gold639 said:
Thats the problem...its a matter of trial and error...there are so many defensive shots that it would be very difficult to tell which is which....
This is what I have so far. I have taken each one in turn and increased the power so that when it appears, it goes for 4. I have currently identified:
Forward def 1: Angled bat with the animation coming quite late.
Forward def 5: Standard text-book forward defensive.
Forward def 6: Last minute chop down of the bat. Similar to the yorker one, but played from a good length.
Numbers 2, 3 and 4 still have the "super power" on, even on the 6-hit settings, but have not appeared yet during my current game. (I am in for a shock at some point - maybe for the Nasser Hussain Lawnmower shot
). The yorker-length block has appeared many times recently both for me and the cpu, and the ball has behaved normally.
I have tried these for all bowler types for both human and cpu.
I have also tried setting high power for every shot in the config editor where the ball is pitched up in the shot selection (Ball Length 2 and also Ball length 3 [pitches anywhere]) and still the yorker block behaved normally.
At the moment, I am out of options. Are there any other shots tha you know of that I have not listed that I should try?