After My first 10 Online Matches I can report back the Following ( All played on Hard Difficulty against a 95 Green Connection) :
- More than 6 Legitimate balls an Over can be bowled by a Bowler now and again. If this happens, it carries on indefinately until the one party quits the game.
- Lofted Shots Ball Arc is waaaay to high , needs to be flatter. This will mean that sometimes fielders will run from the inner ring to the boundary, turn around and then casually catch the ball.
It also manifests itself in the straight shots in the V , where all the different Balls , for some reason being normally hit goes aerial and becomes catches for any close fielders and the bowler if timed Late.
Yorkers and even Yellow length Balls , whilst trying to just hit them along the ground , will somehow loop up if timed late. This should be totally impossible , a Late Shot means the bat angle is still coming down on the ball and should be a bump ball, or bottom edge animation , and NOT the loopy catch to Mid-On and Mid Off/Bowler
- The Leg side shot animation for a Lofted shot over Mid Wicket etc. just stops , meaning looks exactly the same as a ground shot, we need one with a follow through like in Ashes and previous iterations.
- The Fielding needs a Major Look at. This is all on Semi Assisted Fielding.
Keeper
He basically anticipates every ball , and if the outcome is different to the normal ball path , he will first complete the "normal" animation and then wake up and try and execute the new required one.
Any ball that is taken on the body and trickles to short fine leg , the keeper will wait for about 3-4 seconds and then eventually start jogging to the ball that is like 5 meters away from him, meaning the Batsman can complete an easy single and even a Cheeky two.
If the Keeper falls down, he takes 4 seconds to get back up, and are unable to throw the ball at the stumps whilst on the ground.
Keeping against a Spinner , the batsman will block the ball and set off for a run. Keeper will not field the ball thats 2 meters in front of him, and will wait for some of the lazy fielders to fetch the Ball.
When fielding throws, he does not have the catch and take the bails off animation , meaning only direct hits can result in run outs.
Fielders
Runs can be taken 95 % of the Time against inner ring fielders. They cannot do anything about it, as the whole animation is just too slow.
When fielders dive and fall , they take 3-4 seconds to eventually get up before they can throw the ball. They are unable to throw the ball whilst being on the ground.
The Square fielders (Point, Square Leg, Extra Cover and Extra Mid Wicket) throwing meters , randomly glitches out whilst trying to execute a Run Out. This has been a Feature of the Online Fielding Set up since DBC14 and needs a Look at.
Fielders will still run in different directions over the pitch whilst bowler is already running in.
Fielders still manage to throw Primary School loopedy loops. Why dont Bigantstudios just remove this animation for a flatter softer throw ?
They have a new "Get down on one knee" animation , that they randomly showcase in the middle of an On Pitch Run Out attempt.... Looks very annoying.
Bowler
When fielding throws for possible Direct Hit run out attempts, the bowler will just field the Ball, BEFORE the wicket, negating any chances of a Run Out.
Does not have a fast enough animation for the "Catch and break the Stumps" animation.
- When Fast Bowling , you now have the following scenario :
A Normally executed Fast ball will be bowled at 151.2
An Extra Effort Fast ball will be bowled at 151.2
Then I decided to Max Out one of my Fasties with all the Extra Fast Bowling Perks in the Game.
After all of the above, he now manages to bowl 151.2...
Leaving me to wonder, is the perks cosmetic, or do they have an actual effect, as I could not see any difference after maxing out all my other Players Perks as well.
Game played as if I did nothing.....
- When looking at the Replays , we never see the ball.
- The Cencored Issue still remains, and we have done all the Parental Control, has to be signed in with main account workarounds. Something else still blocks this, Team name and any Custom Made Players (meaning a Player you created yourself) We have downloaded each other`s teams a few times to try and figure this out, but yet have no workaround to fix this.
@Dutch ,
@BigAntStudios ,
@HBK619 ,
@mikeymerren ,
@Gamer Pradosh ,
@WealeyH ,
@blockerdave , hoping that the above synopsis of the Online Side of the Game will assist in the fixing of these last remaining irritations, before this game can take off and be the best.