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  1. gang_s

    Cricket 19 General Discussion

    Yes, the LT+RT works as expected from the crease, i.e. without advancing with R3. It seems unlikely that they would have taken out only the straight advance grounded shots. Think it is a bug with input recognition and should be a relatively easy fix, whenever they get to it.
  2. gang_s

    Cricket 19 General Discussion

    Hey Dutch, R3, then LT+RT allows grounded advance shots, and they work fine square of the wicket. Even the animations there seem new and very sleek. But every time I attempt it straight down the ground, it ends up as a defensive shot. I initially thought my controller was going bad so tried with...
  3. gang_s

    Cricket 19 General Discussion

    I have been trying out the PC Demo before buying. Looks the the advance grounded shots are buggy. I can play them square of the wicket, but any attempt to hit it straight, results in an advance defensive block. Am I missing something here? These sort of apparent regressions have put me off from...
  4. gang_s

    Patch Discussion - PS4 (1.10), Xbox One (1.0.0.11)

    You're not alone. No edges off pacers, even in swinging and seaming conditions. On PS4.
  5. gang_s

    New Patch now available for PC, PS4 (1.07) & Xbox One (1.0.0.8)

    Still re-learning to bat, which is not bad thing IMO. The one issue I am facing is that the lineups get completely messed up when starting a match. Trying to play IPL and it disregards the default lineup in Llelewyn's teams. Any suggestions? I do not want to rebuild both lineups for every match...
  6. gang_s

    Ashes Cricket General Discussion

    Hey Beta testers, I'm really liking what I'm seeing so far. Appreciate the massive effort you guys are putting in for the community. Just wanted to know, if AI batsmen running mentality has been tweaked or made more aggressive? i.e. are genuine run-outs happening now?
  7. gang_s

    Run Outs during AI Innings

    Had one yesterday you guys were talking about, where the striker just stood outside the crease. I think this might be one of the easier fixes, as IIRC DBC14 had timid AI running but a later patch made them more aggressive. I am not a fan of the throwing mechanism, too many throws in the green...
  8. gang_s

    Run Outs during AI Innings

    Haven't played online at all! This is the first BA game I bought for PS4 after two PC versions, and I am too cheap to spring for PS Plus.
  9. gang_s

    Run Outs during AI Innings

    Does anyone else face lack of run outs while the AI is batting? I am playing on Veteran but the AI does not take risky singles or doubles. They bat well and honestly I get a good mix of other types of dismissals(which was an issue I faced in DBC 17), but no run-outs, except my first match ever...
  10. gang_s

    Worth Buying after patches??

    I second this. As a second iteration, the gameplay seems to be well below par.
  11. gang_s

    Steam update for DBC17 released

    All right, ODI with Veteran/Medium Bowling on a Grassy pitch. One clean bowled, 4 catches to deep cover point. I have been thrashed to 160+ in T20s in Pro, so dunno what happened here. Usually the collapse is via spinners, so that's a welcome change here.
  12. gang_s

    Steam update for DBC17 released

    Great to see 2 run outs in one game. Is this is with manual or semi assisted fielding? At the risk of repeating myself, the only issues I have with the game now is lack of run-outs and occasional field settings bug. But run-outs are clearly happening for other people. It may just be bad luck at...
  13. gang_s

    Steam update for DBC17 released

    Would love to see your bowling scorecard. I keep getting an enormous amount of edges to keeper off spinners, even on Grassy.
  14. gang_s

    Steam update for DBC17 released

    I scored 400 against my brother once, he was 3, I was 7. I at least know someone who did. :cheers
  15. gang_s

    Steam update for DBC17 released

    I'm glad that you're enjoying the game and batting is quite well balanced right now. But there are some aspects with bowling and fielding which I feel need some tweaks. This is just silly and insensitive. Kind of like asking us to enlist in the military if we want a realistic or enjoyable...
  16. gang_s

    Steam update for DBC17 released

    I started watching and the first thing I notice is the top-order batsmen not running when the ball is played to deep fine leg. This is is the issue we are trying to raise when asking for more aggressive running. I think run-outs, or at least the possibility of one, will follow from that.
  17. gang_s

    Steam update for DBC17 released

    I agree, the point here is that they should try to pinch a single, or push for a second occasionally depending on the situation. So far I haven't seen one such occurrence. If you tell me the AI runs slightly aggressively on the difficulty levels beyond Veteran, I'll believe you. But Rookie to...
  18. gang_s

    Steam update for DBC17 released

    I've had none, and it never even seemed likely. I use semi-assisted fielding and while there were some loopy throws, there was never a scenario where a direct hit would have caused trouble. Is this affected by difficulty?
  19. gang_s

    Steam update for DBC17 released

    I played a few matches(ODI and T20) on both Veteran and Pro over the weekend. I noticed the AI running is very timid. They never push for an extra run. There was no close call or any remote chance of a run-out. I hope this can be tweaked somehow, before the patches are finalized.
  20. gang_s

    Steam update for DBC17 released

    Hey, I respect your opinion. Length and drift are game design choices rather than bugs, so they are not a huge deal. The fielding bug resurfaces almost once or twice every match for me, but far less than earlier. This bug is unacceptable to me; if I set a field it should at least stick for that...
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