- Joined
- Aug 22, 2016
- Location
- Los Angeles, California
- Profile Flag
- India
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Steam PC
A knock like 40 off 8 followed by 23 off 18 without boundaries is technically possible. It may not be common, but it’s within the realm of cricket's randomness. Simulators work on weighted probabilities and outcome possibilities, not guaranteed realism.Problem with this scorecard is total number of 4 and 6 scored by batsman during that aggressive knock... If Travis score total of 4 fours and 4 sixes, mean he should have scored other 23 runs from 18 balls with singles and doubles and same with Abhishek too and that too in powerplay... This is never happened and never going to happen...
My point is we need more balance numbers of boundaries in that aggressive knock...
Ratio between 1s and 2s and boundaries should increase in powerplay? More boundaries? But then also more dots.Problem with this scorecard is total number of 4 and 6 scored by batsman during that aggressive knock... If Travis score total of 4 fours and 4 sixes, mean he should have scored other 23 runs from 18 balls with singles and doubles and same with Abhishek too and that too in powerplay... This is never happened and never going to happen...
My point is we need more balance numbers of boundaries in that aggressive knock...
That's cool way to update the game...Just run your .bat or .sh files and you must be able to see for an update.
You should add Power play, Middle over and death over system like you added in Python simulator...A knock like 40 off 8 followed by 23 off 18 without boundaries is technically possible. It may not be common, but it’s within the realm of cricket's randomness. Simulators work on weighted probabilities and outcome possibilities, not guaranteed realism.
That said, the only approach is to adjust the probability distribution, by reducing 2s and 3s, and slightly increasing dots, singles, and boundaries. Even then, outcomes aren’t guaranteed, since it’s not driven by human intent but by probabilistic logic.