@kurtkz: Tried to start another game but game crashed before a ball was even bowled.
VERSION: 2.702
REGISTERED: True
PERMISSIONS MODE: True
MESSAGE: Object reference not set to an instance of an object.
STACK TRACE: at Cricket.Utility.Maths.Vector3D.Add(Vector3D v) in d:\Projects\Cricket...
@kurtkz: Got this error log after changing the gameplay speed in 'gameplay' settings. The game crashed when I exited 'gameplay' settings.
MESSAGE: Object reference not set to an instance of an object.
STACK TRACE: at Cricket.Utility.Maths.Vector3D.Add(Vector3D v) in d:\Projects\Cricket...
@kurtkz: Is players2.bdb the roster with the correctly spelt names? Seems that roster is a different size to the original roster (with the obfuscated ones)
@kurtkz: This is feedback from the previous patch (2.687), so I'm not sure if any of these have been fixed in 2.688.
Feedback from playing through day 1 of a Test match
Issues
- Fielders look a little silly when diving way too early for the ball (when chasing)
- Batsman should have their...
Hmm... The ball shouldn't really stop (unless it's a really slow Caribbean outfield), but usually the fielder can chase it down if it's moving (if it doesn't go the boundary or they dive to stop it from hitting the rope)
EDIT: Better to have to much larger field size (in all formats involving...
Just wondering... why did you tweak the ball-field friction again?
EDIT: Lunch break interval needs to be increased to 40 minutes, tea break should be 20 minutes.
kurtkz: Ball-field friction is great... Now longer boundaries would be great to get more 2s and 3s (and get the boundary fielders running occasionally)
kurtkz: There's a bug where on the 1st ball of some overs you can't see the bowling marker when batting against the AI.
There's some really bad lag as well even though I'm using a high-end graphics cards (R9 280)
But definitely a lot better to bat on with scoring rate is about 4 runs per over...
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