BLIC FAQ, Facts of the Day and Game Features - Read before posting questions!

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andrew_nixon

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FAQ

I've tried to sum up the commonly asked questions, along with some that probably will be asked. Try to read through this to see if your question is here.

What is the difference between Ricky Ponting International Cricket and Brian Lara International Cricket ?

No difference that we know of. RPIC would simply be the oceania (aus and nz) version of BLIC, probably with different splash/menu screens.

Does BLIC have domestic teams?

No, although this is being considered for future versions of the game.

Will my computer be able to run it?
The system requirements have been confirmed as:
Minimum Requirements:

- Windows 98SE/ME/XP/2000
- DirectX 9.0c
- Pentium III or Athlon at 1GHz
- 256mb RAM
- Supported Graphics card
- DirectX 9 Compatible Sound Card
- 8x CD-ROM Drive (CD version in India)
- DVD Drive
- 1Gb Hard Drive Space

Recommended Requirements:

- Windows XP/2000
- DirectX 9.0c
- Pentium 4 at 2GHz or AthlonXP 2000+
- 512Mb RAM
- Graphics Card: GeForce FX 5xxx or Radeon 9xxx
- DirectX 9 Compatible Sound Card
- 32x CD-ROM Drive (CD version in India)
- DVD Drive

The GeForce FX 5xxx series or Radeon 9xxx series graphics cards are recommmnded but the following cards are supported:

- ATi Radeon 7200, 7500, 8500/LE, 9000, 9100, 9200, 9500, 9600 SE/Pro/XT, 9700Pro, 9800 Pro/XT, X700, X800, X850
- nVidia GeForce 2 MX/GTS/Ultra, GeForce 3/Ti200/Ti500, GeForce4 MX420/MX440, GeForce4 Ti4200/Ti4600, GeForce FX5200, FX5600 XT/Ultra, FX5700, FX5800, FX5900, FX5950, GeForce 6800GT.

It is NOT compatable with with all integrated sound/graphics solutions such as those found in some laptops.

When is it being released? (and where)

We know that the game will be released in the UK, Australia** and New Zealand. No news on any other countries.* The release date has been announced as Summer 2005 (in the UK). We assume that Codemasters will want to release it to co-incide with the start of the Ashes series, so expect a mid-July release.
* Its been confirmed that BLIC would be released in India by Milestone Interactive, the company that released BLC 99.
** Atari have confirmed a Spring 2005 release for Australia. Probably October.

Why do the graphics in the screenshots look so poor?

These are "work in progress" screenshots, so the graphics aren't yet complete.

Why aren't the teams wearing the correct kits?


This could be two things, 1) It could be due to the work in progress nature of the graphics, and 2) Codemasters have yet to arrange all the official licenses.

Don't worry though, if the teams don't have correct kits in the released dates, are team of patch makers will be working hard to correct that!

Is there online play?


No, although this is being considered for future versions of the game.

Is there manual appealing?

Sadly not although this is also planned for future versions.

Is the Duckworth/Lewis method in the game?

Yes, it will be fully implemented into the game.


Can you advance down the pitch in the game?

No. But stumpings will still be in the game

Will the game include Hawk-Eye?

Yes, hawk-eye will be in the game along with other modern broadcasting innovations

Will there be anything to unlock in the game?

Yes, one of the things we know about is the 20 man classic squad, which will include WG Grace.


What Game Modes will there be?



  • Friendly - this includes ODIs, Tests and Double Wicket Cricket
  • Tournament - this includes the World Cup and Champion's Trophy
  • Challenge - this includes classic matches
  • Coaching
  • Custom
  • The Pavillion
You will also be able to do a full tour, customising the number of Tests and ODIs.

What on earth is Double Wicket Cricket?

See this site.

In BLIC, you will be able to have up to 4 players playing this game, each player controlling one of the members of the team.



Can I play a Twenty20 match?

Yes, you can set the overs for ODIs to 20.

What will the classic matches in the challenge mode be?

We know about the following.....



  • The first Ashes test from 1889
  • Bradman's last century
  • Sobers 6 sixes
There will be 10 classic matches in all.

Will I be able to edit players?

Yes the game will come with a player editor.

What teams will be in the game?

Australia, Bangladesh, Canada, England, India, Kenya, Namibia, Netherlands, New Zealand, Pakistan, South Africa, Sri Lanka, USA, West Indies, Zimbabwe + two others as yet unconfirmed

What stadiums are in the game?


The officially licensed stadia are those used in the world cup and the ICC Champions Trophy.The rest will be recognisable, but with different names.
Click here for a complete list of stadius in BLIC

Will there be a career mode?

According to Codemasters forum liaison "Rubbergenius".....

"It won't be a 'career' mode as such but a good progression through many modes - can't say too much at the moment but to progress and unlock some of the excellent additional content (and there is some beauties in there) it's a long and very well-thought out 'career' section."
Which commentators will be in the game?

Confirmed are.....



  • Jonathan Agnew
  • David Gower
  • Ian Bishop
  • Tony Greig
  • Bill Lawry
  • Jeff Thomson
If I submit an idea now will it be in the game?

It is unlikely that it would be included, as Codemasters seem to be on the final steps towards release.


Is there a NTSC version of the game?

No. But the PC version will work in USA/Canada


Are real or fake names used in BLIC, and will the commentators call out the real / fake names


Licensed ICC Tournaments. Real names are used. The commentators will call out the players names

All other game modes. Fake names will be used. The commentators will not call out the fake player names. Instead will say 'the fast bowler' etc

Finally the fake player names can be altered using the Player Editor

Facts of the Day

If you don't fancy browsing through the Facts Concerning BLIC thread to find all the known facts so far, use this thread instead. It will be updated as and when we get the facts....


Fact 1. There's eight different pitch types and even footmarks which change progressively; this can be used as a guide to put spin on the ball.
"We're photographing and recording pitches in each of the major countries to get pitch colours, bounce, grass etc all correct"


Fact 2. All round excellent gameplay: there's fully intuitive batting, bowling and fielding in the game, and each is as important as each other

Fact 3. Adding to the televisual style of presentation, Brian Lara International Cricket will also utilise cutting-edge broadcast devices, including Hawk-Eye - fully licensed from its creators, The Television Corporation (http://www.hawkeyeinnovations.co.uk).

Fact 4. Brian Lara International Cricket unlockables include a classic squad of 20 with the greatest names from cricket history - WG Grace included.

Fact 5. If you want to get your skills up to international standards, there are Practice nets to get in shape.
The practise nets will be very in-depth though - you can get the bowler to bowl specific balls and so they bounce on a specific part of the wicket


Fact 6. In the Friendly match option, you can play a One Day International, Test Match, or Double Wicket game. More info on Double Wicket to follow in tomorrow's Fact of the Day!

Fact 7. Double Wicket cricket, included in the 'Friendly' section of the game, is a very accessible way to play BLIC2005 quickly, featuring two batsmen and two bowlers (so it works well as a two- or four-player game).

You choose which players you would like (a batsman and a bowler, or two all-rounders, would be good - at least one player handy with a bat and one with a ball) and then the amount of overs playable and how many penalty runs any wickets cost.

Then you play the game as usual. If the opposition get a wicket it just means that the batting side are docked runs (the penalty runs mentioned before).

After the set number of overs, the side that was previously bowling comes in and they play their overs at bat. Best score, after the penalty runs have been taken off, wins.


Fact 8. Choose 'One Day International' in the 'Friendly' section of the game and you can change the default number of overs (50) to create a 20:20 match instead.

Fact 9. To get you guessing, there will be multiple commentary teams featuring some of the biggest and recognisable names in cricket. Can't say who yet though!

Fact 10. There's over 800 players animations in the game, fully motion captured


Fact 11. There will be a four-player multiplayer game available (2v2), with the chance for each gamer to join or leave the game at any point.

Fact 12. There will be full use of the modern technology that's used in the cricket coverage on TV - more on this very soon, when I can say more - but I'm sure you can guess what innovations will be alongside Hawkeye to add to the 'TV-style' coverage.


Fact 13. The classic squad will contain 20 players - the greatest names in cricket and you can play against them!

Fact 14. Further to the classic section I was mentioning yesterday - in BLIC2005 you will also be able to replay classic matches, such as the first Ashes test from 1889.

Fact 15. I'll let you know on the full team run down on Monday, but to get you guessing over the weekend, the Classic squad includes 20 members of which 6 are English, 5 Australian, 5 from the West Indies, 2 from South Africa and 1 each from India and Pakistan.

Anyone care to guess on who they are? If anyone gets it right (unlikely I know but it's an honest offer), I'll send them a Codies game and goodie bag.

Please put your guesses on the thread linked below to keep it tidy on this this thread.

http://www.codemasters.co.uk/forum/showthread.php?threadid=53811


Fact 16. There's six Game Modes: Friendly, Tournament, Challenge, Coaching, Custom, and The Pavillon. I've talked about Friendly already, so next I'll move on to talk about the Challenge mode.

Fact 17. Talking about game modes, 'Challenge', as mentioned on Monday, will have two major parts - the classic matches, and the Beat the All-Stars section.

Fact 18. In the Classic Match scenarios, part of the Challenge mode, we have initially gone for 10 classics.


Fact 19. Brian Lara Criket will have a plethora of well-known cricket sponsors - ad hoardings, teams, bats, balls and helmets will display that distinctive logo or touch to make the game experience even more immersive and encompassing.

Fact 20. Bit of strange one to throw into the fire, just to let you debate this: You don't not control your fielder when you're running for the ball. He'll do that automatically

Fact 21. In the 'Custom' section of the game you can create your own 'best of the best' from all the players in the game, both current and classic.


Fact 22 While there will be a speedometer after you have bowled of course to tell you the speed you bowled at, to control the speed while you bowl, you select the type of ball you want to bowl (using the controller buttons on PS2/Xbox, not sure on PC yet) and then the speed of the ball depends on your run-up, a what point you release the ball, the swing, if your bowler is 'finding his groove' (how bowlers come into and go out of form throughout a match) and the pitch conditions after the ball has left his hands.

Fact 23. The pitch point marker works differently to previous cricket games in that it is active throughout the run-up rather than being set before the bowler starts his run. This allows for late adjustments to the line and length you are bowling right up to the point when the ball is being released from the bowler's hand

Fact 24. The Customise menu of BLIC2005 will include a Player Editor, to edit existing players in the game.

Fact 25. Batting AND bowling can be controlled up until the 'last second' - just as in real life and just as it should be.

Fact 26. Key to the difference between top quality, average, and tailend batsmen in Brian Lara 2005 is in the foot movement range associated with each batsman type and the range of shots available to them. The better batsmen have much better foot movement, allowing them to play shots that tailenders would struggle with, and they also have many more shots available to them (as in real life).

Fact 27. Each player is accurately rated in all batting skill areas ... which affects their timing for each shot type. So as you can see there are a multitude of factors that effectively determine differences between the varying levels of batsman skill whilst playing the game - and we'll have them in the game.

Fact 28. There's no streakers and no pigeons in the game sadly

Fact 29. In the Practice Nets section you can select the batsman and/or bowler you want to be - so if you're facing a fearsome fast bowler in your next match, you can practice your batting against him before the game starts. Alternatively, you can also pit your bowling wits against the world-class batsman that you can select, who might hit you for six in next round and find his weak-points

Fact 30. While Online play isn't supported in this version of the game, multiplayer can make up for it, with the Double Wicket match (covered last month) supporting up to 16 players at the same time (eight teams selected, two players per team).

Fact 31. There are 17 One Day International teams in the game.

Fact 32. Their are nine variables you can choose when setting up a one-off match:

Difficulty (measured by village green to test match)
Match Length (in overs)
Stadium (chose between all the stadiums in the game)
Time (day, night, day/night)
Weather (adds moisture the air, for example)
Pitch Type (Aussie, northern hemisphere, dry Windies pitch etc - that kind of thing)
Ball Degradation (how quick the ball ages)
Ball Type (the usual balls included)
Ball Condition (how old the ball is to start with)


Fact 33. Bowling incorporates four different types of delivery, along with an extra two special deliveries.

Fact 34. One of the classic matches will be Don Bradman's farewell innings v England (OK, it's not the 'Gentlemen of England' but I'm sure you'll let us off) - you also have to get a 100.

Fact 35. While playing a game as the bowling/fielding side, you automatically field the ball to the most dangerous end of the wicket (the one that will most likely result in an out), rather than having a choice of wickets to aim for.

That doesn't mean the CPU does everything for you though...


Fact 36. There are 3 completely licensed stadiums (stadia?) in the game - The Oval, Egbaston and the Rosebowl, while the others are very recognisable even though the names aren't the same (for example, the ground shown in the screens last week).

Fact 37.The Tournament mode will include the World Cup, and the Champions Trophy.

Fact 38. All statistics and records in the game are supplied by our official partner - Wisden (http://www.Cricinfo.com)

Fact 39. Two facts in a way today - just found out that I was slightly wrong on the grounds in the game. Those mentioned as fully licensed are only the UK grounds - there will be more world-wide...

Anyway, the proper Fact of the Day Thursday 10th

Umpires will have the correct names and some are modelled accurately.


Fact 40. Perhaps unsurprisingly, there will be 10 test match teams in the game.

Fact 41. The stats screens for the game engine will include the scoring 'wagon wheels' as used on TV.

Fact 42. You can play a full 'tour' series against the opposition, choosing the number of ODIs and full tests you would like to play against them.

Fact 43. In the tournament section of the game all kits will be perfectly recreated and licensed.

Fact 44. There are 16 players per squad, meaning about 300 players in the game.

Fact 45. The stadiums list will including the 2003 World Cup venues.

Fact 46. The game will include all-time bowling and batting records (Lara's 501 for example) - and if you beat it you will become the record holder in the game's Hall of Fame, unlocking rewards along the way.

Fact 47. Brian Lara International Cricket 2005 is now available to pre-order via our e-shop:

http://www.tkqlhce.com/click-1657593-10382619

And it also looks like there will be an Indian/Asian sub-continent PC version of the game released (still called Brian Lara's). It hasn't been confirmed yet, but there are plans for this.


Fact 48 The tournament section includes a mode similar to the Super Series - containing three ODIs and a six-day test.

Fact 49. In series you can play up to six tests and six ODIs.

Fact 50. In the ICC 'World Series' you select a team and you pit your skills against specially customised teams from around the World including African, Asian, Northern and Southern Hemisphere XIs, and ultimately the World XI.

Fact 51. Hope I haven't done this one before...in the Challenge mode you can play the 'World XI Challenge', a gradually harder and harder task as you play as every international team against a World XI.

Fact 52. More about the career mode:

- Create your own Career Player and represent your nation in every available mode
- Set your players specialist skills and attributes and earn stat points to improve your player
- Select your real licensed kit manufacturers and bat types and weights
- Hit milestones and unlock Career Player Trophies


Fact 53. In the Customise section you can create your own XI from all of the players featured, design your own tournaments and leagues, and edit an existing player's name and attributes

Fact 54. There are 15 stadiums to choose from in the Exhibition mode.

Fact 55. In the World Cup and Champions Trophy modes you can elect to start at any point; you can do the full tournament or start at the Super Sixes, Semis or Final in the World Cup, and in the Champions Trophy you can start at the Round Robin stage, or the Semis or Final.

Fact 56. There are ten trophies to win for your trophy cabinet.

Fact 57. Boring fact but one for those with superior technology - the game can run at 50hz and 60hz mode.

Fact 58. As I'm looking at a new version of the game this afternoon I'll wait on Fact of the Day, so have a screen today (these aren't going out on general release so I'll have a few to show over the next few weeks exclusively for you) of Shoaib Akhtar instead.

Fact 59. Some of the equipment licences for the game include Hunts County, Newberry, Gray Nicolls, Gunn and Moore, Slazenger, Duke, and Morrant. There will be more...

Fact 60. There will be NO manual appealing in the game. It will be future versions but not in this iteration

Fact 61. The meter at the bottom left of the screen is the confidence meter - for a bowler if the confidence is high (and he's a highly-rated bowler) he can throw in a few surprise deliveries that will not be shown by the marker on the pitch.

Fact 62. The confidence meter also affects the batsman - depending on skill the batsman, when he's done a few very good shots and is high on confidence, he can get out of tricky bowling situations (the ones detailed yesterday), and also smash away balls easier.

Fact 63. The in-game cut scenes include the batsmen and bowlers eyeing each other up and sledging each other, after deliveries

Fact 64. The cut scenes after the batsman is hit by the ball are particular good - see him limping around the wicket, or rubbing his arm - looks very good in the game.

Fact 65. In Display Options within the game engine (so while you're playing) you can turn on/off the replays, hawkeye, batting meter, bowling meter and radar - so you can tailor the in-game action to what you would like to see.

Fact 66. An obvious one but after every wicket the batting side can choose the next batsman - it's not decided by your team sheet. So you can have a night watchman if you want one...

Fact 67. The 14 bowling styles I've seen so far - available in practice mode and I'll assume available in the main game as well:

Left arm: chinaman, fast, fast-medium, googly, medium, slow orthodox
Right arm: fast, fast medium, leg break, medium, medium fast, off-break
Leg break: LB, LB googly


Fact 68. I've counted 39 types of bat in the game - from Duncan Fearnley, Gun and Moore, Hunts County, Kookaburra, Newberry, Gray Nicholls and Slazenger.

Fact 69. You can unlock special abilities for your career player by winning certain trophies (I'll provide a list of these as they are finally confirmed).

Fact 70. When starting a career player the first screen will give you the chance to name your player, along with options on whether he will be a bowler/batsman/all-rounder, the country he will play for, the batting position, his head shape, his height, and his weight. Height and weight makes a difference to his cricketing style

Fact 71. Continuing the career mode set-up - after selecting your batting stats, the next screen is for the bowling stats. 200 points (TBC) to play with if you've going to be a bowler or 100 points (TBC) for an all-rounder (the screen is skipped for batsmen). You then decide on the which hand you'll bowl from (left, right) and also the style (fast, medium, offspin or legspin). And then it's on to the fielding stats...

Fact 72. Final screen for imbuing (good word!) your career player with skill points is 'fielding' - where each player, no matter what primary skill, gets 50 points (TBC) to assign to reflexes, throwing, fitness and/or speed.

Fact 73. After assigning all of the points to your career player (see the last three facts of the day) it's finally on to the Kit Bag, to choose the bat you want each career player to play with - as before you'll get a choice of 39 bats from seven manufacturers. You also get the choice at this point of whether you want face paint for your player as well!

Fact 74. The 39 bats (TBC) available to the career player in the game are:

Duncan Fearnley - Gold, Batwing, Hammer, Cobra Yellow, Cobra Orange and Cobra Blue

Gunn and Moore - Purist Original LE, Maxi Original LE, Hero Original LE and Maestro Control Original LE

Hunts County - Glory Custom Classic, Tsunami Custom Classic, Steelback 5 Crown, Insignia Custom Classic, Mettle 5 Crown and Pulse Custom Classic

Kookaburra - Kahuna Ricky Ponting, Kahuna Limited Edition, Diablo Damian Martin, Diablo Limited Edition, The Beast and Ultimate Belta

Newbery - Mjolnir, Navarone, Uzi 20/20, Samurai, Zeus and Merlin

Gray Nicolls - Gladius, GN Monster, Longbow, Millenium, Phoenix and Powerbow

Slazenger - V800 Ultimate, V900 Ultimate, V200 Pro, V1200 Pro and V600 Ultimate


Fact 75. The first video of Brian Lara in action (and Ricky in action as well) will be released on May 12th.


Fact 76. After every wicket you will get the full action replay, available from different angles, including the stumpcam.

Fact 77. There is a third umpire available for close decisions. The umpire on the field will call for a decision from the stands and then the game will replay the action in slow-motion (going back and forth, just like the TV coverage). A call will then be made as to whether the player is out or not out.

Fact 78. Hawkeye will not be just about LBWs - it will also be used to show the path of the deliveries per over, where the ball pitches, along with the runs-scored wagon wheel.

What Rubbergenius has told us so far...

I have compiled this list from various postings from Rubbergenius on this, the official Codemasters and other forums as a complete list of what Codemasters Community liaison Rubbergenius has told us about the game. Obviously this is just based on what Rubbergenius knows and is only to the best of his knowledge doing the public relations for the game. The game is also in development so things could change before the release of the game!


Bowling?
  • "Talking with the producer of the game we're certainly trying to make the bowling as much of a pleasure to play as the batting..."
  • "You'll notice the difference between the bowling speeds. Speedometer eh? We might have already though of that one"
  • "swing is in there and is more noticeable with damp conditions."
  • "We're trying to make bowling as important as batting - something that EA hasn't done IMO"
  • "Some great special deliveries in there as well more detail to follow."
  • "I believe reverse swing is in there - remember it being mentioned."
  • " Bowling incorporates four different types of delivery, along with an extra two special deliveries."
  • Bowling actions realistic for some players e.g. Warne, Muralitharan

Career mode?
  • "It won't be a 'career' mode as such but a good progression through many modes - can't say too much at the moment but to progress and unlock some of the excellent additional content (and there is some beauties in there) it's a long and very well-thought out 'career' section."
  • players dont age or get injured in career mode

Classic Matches
  • Classic matches included in game with the oldest played in black and white
  • Classic matches however feature all the latest technology ie. Hawkeye

Commentators?
  • Will have some, "Can't say anything at the moment as to commentators, apart from, we'll have some"
  • "doubt [Richie Benaud will] be in the game"
  • "To get you guessing, there will be multiple commentary teams featuring some of the biggest and recognisable names in cricket. Can't say who yet though!"


Countries sold in?
  • UK, Australia, NZ, India, USA, Canada and others
  • Called "Ricky Ponting International Cricket" in Australia
  • No NTSC version for PS2

Demo
  • Will be released in June (maybe 30th)

Fielding
  • Again, with fielding throwing the ball is an art in itself and makes the game a lot more realistic, especially when it comes to the fielding aspect of the game. It's not the boring part of a Cricket game any longer.
  • "Throwing the ball from a fielder will be controlled by a meter shown on-screen. Throw it within the zone and it'll go to the wicket keeper/bowler (whoever is protecting the stumps). Throw it when it's on the line and you'll hit the stumps (obviously the further you are away from the stumps, the smaller the line).
    Miss the zone in the meter altogether, and it'll be a misthrow or overthrow."
  • "While playing a game as the bowling/fielding side, you automatically field the ball to the most dangerous end of the wicket (the one that will most likely result in an out), rather than having a choice of wickets to aim for."

Game Development Progress
  • "Brian Lara's Cricket has been in development for about eight or nine months now. We've got seven/eight months of development and testing left, if we want a late June 2005 release (which we do want!)."
  • "The Alpha version [to be completed towards the end of the month] is just the mechanics, then we have to tart it up - put in cut scenes, the artwork etc, then we have to test it post-beta and get the AI correct.

    And for a release date of mid-June next year we have to submit it to Sony and Microsoft in early May. So in reality we've got little over five months to get from alpha to the finished product, which is a tight (but very do-able schedule).

    These time scales aren't exclusive to this game - virtually all console games have the same."

Game Modes

  • "In the Friendly match option, you can play a One Day International, Test Match, or Double Wicket game."
  • "Choose 'One Day International' in the 'Friendly' section of the game and you can change the default number of overs (50) to create a 20:20 match instead."
  • "Rather than just yer easy, medium, hard for the opposition etc, we've made it sound more 'cricket' - so Village Green, County, Test (I think the terms are, could be slightly wrong on them) - it means exactly the same as easy, medium, hard."
  • "Their are nine variables you can choose when setting up a one-off match:

    Difficulty (meausred by village green to test match)
    Match Length (in overs)
    Stadium (chose between all the stadiums in the game)
    Time (day, night, day/night)
    Weather (adds moisture the air, for example)
    Pitch Type (Aussie, northern hemisphere, dry Windies pitch etc - that kind of thing)
    Ball Degradation (how quick the ball ages)
    Ball Type (the usual balls included)
    Ball Condition (how old the ball is to start with)"
  • Day night matches included, under floodlights when light dims
  • Slog mode included as in BLC 99 where all batsman always at full confidence

General Gameplay/Controls?

  • "All round excellent gameplay: there's fully Intuitive batting, bowling and fielding in the game, and each is as important as each other."
  • "[Intuitive] Means it's dead easy to master the controls. Simple really."
    More information will be released in the next month or so, after the press release (2nd December)
  • "There's no combos in the game - they tend to be too hard to achieve. We've mapped the buttons well in my opinion."

Graphics/Animation
  • "Seeing something as simple as 'caught and bowled' was sweet. It ran fantastically and the animations were great, really well-timed and smooth. It looked like the real thing."
  • "From a graphical perspective, the crowds are in their seats, and the stadiums look remarkable - nigh-on perfect recreations (although I can't say which stadiums are in there just yet!)."

Hawkeye?
  • "Adding to the televisual style of presentation, Brian Lara International Cricket will also utilise cutting-edge broadcast devices, including Hawk-Eye - fully licensed from its creators, The Television Corporation (http://www.hawkeyeinnovations.co.uk)."
  • Believes will have LBW Decisions, Ball Speed, Swing and Deviation, Fielder Positions, bowler comparisons, statistics etc but not sure as yet.

Motion Capture?
  • "Mo-cap can't be done by Brian Lara as sadly he was too busy. This may sound daft, but it was the Codemasters's BLIC game designer that was the model for the mo-cap. He played provincial cricket in South Africa and Zimbabwe and was quite successful there, so he was perfect choice for the motion capture (and, of course, it was cheaper that way )."

Online?

  • Not online in first BLIC but possible in next version of the game, "we want the game to be right first, rather than spending time on online."

Pitches?
  • "There's eight different pitch types and even footmarks which change progressively; this can be used as a guide to put spin on the ball."
  • "based around environments - such as a pitch in Australia is different to one in England, which is different to one in the Windies etc."
  • "photographing and recording pitches in each of the major countries to get pitch colours, bounce, grass etc all correct."
  • "foot marks increase as the game goes on and obviously this will affect how the ball pitches in flight, so it could spin more, pitch, bounce low etc etc"
  • "The footmarks on the pitch change progressively throughout each game, and can be used as a guide for spinning the ball."

Platforms?
  • PC, PS2 and XBOX. " It's unlikely that we would have Mac compatibility for the game unfortunately"

Player Names?

  • The ICC Champions Trophy and World Cup in the game are fully licensed with correct faces and names.
  • Exhibition matches and custom tournaments use fake names
  • Editor in game to change names however feature e.g. hair of real players not customizable

Player Features?
  • "the players will show facial expressions in the game, during cut scenes. They're be no talking of course (they will be shouts) as we'd have to translate the conversation into loads of languages. As for sweat or 'hair movement', I doubt it..."
  • Each individual batsman has stats provided by Wisden
  • Abilities relevent to stats
  • Completely different sets of batting animations for batsmen of varying abilities
  • Subtle degrees of separation across all the bowling speeds

Price?
  • Normal Price for a game


Release?
  • 21st of July in the UK and India, October in Australia.

Screenshots?

Stadiums?
  • ICC Champions Trophy 2004 and World Cup 2003 grounds fully licensed
  • All accurately modelled .e.g dimensions



    Sponsors?
    • "We're arranging some at the moment but of curse we can't mention these at the moment as not all discussions
      are finished."
    • "We'll have sponsors as standard I'd guess, across all platforms."

    Teams?
    • No Afghan side
    • No Domestic teams
    • USA should be included
    • West Indies as a whole, no individual islands
    • There are 17 One Day International teams in the game.
    • Test teams: Australia, Bangladesh, England, India, New Zealand, Pakistan, South Africa, Sri Lanka, Zimbabwe, Classic X1, Atlantic X1, Asian X1, Africa X1, World X1, Southern Hemisphere X1, Oceania X1, Northern Hemisphere X1.
    • ODI teams: Australia, Bangladesh, Canada, England, India, Kenya, Namibia, Netherlands, New Zealand, Pakistan, South Africa, Sri Lanka, U.S.A, Zimbabwe, Classic X1, Atlantic X1, Asian X1, Africa X1, World X1, Southern Hemisphere X1, Oceania X1, Northern Hemisphere X1.
    • Classic Teams include: 1882 Ashes sides, the 1998 West Indies, 1998 Pakistan sides, 1960 Australian, 1960 West Indies team.


    Weather?
    • Effects on Batting and Bowling - "depending on whether the air is damp or not, and the time of day, whether the air is dewy or not"
    • Duckworth/Lewis comes into play in CPU v CPU matches but not in players involving the user


    Umpires?
    • Real umpires
 
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