I find the bowling extremely easy regardless of difficulty level(i get nick after nick to wickie, slips & gully), I just sim the bowling now. Restricting aus/sa/ind/sl etc. to 1.5 runs an over in a 50o ODI and nearly always getting them out before 50 overs is boring, not to mention all the fkn run-out bugs that require you reload the game. /endrant
To come from that, is a question. How can I get the computer to post realistic pacing/batting scores in 50 over ODI's. I'm so sick of siming user vs cpu bowling and cpu vs cpu to find they are 2/202 off 50 over. I sim'd a cpu vs cpu game earlier today india vs nambia. Nambia posted around 244 all out 47th over or something, India lost by 42 runs 1/202 after 50 overs. I rarely see the cpu post scores over 250 and am getting so sick of seeing low scores after 50 overs with tons of wickets remaining. It seems losing wickets doesn't affect the pace the batsman plays, It's ridiculous. Sometime during a steady partnership they should superglue that six-hit button and go down firing. If anyone knows how to fix this issue please lemme know!
To come from that, is a question. How can I get the computer to post realistic pacing/batting scores in 50 over ODI's. I'm so sick of siming user vs cpu bowling and cpu vs cpu to find they are 2/202 off 50 over. I sim'd a cpu vs cpu game earlier today india vs nambia. Nambia posted around 244 all out 47th over or something, India lost by 42 runs 1/202 after 50 overs. I rarely see the cpu post scores over 250 and am getting so sick of seeing low scores after 50 overs with tons of wickets remaining. It seems losing wickets doesn't affect the pace the batsman plays, It's ridiculous. Sometime during a steady partnership they should superglue that six-hit button and go down firing. If anyone knows how to fix this issue please lemme know!