Cricket Heroes - testing & feedback

Status
Not open for further replies.
Suggestion: Defensive wall talent. Increased skills in defensive shots, reduced skills in slog shots. Haven't gotten my head around OOP enough yet for me to have a go at scripting a talent myself
 
Should I add another error to trouble you. I am receiving it occasionally.
Here it is..


MESSAGE: Object reference not set to an instance of an object.

STACK TRACE: at Resources.Sprites.Spritesheet.Apply() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\Spritesheet.cs:line 614
at Resources.Sprites.Spritesheet.BlitSprite3DAlpha(String name, String animation, Int32 frame, Single x, Single y, Single a) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Sprite\Spritesheet.cs:line 700
at Cricket.Main.GameObject.Pitch.Render(Single ratio, Camera2D camera, GameInstance parent) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\Pitch.cs:line 69
at Cricket.Main.GameInstance.Display(Single ratio) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 16443
at Cricket.Main.GameStateNewSpell.ProcessVisual(Single ms, Single ms2) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateNewSpell.cs:line 137
at Cricket.Main.GameState.Update(Single ms, Single ms2) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameState.cs:line 624
at Cricket.Main.GameStateChooseBowler.Process(Single ms, Int32 overrideIdx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateChooseBowler.cs:line 1366
at Cricket.Main.GameStateChooseBowler.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateChooseBowler.cs:line 1431
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 20174
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5337
 
Started a new domestic league, Aus FC, all were AI teams, pressed simulate
Code:
RUN @ 26/09/2014 21:20:27

VERSION: 2.712
REGISTERED: True
PROFILE: dancingmongoose
PERMISSIONS MODE: True

MESSAGE: Exception has been thrown by the target of an invocation.

STACK TRACE:    at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at Cricket.Main.GameObject.PlayerDescription.get_Power() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\PlayerDescription.cs:line 2440
   at Cricket.Main.GameStateLineupSelection.AutoSelect() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateLineupSelection.cs:line 409
   at Cricket.Main.GameStateLineupSelection.Process(Single ms, Int32 overrideIdx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateLineupSelection.cs:line 1253
   at Cricket.Main.GameStateLineupSelection.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateLineupSelection.cs:line 1835
   at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 20360
   at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5344

WHILE I'm here, is the toss result output in the commentary or scorecard?
 
@kurtkz , can you please look into bowling speed ?
Here are the speed ranges as defined in the sim
Fast - 130 to 150
Fast Medium - 110 to 130
Medium Fast - 120 to 140
Medium - 100 to 120
Spin - 60 to 90
Fast Medium and Medium Fast should be interchanged.

I think Ideally bowling speed should be
Fast - 135 to 155
Fast Medium - 125 to 145
Medium Fast - 115 to 135
Medium - 100 to 125
Spin - 60 to 95
 
@kurtkz , can you please look into bowling speed ?
Here are the speed ranges as defined in the sim
Fast - 130 to 150
Fast Medium - 110 to 130
Medium Fast - 120 to 140
Medium - 100 to 120
Spin - 60 to 90
Fast Medium and Medium Fast should be interchanged.

I think Ideally bowling speed should be
Fast - 135 to 155
Fast Medium - 125 to 145
Medium Fast - 115 to 135
Medium - 100 to 125
Spin - 60 to 95

Hmm really? Fast medium is faster than medium but not fast. Medium fast is fairly fast but not express.
 
Hmm really? Fast medium is faster than medium but not fast. Medium fast is fairly fast but not express.
According to wikipedia article of "Fast_Bowling"
Bowling speed from high to low - Fast , Fast-Medium , Medium-Fast , Medium , Slow.
Medium-fast is slower is fast-medium.
 
Hmm really? Fast medium is faster than medium but not fast. Medium fast is fairly fast but not express.
Cricket Captain is the only place I have seen this used. It's not what any cricket website uses, or any television coverage I've ever seen. As far as I'm concerned, the predominant comes first, so fast medium is faster than medium fast. Also, Cricket Coach uses the same principle I use so it would only be logical to use it here considering we have a CD9 importer
 
Last edited:
Oi ve, what a weekend. I should have the patch ready on Monday morning. Found a bunch of other small bugs, so I'm going to roll all of the changes into one big (small) patch.
 
Hopefully Mac fix will make the cut?
 
Status
Not open for further replies.

Users who are viewing this thread

Top