Righty ho,
I've had a couple of quick half-test matches, one in England and one in India, to try and test the different conditions. Here's me thoughts, for what they're worth.
Edges. First two wickets I got on the greentop were BEAUTIFUL. Defensive shots, beaten by the swing, and feathered through to the keeper. Edges are sorted folks, exactly like Franco's excellent hack.
Spin. Playing on the dustbowl felt different to bowling on the greentop. It just did. The spin bowling mechanics - which are awesome - combined very well with the wicket. Again, this just FELT great, and more importantly - to me at least - it felt like different conditions.
Fielding mini-game. I was nervous about this, but I actually enjoy it. It's not too easy, but not so hard that you'll never catch anything.
So, all in all on the bowling side, it feels great, and in controlling terms it's the best on any cricket game by some way. You can bowl every delivery, and in different conditions and it all
feels different. MASSIVE thumbs up from me, as this is the thing I've always wanted from a cricket game.
Batting. To me, batting doesn't feel massively different from DBC14, and I mean that in a good way. I enjoyed batting on that, and I'll continue to do so on 17. I love the new checking the field hub where you can see how good the fielders are.
Cameras. These felt a little bit jumpy initially (fielding wise - batting and bowling wise they're fine) but it took me less than ten minutes of play to get used to it.
Graphics. Looks great: similar to DBC14 but just taken up a notch. And being able to integrate custom images is so cool, it really helps the feel of realism.
AI batsman. This is the only real question mark so far, in that the AI batsman have given it away a bit too easily. Both matches I've had, the opposition have been five down for 40-odd, and some of the shots have been questionable.
HOWEVER:
- I was only playing on Pro difficulty
- I didn't realise that the imported players don't get imported into sensible line-ups. I.e, when I played India, Yuvraj was opening the batting in a test So I could have bowled out a team of bowlers without realising!
- The conditions were the two most challenging for batsmen: green seamer with cloudy overheads and a cracked dustbowl. I haven't played on a so called 'good' wicket yet.
Bugs/odd things. Four of them spring to mind, only two of which actually affects the gameplay (and one of which was hilarious).
1. If you fail the mini-game - which I've done a few times - it takes the nearest other fielder about five seconds to wake up and realise he has to go for the ball. This can usually leak a couple of runs, and is the only thing in the game so far that's genuinely annoying.
2. If you throw the ball to the keeper and the batsman gets in the way, it just cannons off him and another fielder has to get it.
3. (My favourite). If the batsman edges it, the mini-game starts for the keeper. However, if the ball then deflects onto the stumps, the mini game stops - because he's out anyway - but the slow-mo doesn't. So you get a brilliant slow mo of the keeper diving anyway while everyone around him celebrates. It tickled me, and I don't care if it stays in the game
4. If you field by the boundary, your throw will quite often reach another fielder on the circle rather than the keeper/bowler. Trouble is, if you press the same button again to throw it, he throws it back to the fielder on the boundary. Not sure what that's about!
OVERALL
This is a better game than DBC14 already, because it's given bowling the feel of being involved. You feel like you're able to get edges, and that you can set batsmen up. I need to play it a lot more at lots of difficulty settings (and on different pitches) to get a better view of the AI batting, but the mechanics of an outstanding game ARE there.
So, if you've not played it and other posts are making you worried that it's a complete disaster, ignore 'em. So far, so fun, as far as I'm concerned.