpack, etc archives would require decompressing each archive and that would take quite a bit of...
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