Big problem with this game

This has been my experience also, on anything other than amateur/ rookie bowling is painful. I bowled 100 overs on veteran, took 5 wickets, the usual suspects, C&B, caught at mid-on, bowled( AI playing a cut shot to a full straight one). I had one edge in all that time for the 6th wicket, it looked great to be fair, taken at gully, umpire gave it, I lit up a celebratory ciggy then realised a new batsman hadn't come in and the old one was still there. I was livid and switched it off at that point.

Bowling needs to be sorted out big time, and BigAnt have been pretty quiet on the subject thus far. Edges increased, aerial shots decreased, batsman playing themselves in rather than going for it like 20/20 in tests, cutshot to full balls removed, and a noticeable difference between top order and lower order as opposed to them all being Adam Gilchrist.

I bowl on pro and have good experiences almost everytime. As for C&Bs I reckon Ive seen two since the latest patch was released. As for batsmen going 20/20 in tests - I'm not sure what version you play, cos they go at 3.00 rpo in the latest console patch.

Would be good to see more edges for sure, and less skilled tailenders.
 
Or you guys can play actual Humans Online , and forget about all your AI gripes for a while .

Ive said it multiple times , ONLINE is where the longevity of the game will be however good the AI become , humans will figure it out eventually and become bored.

a) no one is online
b) online is full of glitches
c) there are too many loopholes and ways to exploit the game to win every time
 
a) no one is online
b) online is full of glitches
c) there are too many loopholes and ways to exploit the game to win every time

a ) Bullshit , just build out your friends list and you will be surprised at how much action is going on.
b ) True , but still very enjoyable and playable none the less.
c ) Become part of an online league , where these loopholes gets outlawed .
 
I bowl on pro and have good experiences almost everytime. As for C&Bs I reckon Ive seen two since the latest patch was released. As for batsmen going 20/20 in tests - I'm not sure what version you play, cos they go at 3.00 rpo in the latest console patch.

C&B's are fine now apart from all the dropped ones and the replay afterwards, (a minor annoyance). The 20/20 comment was in reference to how they bat ( aerial shots in the first over of a test/ aerial shots after a couple of balls faced from a new batman). The over rate is fine it's more how the runs are scored. I find I have a more "realistic" experience bowling spin than I do bowling pace. The AI plays spin as I would expect. This is only test cricket I am talking about as that's all I play apart from career.

If just around 20% of the play and misses could be tweaked to be edges it would be a huge improvement and if only aggressive and brute batman were to play aerial shots at the current rate while other styles were toned down it would balance out the wicket taking opportunities the increased edges would bring.
 
There is no real 'Artificial Intelligence' at play in any game. It's just lines of script and code. This will remain thus until "singularity" is reached -- a point at which gaming may well become irrelevant.

As such, I think they could improve the code simply by introducing some random number generation algorithm to at least give the impression the "A.I." is fallible. The frequency of hitting the stumps, from any angle, is simply stupid and makes the concept of taking quick singles almost non existent.

I see so many possibilities to virtually give an impression of real cricket while staying under AI limitations. I try to write a short description in steps how it is possible to make it more interesting from a batsman POV while playing as a batting side.

1) All batsman need to stay on the wicket to play freely. (for e.g. A new batsman on wicket should more or less act like how our career players did if we start from scratch until he scores 10-15 runs or play 18-20 balls this can be different in different formats)

2) Also this should be effected by Position some one bats at for e.g. a tail ender may have more chances to clear the boundary but need much better timing and should stay under certain limitations)

3) This can also very depending on quality of batsman some can set them selves quickly some need more time depending on their abilities and mentality.

4) Some batsman having a golden patch, random batsman to have a golden patch for certain number of matches so they can score quickly and freely from ball 1. This needs to be rectified by the player him self to try and see how is he performing. Also batsman with better abilities may have more chances to have these patches than those who are not so great.

Now if we implement this above plus normalize throws and cut shots and flicks for sixes, add more swing and spin depending on ball and wicket conditions. I am sure we will have a great playing system or something nearby to reality. Cricket game loses its shelf value due to number of possibilities if we add more the whole things will definitely improve.

All this is too much to ask for in a patch but may be in next release we see something.
 
C&B's are fine now apart from all the dropped ones
NO.

C&B's are utterly broken. Almost ALL forward drives are C&B chances if not dismissals. There's NO WAY to play the ball into the ground. AS a result, there's very few shots besides blocking that can be played to straight deliveries.

More problems I've encountered:
- Upon cancelling a run, non striking batsman often just meander back over the crease and are given out, run out, because they're lackadaisical about grounding their bats.
- In Pro, hitting the wicket by fieldsmen is so frequent, from any distance, that running anything but the safest runs is suicide.
- Cut shots are rarely (if ever) played into the ground; again, resulting in a very risk shot choice that should otherwise be staple for certain types of delivery.

Even though these problems might seem trivial compared to the laughable bugs and glitches of the likes of Ashes Cricket 2009, they still conspire to make Don Bradman Cricket 2014 unplayable in any fashion other than as a knockabout arcade games (preferably when drunk!). Which is disappointing.
 
Or you guys can play actual Humans Online , and forget about all your AI gripes for a while .

Ive said it multiple times , ONLINE is where the longevity of the game will be however good the AI become , humans will figure it out eventually and become bored.
You can say it 'til the cows come home, but the fact is, LOCAL CO-OP us where the game's longevity is. Specifically, ANY lag in a game as timing dependent as DBC is game-breaking. More specifically, playing against strangers who'll exploit any game design weakness in the book to win, is just not cricket.

You must be knew here, so let me catch you up with respect to online video gaming: Unless a game is called Call of Duty, World of Warcraft or League of Legends, and it relies on its online community for its longevity, it's already dead... Kenshiro.
 
NO.

C&B's are utterly broken. Almost ALL forward drives are C&B chances if not dismissals. There's NO WAY to play the ball into the ground. AS a result, there's very few shots besides blocking that can be played to straight deliveries.

More problems I've encountered:
- Upon cancelling a run, non striking batsman often just meander back over the crease and are given out, run out, because they're lackadaisical about grounding their bats.
- In Pro, hitting the wicket by fieldsmen is so frequent, from any distance, that running anything but the safest runs is suicide.
- Cut shots are rarely (if ever) played into the ground; again, resulting in a very risk shot choice that should otherwise be staple for certain types of delivery.

Even though these problems might seem trivial compared to the laughable bugs and glitches of the likes of Ashes Cricket 2009, they still conspire to make Don Bradman Cricket 2014 unplayable in any fashion other than as a knockabout arcade games (preferably when drunk!). Which is disappointing.

Have you got the latest patches? Cos every single problem you've listed above reek of the out-of-the-box version, or earlier patches. The latest patches have fixed all those issues.

I think the main issue at hand is you don't know how to update your game.
 
You can say it 'til the cows come home, but the fact is, LOCAL CO-OP us where the game's longevity is. Specifically, ANY lag in a game as timing dependent as DBC is game-breaking. More specifically, playing against strangers who'll exploit any game design weakness in the book to win, is just not cricket.

You must be knew here, so let me catch you up with respect to online video gaming: Unless a game is called Call of Duty, World of Warcraft or League of Legends, and it relies on its online community for its longevity, it's already dead... Kenshiro.

No , I`m not new here . Ive been playing the game since day one , and online is the place where it happens. If and when Local Co-Op comes into the mix , that will also be a great addition to the mix. The AI will allways get figured out , and hence the humans will allways ask for constant changes to the AI once they get used to the way the AI plays.

On the playing against strangers part , I`ve repeated myself several times . DONT expect a fair match from any strangers . But if you want an enjoyable experience , come and join all the different online leagues thats happening each and every day . In these leagues , alot of the obvious exploits are outlawed .
 
No , I`m not new here . Ive been playing the game since day one , and online is the place where it happens. If and when Local Co-Op comes into the mix , that will also be a great addition to the mix. The AI will allways get figured out , and hence the humans will allways ask for constant changes to the AI once they get used to the way the AI plays.

On the playing against strangers part , I`ve repeated myself several times . DONT expect a fair match from any strangers . But if you want an enjoyable experience , come and join all the different online leagues thats happening each and every day . In these leagues , alot of the obvious exploits are outlawed .
Is there any leagues for xbox 360?
 
Yeah , the Xbox League`s are dead quiet .

Ive heard rumours that there is some work being done to get cross platform Online going. This would be super awesome to get all 3 different platforms together against each other.
 
NO.

C&B's are utterly broken. Almost ALL forward drives are C&B chances if not dismissals. There's NO WAY to play the ball into the ground. AS a result, there's very few shots besides blocking that can be played to straight deliveries.

More problems I've encountered:
- Upon cancelling a run, non striking batsman often just meander back over the crease and are given out, run out, because they're lackadaisical about grounding their bats.
- In Pro, hitting the wicket by fieldsmen is so frequent, from any distance, that running anything but the safest runs is suicide.
- Cut shots are rarely (if ever) played into the ground; again, resulting in a very risk shot choice that should otherwise be staple for certain types of delivery.

Even though these problems might seem trivial compared to the laughable bugs and glitches of the likes of Ashes Cricket 2009, they still conspire to make Don Bradman Cricket 2014 unplayable in any fashion other than as a knockabout arcade games (preferably when drunk!). Which is disappointing.

You should probably update your game. All of those issues are fixed in the current versions (PC and PS3 for sure, because those are the versions I have. 360 I'd assume is the same)
 
Ive heard rumours that there is some work being done to get cross platform Online going.
It's not really a technical limitation on cross platform online - it's a matter of the console makers not allowing developers to do it. I'd not put much stock in those rumours - getting the cross platform academy is pretty big as it is.
 
NO.

C&B's are utterly broken. Almost ALL forward drives are C&B chances if not dismissals. There's NO WAY to play the ball into the ground. AS a result, there's very few shots besides blocking that can be played to straight deliveries.

More problems I've encountered:
- Upon cancelling a run, non striking batsman often just meander back over the crease and are given out, run out, because they're lackadaisical about grounding their bats.
- In Pro, hitting the wicket by fieldsmen is so frequent, from any distance, that running anything but the safest runs is suicide.
- Cut shots are rarely (if ever) played into the ground; again, resulting in a very risk shot choice that should otherwise be staple for certain types of delivery.

Even though these problems might seem trivial compared to the laughable bugs and glitches of the likes of Ashes Cricket 2009, they still conspire to make Don Bradman Cricket 2014 unplayable in any fashion other than as a knockabout arcade games (preferably when drunk!). Which is disappointing.
1. Update your game, and you'll play shots on the ground when timed properly.
2. Hold right trigger and both batsmen will run back to the crease.
3. Yeah, they have good arms, so choose your runs wisely... they don't ALWAYS hit though.
4. Again, update your game and cut shots will hit the deck when timed properly.
 

Users who are viewing this thread

Top