cricket_online
ICC Board Member
- Joined
- Nov 5, 2009
- Online Cricket Games Owned
-
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - PS4
Created this thread so that we (PC members) can provide a consolidated list of items/features we would like PC play-test team to test and review. I understand that it may not be possible for the team to test everything out or they may not even get opportunity to do so because of time & resource constraints but this thread will give a fair idea as to what to look for when they go for the session.
From my side these are the items I would like to get more information on and which should not take a lot of time to review...
1. Line and length - Has line & length in IC10 been rectified? In AC09 good line & length was a half-volley or a full pitched delivery on or outside off. Hopefully now good length is closer to 3/4th length of the pitch.
2. AI run out - Do the AI batsmen get run-out as often as they did in AC09? I hope not as this bug totally ruined the offline gameplay for most of us.
3. Edges - Do more edges carry to keeper and slips in IC10? In AC09 most of the edges fell short of keeper or slips which was a little disappointing.
4. AI batting in tests - As soon as first couple of wickets fell, AI batsmen used to go bonkers in AC09 and tried to slog every ball. I hope now AI batting in tests is more realistic and AI middle order doesn't go crazy.
5. Spinners - In AC09 spinners were pretty much useless. Has this changed in IC10? Do AI batsmen still go after spinners or are spinners harder to hit in IC10?
6. Bowling cursor - Can you move the bowling cursor at speed from end to end (off to leg or vice-versa) at the last moment or is the cursor movement slightly slower and gives batsmen enough time to adjust?
7. Boundary hitting - Is hitting a 4 or 6 as easy in IC10 as it was in AC09?
8. Action Cam - New feature and would love to know more about it from batting and bowling perspective.
9. Power stick - Again a new feature and any info on the same would be appreciated.
10. Bowling marker or HUD off gameplay - Very interested to know whether this mode is of any use. Based on AC09's timing mechanism you need to play a shot as soon as bowler lets the ball go so the batsman will not have enough time to judge line & length and play a shot. Thus, unless the timing mechanism in IC10 is tweaked a bit (batsman to play a shot when the ball hits the pitch and not when bowler lets the ball go), it seems the only way to time the shot is to play a pre-determined shot which is not what cricket is all about.
Would really appreciate it if someone can review or play-test the same.
From my side these are the items I would like to get more information on and which should not take a lot of time to review...
1. Line and length - Has line & length in IC10 been rectified? In AC09 good line & length was a half-volley or a full pitched delivery on or outside off. Hopefully now good length is closer to 3/4th length of the pitch.
2. AI run out - Do the AI batsmen get run-out as often as they did in AC09? I hope not as this bug totally ruined the offline gameplay for most of us.
3. Edges - Do more edges carry to keeper and slips in IC10? In AC09 most of the edges fell short of keeper or slips which was a little disappointing.
4. AI batting in tests - As soon as first couple of wickets fell, AI batsmen used to go bonkers in AC09 and tried to slog every ball. I hope now AI batting in tests is more realistic and AI middle order doesn't go crazy.
5. Spinners - In AC09 spinners were pretty much useless. Has this changed in IC10? Do AI batsmen still go after spinners or are spinners harder to hit in IC10?
6. Bowling cursor - Can you move the bowling cursor at speed from end to end (off to leg or vice-versa) at the last moment or is the cursor movement slightly slower and gives batsmen enough time to adjust?
7. Boundary hitting - Is hitting a 4 or 6 as easy in IC10 as it was in AC09?
8. Action Cam - New feature and would love to know more about it from batting and bowling perspective.
9. Power stick - Again a new feature and any info on the same would be appreciated.
10. Bowling marker or HUD off gameplay - Very interested to know whether this mode is of any use. Based on AC09's timing mechanism you need to play a shot as soon as bowler lets the ball go so the batsman will not have enough time to judge line & length and play a shot. Thus, unless the timing mechanism in IC10 is tweaked a bit (batsman to play a shot when the ball hits the pitch and not when bowler lets the ball go), it seems the only way to time the shot is to play a pre-determined shot which is not what cricket is all about.
Would really appreciate it if someone can review or play-test the same.
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