Yeah, but he's complaining about realism and the fact is that by doing that your not playing properly. By this I mean firing half your squad then buying gun domestic player from other counties at prices only you can afford.
I thought playing properly was trying to win, not trying to force realism onto an unrealistic game engine.
I know its possible to do such, firing half your squad then replacing them with gun players from other clubs, but the game is not designed to be played like that. If your going to do that, then don't complain about the realism and the fact you can win too easily. Of course your going to win, no need to point it out and complain about it.
I beg your pardon? Games are generally designed to be played in order to win them. That's why they have scoring systems, other measures of success and the concept of "victory" and so on. I want to be able to do everything I possibly can to succeed in the game, but then not to be guaranteed instant success. I also want that to be fairly realistic. Is the simulator making what works in game work in real life that much to ask for?
You said if firing your squad makes you unbeatable in the future then all counties would be doing it...
..We know that. But the Counties don't do it because you simply cannot do that in a professional club environment - it's just not possible. Just because it is possible in the game - doesn't mean you should exploit it.
Here.
But the fact is that taking a professional sports club, wiping the slate clean and starting again doesn't work to create a totally dominant side inside a few years. Cite the Manchester United side's fortunes after the Munich air disaster: it took 7 years for the club to win the First division again, and that was with some world class players who fortunately survived the crash and also with the considerable draw to players that is that the club
is Manchester United, both of which are more than can be said for Glamorgan cricket club.
But at the moment I find it pretty good if you do the right thing...
-Fire players who are crap (not half the damn team)
Remember that we're talking about the Glamorgan second XI. They are pretty much all as bad as the youth players you get when you have fewer than 18 players in your squad.
-Look in the transfer market for replacements
-Buy suitable number of batsman, bowlers, keepers
Did that
-I only go with Youth Players from my own academy, thats what happens in real cricket (most of the time)
Here is where we differ. Of my first XI I've got 2 players signed straight from the youth section on the transfers, 1 all-rounder and my 'keeper; 3 were signed after playing a year and a half or so, in the normal transfer market; 4 were from my on club's youth team; 1 is Harris, who was already in the side (but essentially a youth player) and an overseas player. My problem isn't so much that these players were available (though too many were available), but that they were so good right from the very start.
-Don't exploit the transfer system by only giving your team 10k in Coaching, physio and Youth academy. By doing this your going to have too much money to play with in the transfer market and then your hampering your players coaching and your own youth academy (which you should be building up to benefit your club)
I didn't
...you don't like it then don't play it and go get Cricket Coach and see how it is building up a side on that game.
Is that the attitude then? Never mind that you have to be the simulator to the game's database, rather than the player to the game's simulator, the other games on the market aren't good in this respect either.
I would suggest that to sort out this problem:
1. More youth players, but fewer good ones, so that you have to really focus on training the majority of them up to be god for first class cricket.
2. Because there are fewer good ones, but more of them, you have to rely on the weaker players coming good, so the risk element and the level of discretion required is increased, meaning that it is possible to fail to build a good side.
3. Fewer good players overall should mean that clubs snap up their own academy's good players more often.
4. Fewer good players in their early twenties going onto the market.
5. A bigger element of player discretion. Players should be more interested in going to better clubs if they cannot go to their local one