Not on life in general, or Stevie's taste for pasties, but what can be improved on blic 07. Ill be posting this in the thread that rubber has started, where he hints at a possible patch. Can Tom, Stevie, Colin & the rest let me know if i have missed anything out so i can add it before i post it in the thread.
Glad to see that a patch for gameplay fixes is being considerd. The game has potential thats for sure.
Things that i feel must be changed for the benefit of single player/multi player on the pc.
Drastic changes to ai field placings in test and odi. More attacking in test matches, unless after 10/20 overs the run rate is very high. In odi's the cpu must put more than two men on the boundry, after the fielding restrictions have been relaxed. Spinners, must never open the bowling, its to easy to hit them away when the field is up.
Leaving the ball should not reduce your confidence when batting, and the commentators should not make a stupid comment saying 'he's looking in trouble out there' or whatever.
CPU must look to block some shots, especially in tests. This is not currently the case. Every shot they go for it, making test run rates very high. The problem with this is, they will make a mistake. So, the cpu flys along, but because they take so many risks they get all out for 100 in 10 overs in a test match.
CPU odi pacing should be better, attacking/lofted shots in the first 15 overs, unless they start losing early wickets, then they must look to keep the ball on the ground and pick up singles. (if this is possible, im not sure) From overs 15/40, they must look to pick up singles, try and make them keep the ball on the ground, to ensure they bat the overs (if possible) and set a decent target.
Fielding must improve, in multiplayer you can hit everything for four, and i mean almost everything. Even it if goes straight to a fielder, they ball goes past them as they run towards the ball, they really should stop alot of those, dive whatever. (im not sure you can implement this which is a shame, but if you could do something it would help)
If the fielding cant be improved, then it must be harder to score runs when playing online or in singleplayer mode. For odi's and especially tests.
Create a player doesnt seem to work properly, it never seems to save the faces etc.
Option to save your custom fields in singleplayer and online.
Test matches will never go the distance, unless the cpu bats for longer, and slower. Make them hard to get out, not impossible but much harder. Make them score their runs between 3-4 runs an over, then we will see test matches lasting 5 days.
The option to save an online game, like a test match after 25 overs, so we can carry on the next day. Currently, this makes playing a test match online, a no brainer. Which is a shame, cos id love to play some test matches online and so would many others.
A better explanation of how we can play an online world cup with other players, saving etc. How many people have to be connected to the cpu to play in the world cup feature etc. How do we register the players, so the game will remember them when its their game.
Glad to see that a patch for gameplay fixes is being considerd. The game has potential thats for sure.
Things that i feel must be changed for the benefit of single player/multi player on the pc.
Drastic changes to ai field placings in test and odi. More attacking in test matches, unless after 10/20 overs the run rate is very high. In odi's the cpu must put more than two men on the boundry, after the fielding restrictions have been relaxed. Spinners, must never open the bowling, its to easy to hit them away when the field is up.
Leaving the ball should not reduce your confidence when batting, and the commentators should not make a stupid comment saying 'he's looking in trouble out there' or whatever.
CPU must look to block some shots, especially in tests. This is not currently the case. Every shot they go for it, making test run rates very high. The problem with this is, they will make a mistake. So, the cpu flys along, but because they take so many risks they get all out for 100 in 10 overs in a test match.
CPU odi pacing should be better, attacking/lofted shots in the first 15 overs, unless they start losing early wickets, then they must look to keep the ball on the ground and pick up singles. (if this is possible, im not sure) From overs 15/40, they must look to pick up singles, try and make them keep the ball on the ground, to ensure they bat the overs (if possible) and set a decent target.
Fielding must improve, in multiplayer you can hit everything for four, and i mean almost everything. Even it if goes straight to a fielder, they ball goes past them as they run towards the ball, they really should stop alot of those, dive whatever. (im not sure you can implement this which is a shame, but if you could do something it would help)
If the fielding cant be improved, then it must be harder to score runs when playing online or in singleplayer mode. For odi's and especially tests.
Create a player doesnt seem to work properly, it never seems to save the faces etc.
Option to save your custom fields in singleplayer and online.
Test matches will never go the distance, unless the cpu bats for longer, and slower. Make them hard to get out, not impossible but much harder. Make them score their runs between 3-4 runs an over, then we will see test matches lasting 5 days.
The option to save an online game, like a test match after 25 overs, so we can carry on the next day. Currently, this makes playing a test match online, a no brainer. Which is a shame, cos id love to play some test matches online and so would many others.
A better explanation of how we can play an online world cup with other players, saving etc. How many people have to be connected to the cpu to play in the world cup feature etc. How do we register the players, so the game will remember them when its their game.
Last edited: