Discussion [FEEDBACK] SimCricketX - How Should You Get the SimCricketX Game? Answer in the Poll

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Sunrisers batsman, just being..., Sunrisers :just sad:.
Never mind, made few fixes.

- Added update checking feature.
- Improved Super over. (Couldn't check it, have to force super over)
- Added run.sh for macbook support.

Download - Link
 
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Sunrisers batsman, just being..., Sunrisers :just sad:.

Problem with this scorecard is total number of 4 and 6 scored by batsman during that aggressive knock... If Travis score total of 4 fours and 4 sixes, mean he should have scored other 23 runs from 18 balls with singles and doubles and same with Abhishek too and that too in powerplay... This is never happened and never going to happen...

My point is we need more balance numbers of boundaries in that aggressive knock...
 
Problem with this scorecard is total number of 4 and 6 scored by batsman during that aggressive knock... If Travis score total of 4 fours and 4 sixes, mean he should have scored other 23 runs from 18 balls with singles and doubles and same with Abhishek too and that too in powerplay... This is never happened and never going to happen...

My point is we need more balance numbers of boundaries in that aggressive knock...
A knock like 40 off 8 followed by 23 off 18 without boundaries is technically possible. It may not be common, but it’s within the realm of cricket's randomness. Simulators work on weighted probabilities and outcome possibilities, not guaranteed realism.

That said, the only approach is to adjust the probability distribution, by reducing 2s and 3s, and slightly increasing dots, singles, and boundaries. Even then, outcomes aren’t guaranteed, since it’s not driven by human intent but by probabilistic logic.
 
Problem with this scorecard is total number of 4 and 6 scored by batsman during that aggressive knock... If Travis score total of 4 fours and 4 sixes, mean he should have scored other 23 runs from 18 balls with singles and doubles and same with Abhishek too and that too in powerplay... This is never happened and never going to happen...

My point is we need more balance numbers of boundaries in that aggressive knock...
Ratio between 1s and 2s and boundaries should increase in powerplay? More boundaries? But then also more dots.
 
Made few other changes in version 1.0.3, changes will be live from 8PM PDT

- in extreme rare cases, scoreboard not beign upated for the batsman who is out.
- Improved scoring mechanism, to match real perfection.
- Entirely changed bowling selection algorithm

Just run your .bat or .sh files and you must be able to see for an update.
 
Just run your .bat or .sh files and you must be able to see for an update.
That's cool way to update the game...
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A knock like 40 off 8 followed by 23 off 18 without boundaries is technically possible. It may not be common, but it’s within the realm of cricket's randomness. Simulators work on weighted probabilities and outcome possibilities, not guaranteed realism.

That said, the only approach is to adjust the probability distribution, by reducing 2s and 3s, and slightly increasing dots, singles, and boundaries. Even then, outcomes aren’t guaranteed, since it’s not driven by human intent but by probabilistic logic.
You should add Power play, Middle over and death over system like you added in Python simulator...
 

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