RUN @ 29/09/2014 23:27:44
VERSION: 2.713
REGISTERED: True
PROFILE: dancingmongoose
PERMISSIONS MODE: True
MESSAGE: Exception of type 'System.OutOfMemoryException' was thrown.
STACK TRACE: at System.IO.MemoryStream.set_Capacity(Int32 value)
at System.IO.MemoryStream.EnsureCapacity(Int32 value)
at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.BinaryWriter.Write(Single value)
at System.Runtime.Serialization.Formatters.Binary.__BinaryWriter.WriteValue(InternalPrimitiveTypeE code, Object value)
at System.Runtime.Serialization.Formatters.Binary.MemberPrimitiveUnTyped.Write(__BinaryWriter sout)
at System.Runtime.Serialization.Formatters.Binary.__BinaryWriter.WriteMember(NameInfo memberNameInfo, NameInfo typeNameInfo, Object value)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteKnownValueClass(NameInfo memberNameInfo, NameInfo typeNameInfo, Object data)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMembers(NameInfo memberNameInfo, NameInfo memberTypeNameInfo, Object memberData, WriteObjectInfo objectInfo, NameInfo typeNameInfo, WriteObjectInfo memberObjectInfo)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteMemberSetup(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo, String memberName, Type memberType, Object memberData, WriteObjectInfo memberObjectInfo)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo, String[] memberNames, Type[] memberTypes, Object[] memberData, WriteObjectInfo[] memberObjectInfos)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
at Cricket.Main.GameInstance.DeepClone(GameInstance obj) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 1772
at Cricket.Main.GameInstance.StartNextGame(GameInstance instance, String pool, Int32 level, Boolean sim) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 5412
at Cricket.Main.GameStateTournamentView.ProcessSim() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateTournamentView.cs:line 1214
at Cricket.Main.GameStateTournamentView.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateTournamentView.cs:line 704
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 20424
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5375